Initialize engine version: 2017.4.9f1 (6d84dfc57ccf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   25.21.14.1694
Begin MonoManager ReloadAssembly
- Completed reload, in  0.092 seconds
Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Shader 'Custom/CropShader': fallback shader 'Diffuse Alpha' not found
UnloadTime: 1.172223 ms
{
    "_surname": "Zaietz",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_InfantryAssaultBadge"
            ],
            "_metricValues": [
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": []
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==== Initializing Army Data Callbacks
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam execution
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Setting up 6 worker threads for Enlighten.
  Thread -> id: 14bc -> priority: 1 
  Thread -> id: 2a40 -> priority: 1 
  Thread -> id: 285c -> priority: 1 
  Thread -> id: 2c68 -> priority: 1 
  Thread -> id: 958 -> priority: 1 
  Thread -> id: 2b2c -> priority: 1 

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 14417.
Total: 6.234036 ms (FindLiveObjects: 0.475982 ms CreateObjectMapping: 0.258493 ms MarkObjects: 5.295924 ms  DeleteObjects: 0.203359 ms)

Mouse is up and down again, button: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 14419.
Total: 6.706693 ms (FindLiveObjects: 0.604259 ms CreateObjectMapping: 0.273731 ms MarkObjects: 5.777171 ms  DeleteObjects: 0.051532 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14419.
Total: 6.170313 ms (FindLiveObjects: 0.420570 ms CreateObjectMapping: 0.221090 ms MarkObjects: 5.520617 ms  DeleteObjects: 0.007757 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 14327.
Total: 6.045915 ms (FindLiveObjects: 0.477090 ms CreateObjectMapping: 0.289523 ms MarkObjects: 5.034106 ms  DeleteObjects: 0.244917 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 6.386694 ms (FindLiveObjects: 0.384553 ms CreateObjectMapping: 0.371532 ms MarkObjects: 5.001968 ms  DeleteObjects: 0.628362 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 3.026005 ms (FindLiveObjects: 0.227462 ms CreateObjectMapping: 0.184519 ms MarkObjects: 2.608481 ms  DeleteObjects: 0.005541 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 10.227798 ms (FindLiveObjects: 0.565471 ms CreateObjectMapping: 0.542475 ms MarkObjects: 9.105167 ms  DeleteObjects: 0.014129 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 7.096234 ms (FindLiveObjects: 0.397298 ms CreateObjectMapping: 0.401731 ms MarkObjects: 6.283629 ms  DeleteObjects: 0.012467 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 10.307590 ms (FindLiveObjects: 0.550510 ms CreateObjectMapping: 0.536380 ms MarkObjects: 9.205184 ms  DeleteObjects: 0.014406 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 3.275078 ms (FindLiveObjects: 0.329419 ms CreateObjectMapping: 0.210008 ms MarkObjects: 2.730386 ms  DeleteObjects: 0.005264 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Destroying additional SingletonBehaviour<Weather>: WeatherManager (Scene: Wanat) already exists as WeatherManager (Scene: BaseScene)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 26726.
Total: 14.691723 ms (FindLiveObjects: 0.937834 ms CreateObjectMapping: 1.051704 ms MarkObjects: 11.716142 ms  DeleteObjects: 0.985765 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Scene cleaned up and loaded
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Duplicate save target found: WeatherManager (SaveTarget)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded data
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

