Initialize engine version: 2017.4.9f1 (6d84dfc57ccf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in  0.976 seconds
Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Shader 'Custom/CropShader': fallback shader 'Diffuse Alpha' not found
UnloadTime: 0.982449 ms
{
    "_surname": "Esoterik",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 3,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
                1,
                1,
                1,
                1,
                1,
                2,
                1,
                2,
                2,
                2,
                2,
                1,
                4,
                4,
                4,
                3,
                2,
                1,
                1,
                1,
                1,
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": [
                4,
                3
            ]
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==== Initializing Army Data Callbacks
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam execution
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 798 -> priority: 1 
  Thread -> id: 31cc -> priority: 1 

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 14417.
Total: 9.050941 ms (FindLiveObjects: 0.736983 ms CreateObjectMapping: 0.325337 ms MarkObjects: 7.589554 ms  DeleteObjects: 0.398772 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15203.
Total: 9.966977 ms (FindLiveObjects: 0.652138 ms CreateObjectMapping: 0.336455 ms MarkObjects: 8.856382 ms  DeleteObjects: 0.121416 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 14419.
Total: 9.819229 ms (FindLiveObjects: 0.694853 ms CreateObjectMapping: 0.384729 ms MarkObjects: 8.590143 ms  DeleteObjects: 0.148918 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 6.009970 ms (FindLiveObjects: 0.483325 ms CreateObjectMapping: 0.438269 ms MarkObjects: 4.156832 ms  DeleteObjects: 0.931542 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 5.242852 ms (FindLiveObjects: 0.374781 ms CreateObjectMapping: 0.474548 ms MarkObjects: 4.386207 ms  DeleteObjects: 0.007021 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 4.182286 ms (FindLiveObjects: 0.399943 ms CreateObjectMapping: 0.279111 ms MarkObjects: 3.496209 ms  DeleteObjects: 0.007021 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 4.742557 ms (FindLiveObjects: 0.442950 ms CreateObjectMapping: 0.351376 ms MarkObjects: 3.940916 ms  DeleteObjects: 0.007021 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 4.044778 ms (FindLiveObjects: 0.374781 ms CreateObjectMapping: 0.210650 ms MarkObjects: 3.452031 ms  DeleteObjects: 0.006729 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 4.355487 ms (FindLiveObjects: 0.373026 ms CreateObjectMapping: 0.211528 ms MarkObjects: 3.763618 ms  DeleteObjects: 0.007314 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

[InControl] Joystick 1: "DSD CSW Panel"
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 27386.
Total: 23.227999 ms (FindLiveObjects: 1.354891 ms CreateObjectMapping: 1.398483 ms MarkObjects: 18.938632 ms  DeleteObjects: 1.535991 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Scene cleaned up and loaded
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded data
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

