Initialize engine version: 2018.2.14f1 (3262fb3b0716)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 940MX (ID=0x134d)
    Vendor:   (null)
    VRAM:     2010 MB
    Driver:   24.21.13.9836
Begin MonoManager ReloadAssembly
- Completed reload, in  0.241 seconds
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 343)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.763000 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[NetworkGameManager 0] - Instance id is 6740
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[NetworkGameManager 0] - Using Photon v1.86.1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'default'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'skirmish_mission_titles'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[GameEvents:GameEvents:GameEvents (0)] - GameEvents is awake! BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\Videos/
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\Videos/videos.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0)] - Loaded 0 replays
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DRMManager:DRMManager:DRMManager (0)] - Expiry date disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DRMManager:DRMManager:DRMManager (0)] - Start serial check
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No serial file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DRMManager:DRMManager:DRMManager (0)] - Serial check failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DRMManager:DRMManager:DRMManager (0)] - Steam check ok!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Create new DLC Platform for STEAM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DLC 692080 'Battlestar Galactica Deadlock: Reinforcement Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DLC 726560 'Battlestar Galactica Deadlock: The Broken Alliance' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DLC 879240 'Battlestar Galactica Deadlock: Anabasis' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[StartUp:StartUp:StartUp (0)] - C:\Program Files (x86)\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG.exe
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[XboxLiveAPI:XboxLiveAPI:XboxLiveAPI (0)] - Destroying XboxLiveAPI 6806
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[GameData:GameData:GameData (0.02)] - Loading config file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\config.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[GameData:GameData:GameData (0.02)] - Config file was found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[GameData:GameData:GameData (0.02)] - Input device is 'MouseAndKeyboard'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\graphics.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnReadGraphicsSettings : Success = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Change preset to 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Apply graphics settings, preset 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[NetworkGameManager 3] - Create MP Platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] Getting auth ticket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] Got auth ticket of size 252. Begining auth session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] BeginAuthSession result: k_EBeginAuthSessionResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[NetworkGameManager 3] - Platform set to DFFEDICDMFE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : _startup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UnloadTime: 1.316800 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'achievements'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Save path set by Steam Cloud
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'resource_mission_titles'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'loading_hints'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is tutorial.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (0.177954)] - Loaded tutorial.txt. story missions completed = 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'options'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Scene has changed. Was '_startup'. Now 'main_menu'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 7171.
Total: 3.857300 ms (FindLiveObjects: 0.694400 ms CreateObjectMapping: 0.178300 ms MarkObjects: 2.967000 ms  DeleteObjects: 0.017200 ms)

New Xbox 360 Controller
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Reading from campaign0.bsgsave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Success : True  Slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Assigning campaign to slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Reading from campaign1.bsgsave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Success : True  Slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Assigning campaign to slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Start loading slot 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - finished ready slot 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - Last news check=336. Today = 336
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - looking for news on disk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\latest_news.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - Finished reading news. Result : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - Decoding news : [
{"Headline":"Dev Diary #13 Rolling the Hard Six","Detail":"Read the latest Dev Diary with information about changes coming to Anabasis.", "URL":"http://www.slitherine.com/forum/viewtopic.php?f=469&t=88421"},
{"Headline":"Patch 1.1.54 is now live","Detail":"A minor bug fix patch has been released. Click to view the changes.", "URL":"http://www.slitherine.com/forum/viewtopic.php?f=469&t=88421"},
{"Headline":"New DLC Released!","Detail":"Battlestar Galactica Deadlock : Anabasis is available now. New game mode, missions, maps and munitions. Click for more information","URL":"https://bit.ly/2CCyPHb"},
{"Headline":"Join our Discord","Detail":"Looking for a multiplayer game? Join our Discord community and find opponents or allies","URL":"https://discord.gg/y8U5SWx"},
{"Headline":"Infinity Update Released","Detail":"The free Infinity update is available now. Click to see the full change list", "URL":"http://www.slitherine.com/forum/viewtopic.php?f=469&t=88185"}
]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - There are 5 news item(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:LatestNewsPanel:LatestNewsPanel (0.177954)] - Request to display news item 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[KeyManager:KeyManager:KeyManager (0.177954)] - Loading key mappings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is keymapping.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'keymappings'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DLCPlatformSteam] - check for DLC package 879240 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:MainMenuManager (0.177954)] - Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:MainMenuManager (0.177954)] - Config loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:MainMenuManager (0.177954)] - Hide loading screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:MainMenuManager (0.177954)] - Wait for save agent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DLCPlatformSteam] - check for DLC package 726560 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DLCPlatformSteam] - check for DLC package 692080 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Main Menu Music:Main Menu Music:MusicPlayer (0.177954)] - >> 0.177954 Start ramp from 0 to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[AchievementManager:AchievementManager:AchievementManager (0.177954)] - Achievement platform initialised
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Version 1.1.58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:OptionsPanel:OptionsPanel (0.177954)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:OptionsPanel:OptionsPanel (0.177954)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Change preset to 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - public_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - public_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - enemy_destroyed=445
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - friendly_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - damage_caused=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - damage_received=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - xp=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_highscore=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198033492449, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198033492449
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198033492449, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198033492449
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Main Menu Music:Main Menu Music:MusicPlayer (0.177954)] - << End Ramp 0.177954
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - public_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - public_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - enemy_destroyed=445
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - friendly_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - damage_caused=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - damage_received=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - xp=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MPPlatformSteam] - survival_highscore=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MainMenuManager:MainMenuManager:MainMenuManager (0.177954)] - Save agent reports being ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (0.177954)] - Found a campaign is slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[AchievementManager:AchievementManager:AchievementManager (0.177954)] - Achievement platform ready, and has 26 achievements
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_1 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_2 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_3 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_4 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_5 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_6 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_7 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_8 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_9 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_10 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_11 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_12 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_CHAPTER_13 (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_COMPLETE_CAMPAIGN (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_UNLOCK_NUKE (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_UNLOCK_JUPITER (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_UNLOCK_ALL (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_FORTIFY_COLONIES (completed: False, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_DISTRIBUTE_POWER (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_BOARD (completed: True, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_HACK (completed: False, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_SKIRMISH_WIN_CYLON (completed: False, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_SKIRMISH_WIN_COLONIAL (completed: False, progress:0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_1 (completed: True, progress:445)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_2 (completed: True, progress:445)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_3 (completed: False, progress:445)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[AchievementManager:AchievementManager:AchievementManager (0.177954)] - AchievementManager started ok
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:OptionsPanel:OptionsPanel (0.2340672)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 48Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Loading save game in slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Loading game from slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Reading from campaign1.bsgsave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Success : True  Slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Assigning campaign to slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - Loading save game in slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.247241)] - [LoadSaveGame] Already loading a save game
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveAgent:SaveAgent:SaveAgent (6.580574)] - Campaign loaded for slot 1. Version 5 Round 54. Tylium 2206
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[LoadingScreen:LoadingScreen:LoadingScreen (6.580574)] - Transition to scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : main_menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UnloadTime: 26.289900 ms

Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 3777.
Total: 17.154600 ms (FindLiveObjects: 1.518900 ms CreateObjectMapping: 0.452800 ms MarkObjects: 7.674000 ms  DeleteObjects: 7.507500 ms)

[GameEvents:GameEvents:GameEvents (7.175057)] - Game events is cleaning up bad references
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 3746.
Total: 11.475500 ms (FindLiveObjects: 1.334100 ms CreateObjectMapping: 0.331900 ms MarkObjects: 7.326400 ms  DeleteObjects: 2.482100 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 374)

Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UnloadTime: 0.620800 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'mission'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cache dir is C:/Users/DOMINI~1.GOL/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Going to create dir: C:/Users/DOMINI~1.GOL/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock/ReplayStorageTemp/
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'dialogue'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (15.33119)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is tutorial.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialCompletionTracker (15.33119)] - Loaded tutorial.txt. story missions completed = 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission1 - K+M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission1 - Gamepad' has story content: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission1 - K+M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission1 - Gamepad' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission2 - K&M' has story content: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission2 - Gamepad' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission2 - K&M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission2 - Gamepad' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission3 - K&M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission3 - Gamepad' has story content: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission3 - K&M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'StoryMission3 - Gamepad' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission4 - K&M' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission4 - Gamepad' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission5 - K&M' has story content: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'PreStoryMission5 - Gamepad' has story content: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:TutorialManager:TutorialManager (15.33119)] - 'ArticlesFailState' has story content: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is C:\Users\dominik.golle\Documents\Black Lab Games\BSG\Videos/
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[TextRepository] - Loaded text repo 'barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D:ShipSelectorPanel:ShipSelectorPanel (15.33119)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-DialogPanel:DialogPanel:DialogPanel (15.33119)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BattleInputManager found 25 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:BattleInputManager:InputManagerBattle (15.33119)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:CameraManager:CameraManager (15.33119)] - Change camera to Positioning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Scene has changed. Was 'main_menu'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:BattleManager:BattleManager (15.33119)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D-Unscaled:OptionsPanel:OptionsPanel (15.33119)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D-Unscaled:OptionsPanel:OptionsPanel (15.33119)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Change preset to 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:KeyManager:KeyManager (15.33119)] - Loading key mappings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Path is keymapping.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show go is True 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:BattleManager:BattleManager (15.33119)] - Resuming a mission
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Async load asset bundle request for 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Load from path C:/Program Files (x86)/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CameraData for 'CaptureCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 89967.
Total: 64.526300 ms (FindLiveObjects: 4.678300 ms CreateObjectMapping: 5.154500 ms MarkObjects: 54.482800 ms  DeleteObjects: 0.210100 ms)

[GameEvents:GameEvents:GameEvents (15.33119)] - Game events is cleaning up bad references
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 90452.
Total: 66.287400 ms (FindLiveObjects: 5.116000 ms CreateObjectMapping: 5.059500 ms MarkObjects: 55.891200 ms  DeleteObjects: 0.219800 ms)

Added asset battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Canvas-2D-Unscaled:OptionsPanel:OptionsPanel (15.48216)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 48Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Request for asset bundle 'resource_missions'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes use different skyboxes.

 
(Filename:  Line: 124)

[Managers & Data:BattleManager:BattleManager (15.70341)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleSaveAgent:BattleResumeAgent (15.70341)] - Loading a scenario from savedata
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleResumeAgent (15.70341)] - Cannot restore a null unique ID
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleResumeAgent (15.70341)] - The ships list is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleResumeAgent (15.76174)] - The missiles list is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleResumeAgent (15.76174)] - The deployable list is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[BattleSaveAgent:BattleResumeAgent (15.76174)] - The objects list is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[Managers & Data:BattleManager:BattleManager (15.76174)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at System.String.memcpy4 (System.Byte* dest, System.Byte* src, Int32 size) [0x00000] in <filename unknown>:0 
  at System.String.memcpy (System.Byte* dest, System.Byte* src, Int32 size) [0x00000] in <filename unknown>:0 
  at BattleManager.KMMEINONMOD (.BattleSetupData BDFMEDBPJNK, .Scenario IDAFOJMJLOK, Boolean FKLODHDCMJO) [0x00000] in <filename unknown>:0 
  at BattleManager+EOBAOAOPJLA.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