On Was Loaded: {"_mapGridWidth":80,"_mapGridHeight":50,"_maxTurns":45,"_heartsAndMindsDecisiveVictory":65,"_mapStartTimeOfDay":6.0,"_mapEndTimeOfDay":18.0,"_enableMilitiaSpawn":true,"_enableTalibanSpawn":true,"_enableMineSpawn":true,"_startingPoliticalPoints":3000,"_startingHeartsAndMinds":50,"_visitorHeartsAndMindsBonusModifier":0,"_visitorAdditionalChanceToGainIntelModifier":0,"_visitCooldownVarianceModifier":0,"_intelRetentionVarianceModifier":0,"_aidDeliveryHeartsAndMindsBonusModifier":0,"_aidDeliveryHeartsAndMindsMaximumModifier":0,"_waterworksHeartsAndMindsMaximumModifier":0,"_waterworksHeartsAndMindsMinimumModifier":0,"_waterworksFailureProbabilityModifier":2,"_waterworksPoliticalPointsRewardModifier":0,"_waterworksBrokenPenaltyModifier":0,"_highwayConnectionHeartsAndMindsIncreaseModifier":0,"_highwayConnectionHeartsAndMindsMaximumModifier":0,"_villageConflictPenaltyModifier":0,"_villageAdjacentConflictPenaltyModifier":0,"_militiaSpawnProbabilityModifier":0,"_militiaSpawnAttemptsModifier":1,"_talibanSpawnProbabilityModifier":-10,"_talibanSpawnAttemptsModifier":1,"_talibanCaveThresholdModifier":5,"_talibanAssaultUnitCountModifier":1,"_iedChanceModifier":10,"_boobyTrapChanceModifier":0,"_enemyCombatModifier":0,"_injuredUnitBasePenaltyModifier":50,"_injuredUnitPenaltyIncreaseModifier":0,"_injuredInfantryHealCostModifier":0,"_politicalPointsAllocationPerTurnModifier":250,"_additionalTurnsToTrainUnitsModifier":1,"_securityHandoverPenaltyModifier":0,"_securityHandoverBonusModifier":0,"_heartsAndMindsDamagePenaltyModifier":0,"_heartsAndMindsDamageRewardModifier":0,"_combatVictoryAdditionalChanceToGainIntelModifier":0,"_politicalPointsDamagePenaltyModifier":0,"_politicalPointsDamageRewardModifier":0,"_politicalPointsMovementCostModifier":1,"_airstrikeAttackPowerModifier":0,"_buildCostModifiers":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"_unitArmyModifiers":[],"_structureArmyModifiers":[],"_mineResistanceModifier":[],"onScenarioObjectivesChanged":{"m_PersistentCalls":{"m_Calls":[]},"m_TypeName":"UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"},"onFinalTurnCompleted":{"m_PersistentCalls":{"m_Calls":[]},"m_TypeName":"UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"},"_scenarioObjectives":[{"_key":"DefendFOB","_title":"Defend FOB","_showOn":"","_visible":true,"_scenarioStatus":1},{"_key":"HM","_title":"End game with H&M above 55","_showOn":"","_visible":true,"_scenarioStatus":1}],"_actionPointModifiers":{}}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Lay modifiers down
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpha Battery - US Howitzer trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 0 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 1 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 2 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 3 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 4 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 5 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 6 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 7 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 8 - Militia Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 9 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 10 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 11 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 12 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpha Company - Taliban Truck trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpha Squadron - Husky trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 66340.
Total: 39.974743 ms (FindLiveObjects: 2.315633 ms CreateObjectMapping: 1.867080 ms MarkObjects: 31.625661 ms  DeleteObjects: 4.165813 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66170.
Total: 41.637356 ms (FindLiveObjects: 2.376031 ms CreateObjectMapping: 2.706282 ms MarkObjects: 34.156014 ms  DeleteObjects: 2.399027 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate03 (UnityEngine.Sprite)-candidate03
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4341 unused Assets to reduce memory usage. Loaded Objects now: 19162.
Total: 43.236523 ms (FindLiveObjects: 0.947254 ms CreateObjectMapping: 1.477539 ms MarkObjects: 13.477387 ms  DeleteObjects: 27.334342 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 19131.
Total: 24.654379 ms (FindLiveObjects: 1.112656 ms CreateObjectMapping: 1.396916 ms MarkObjects: 20.384670 ms  DeleteObjects: 1.759582 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19131.
Total: 15.981142 ms (FindLiveObjects: 0.840033 ms CreateObjectMapping: 0.984379 ms MarkObjects: 14.142876 ms  DeleteObjects: 0.013852 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19131.
Total: 28.504903 ms (FindLiveObjects: 2.758369 ms CreateObjectMapping: 2.768066 ms MarkObjects: 22.966554 ms  DeleteObjects: 0.011082 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19131.
Total: 15.049680 ms (FindLiveObjects: 0.734198 ms CreateObjectMapping: 0.876050 ms MarkObjects: 13.428071 ms  DeleteObjects: 0.011082 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19131.
Total: 33.733226 ms (FindLiveObjects: 2.627321 ms CreateObjectMapping: 3.019355 ms MarkObjects: 28.070479 ms  DeleteObjects: 0.015515 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24917.
Total: 18.555546 ms (FindLiveObjects: 0.891566 ms CreateObjectMapping: 1.006544 ms MarkObjects: 16.638873 ms  DeleteObjects: 0.018562 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 24919.
Total: 21.058193 ms (FindLiveObjects: 1.363669 ms CreateObjectMapping: 1.364777 ms MarkObjects: 16.674890 ms  DeleteObjects: 1.654855 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24919.
Total: 18.737572 ms (FindLiveObjects: 0.940605 ms CreateObjectMapping: 0.959444 ms MarkObjects: 16.820899 ms  DeleteObjects: 0.016623 ms)

sc:True st:False qt:False bs:False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 24924.
Total: 20.093484 ms (FindLiveObjects: 0.994353 ms CreateObjectMapping: 0.951410 ms MarkObjects: 16.503392 ms  DeleteObjects: 1.644050 ms)

{
    "_surname": "Zaietz",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_InfantryAssaultBadge"
            ],
            "_metricValues": [
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": []
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at ProfileData.GetAwardSet () [0x00000] in <filename unknown>:0 
  at PlayerProfile.get_RankName () [0x00000] in <filename unknown>:0 
  at PlayerName.UpdatePlayerName () [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 
  at PlayerProfile.NotifyProfileChanged () [0x00000] in <filename unknown>:0 
  at PlayerProfile.Save () [0x00000] in <filename unknown>:0 
  at PlayerProfile.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

