Initialize engine version: 2017.4.9f1 (6d84dfc57ccf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Mobility Radeon HD 5000 Series (ID=0x68c1)
    Vendor:   ATI
    VRAM:     1014 MB
    Driver:   15.301.1901.0
Begin MonoManager ReloadAssembly
- Completed reload, in  0.154 seconds
Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Shader 'Custom/CropShader': fallback shader 'Diffuse Alpha' not found
UnloadTime: 2.641709 ms
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    "_surname": "m0rt84",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46,
                48
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_02",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_ArmyPresidentialUnitCitation",
                "USA_CombatServiceIdentificationBadge_02",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
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    "_rank": 0,
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    "_awards": [],
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}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==== Initializing Army Data Callbacks
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam execution
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 252c -> priority: 1 
  Thread -> id: 1220 -> priority: 1 

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 14417.
Total: 20.751278 ms (FindLiveObjects: 1.765702 ms CreateObjectMapping: 1.444043 ms MarkObjects: 16.860146 ms  DeleteObjects: 0.680531 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15203.
Total: 19.750799 ms (FindLiveObjects: 1.480828 ms CreateObjectMapping: 1.266104 ms MarkObjects: 16.960665 ms  DeleteObjects: 0.043201 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 14419.
Total: 20.382141 ms (FindLiveObjects: 1.699402 ms CreateObjectMapping: 1.530018 ms MarkObjects: 16.965798 ms  DeleteObjects: 0.185210 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 8506.
Total: 10.283248 ms (FindLiveObjects: 1.119817 ms CreateObjectMapping: 0.667698 ms MarkObjects: 7.391311 ms  DeleteObjects: 1.103136 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8505.
Total: 8.797286 ms (FindLiveObjects: 0.811846 ms CreateObjectMapping: 0.529539 ms MarkObjects: 7.437507 ms  DeleteObjects: 0.017537 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8505.
Total: 9.751569 ms (FindLiveObjects: 0.837510 ms CreateObjectMapping: 0.893544 ms MarkObjects: 8.001266 ms  DeleteObjects: 0.017964 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8505.
Total: 9.042808 ms (FindLiveObjects: 0.802436 ms CreateObjectMapping: 0.514996 ms MarkObjects: 7.706554 ms  DeleteObjects: 0.018820 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8505.
Total: 9.258387 ms (FindLiveObjects: 0.859325 ms CreateObjectMapping: 0.597549 ms MarkObjects: 7.782264 ms  DeleteObjects: 0.018392 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8505.
Total: 8.834071 ms (FindLiveObjects: 0.817407 ms CreateObjectMapping: 0.576163 ms MarkObjects: 7.419114 ms  DeleteObjects: 0.020103 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Destroying additional SingletonBehaviour<Weather>: WeatherManager (Scene: RedWings) already exists as WeatherManager (Scene: BaseScene)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 27705.
Total: 50.905521 ms (FindLiveObjects: 3.032662 ms CreateObjectMapping: 3.434308 ms MarkObjects: 40.850685 ms  DeleteObjects: 3.587010 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 35349.
Total: 76.281075 ms (FindLiveObjects: 5.137132 ms CreateObjectMapping: 3.849641 ms MarkObjects: 64.774496 ms  DeleteObjects: 2.518521 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 35065.
Total: 91.248053 ms (FindLiveObjects: 3.827826 ms CreateObjectMapping: 3.271339 ms MarkObjects: 81.845518 ms  DeleteObjects: 2.302513 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MOAB off
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate01 (UnityEngine.Sprite)-candidate01
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MOAB off
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MOAB off
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

{
    "_surname": "m0rt84",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46,
                48
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_02",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_ArmyPresidentialUnitCitation",
                "USA_CombatServiceIdentificationBadge_02",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
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                4,
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            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": [
                4,
                3,
                3
            ]
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

{
    "_surname": "m0rt84",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46,
                48
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_02",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_ArmyPresidentialUnitCitation",
                "USA_CombatServiceIdentificationBadge_02",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
                1,
                4,
                4,
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    ],
    "_rank": 0,
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    "_awards": [],
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    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": [
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                3
            ]
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mouse is up and down again, button: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