On Was Loaded: {"_mapGridWidth":80,"_mapGridHeight":50,"_maxTurns":60,"_heartsAndMindsDecisiveVictory":65,"_mapStartTimeOfDay":6.0,"_mapEndTimeOfDay":18.0,"_enableMilitiaSpawn":true,"_enableTalibanSpawn":true,"_enableMineSpawn":true,"_startingPoliticalPoints":7500,"_startingHeartsAndMinds":50,"_visitorHeartsAndMindsBonusModifier":1,"_visitorAdditionalChanceToGainIntelModifier":0,"_visitCooldownVarianceModifier":0,"_intelRetentionVarianceModifier":0,"_aidDeliveryHeartsAndMindsBonusModifier":0,"_aidDeliveryHeartsAndMindsMaximumModifier":0,"_waterworksHeartsAndMindsMaximumModifier":0,"_waterworksHeartsAndMindsMinimumModifier":0,"_waterworksFailureProbabilityModifier":-5,"_waterworksPoliticalPointsRewardModifier":0,"_waterworksBrokenPenaltyModifier":0,"_highwayConnectionHeartsAndMindsIncreaseModifier":2,"_highwayConnectionHeartsAndMindsMaximumModifier":0,"_villageConflictPenaltyModifier":0,"_villageAdjacentConflictPenaltyModifier":0,"_militiaSpawnProbabilityModifier":0,"_militiaSpawnAttemptsModifier":-1,"_talibanSpawnProbabilityModifier":0,"_talibanSpawnAttemptsModifier":0,"_talibanCaveThresholdModifier":-1,"_talibanAssaultUnitCountModifier":-1,"_iedChanceModifier":-15,"_boobyTrapChanceModifier":0,"_enemyCombatModifier":0,"_injuredUnitBasePenaltyModifier":-50,"_injuredUnitPenaltyIncreaseModifier":0,"_injuredInfantryHealCostModifier":0,"_politicalPointsAllocationPerTurnModifier":0,"_additionalTurnsToTrainUnitsModifier":0,"_securityHandoverPenaltyModifier":0,"_securityHandoverBonusModifier":0,"_heartsAndMindsDamagePenaltyModifier":0,"_heartsAndMindsDamageRewardModifier":0,"_combatVictoryAdditionalChanceToGainIntelModifier":0,"_politicalPointsDamagePenaltyModifier":0,"_politicalPointsDamageRewardModifier":0,"_politicalPointsMovementCostModifier":0,"_airstrikeAttackPowerModifier":0,"_buildCostModifiers":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"_unitArmyModifiers":[],"_structureArmyModifiers":[],"_mineResistanceModifier":[],"onScenarioObjectivesChanged":{"m_PersistentCalls":{"m_Calls":[]},"m_TypeName":"UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"},"onFinalTurnCompleted":{"m_PersistentCalls":{"m_Calls":[]},"m_TypeName":"UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"},"_scenarioObjectives":[{"_key":"VisitGardez","_title":"Visit Gardez village","_showOn":"","_visible":false,"_scenarioStatus":2},{"_key":"FOB01Build","_title":"Build an FOB in zone Alpha","_showOn":"VisitGardez","_visible":false,"_scenarioStatus":2},{"_key":"SpecialForcesInFOB01","_title":"Move Special forces units to FOB in zone Alpha","_showOn":"FOB01Build","_visible":false,"_scenarioStatus":2},{"_key":"FOB01ANATrain","_title":"Train 2 ANA Infantry units","_showOn":"SpecialForcesInFOB01","_visible":false,"_scenarioStatus":2},{"_key":"FOB02Build","_title":"Build an FOB in zone Bravo","_showOn":"SpecialForcesInFOB01","_visible":false,"_scenarioStatus":2},{"_key":"RoadToTalab","_title":"Connect Talab village to highway","_showOn":"FOB02Build","_visible":false,"_scenarioStatus":2},{"_key":"AidToTalab","_title":"Deliver UN Aid to Talab village","_showOn":"RoadToTalab","_visible":false,"_scenarioStatus":2},{"_key":"WaterworksAtElmarah","_title":"Waterworks built at Elmarah village","_showOn":"AidToTalab","_visible":false,"_scenarioStatus":2},{"_key":"HM","_title":"Increase H&M to 55","_showOn":"SpecialForcesInFOB01","_visible":true,"_scenarioStatus":1},{"_key":"RoadToElmarah","_title":"Connect Elmarah to the Highway","_showOn":"RoadToElmarah","_visible":false,"_scenarioStatus":1},{"_key":"FOB02ArtilleryPit","_title":"Build Artillery Pit extention in zone Bravo","_showOn":"FOB02ArtilleryPit","_visible":false,"_scenarioStatus":1},{"_key":"FOB02Artillery","_title":"Deploy Artillery to FOB in zone Bravo","_showOn":"FOB02Artillery","_visible":false,"_scenarioStatus":1},{"_key":"CompleteAll","_title":"End the Turn","_showOn":"CompleteAll","_visible":false,"_scenarioStatus":1}],"_actionPointModifiers":{}}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Lay modifiers down
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpha Squadron - Buffalo trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Bravo Squadron - Buffalo trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 0 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 1 - Taliban Infantry trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charlie Squadron - MRAP trying to be stored in  via index: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 42759.
Total: 42.596417 ms (FindLiveObjects: 2.161506 ms CreateObjectMapping: 1.600357 ms MarkObjects: 35.681528 ms  DeleteObjects: 3.152732 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42643.
Total: 40.479089 ms (FindLiveObjects: 2.217679 ms CreateObjectMapping: 1.569344 ms MarkObjects: 35.351216 ms  DeleteObjects: 1.340262 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enemy (A11EnemyPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

========================================== Show Enemy Turn Display
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 1 1 - Taliban Infantry DirectAttack on ODA-652 - US Special Forces from TryAttackRightNow
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Null Intimidation Mission
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

========================================== Hide Enemy Turn Display
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Political (A11PoliticalPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Neutral (A11NeutralPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ghunday - Village intel has expired
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shir Khan - Village intel has expired
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not Occluded 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Human (AirstrikePlayerAbility) clicked
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WHAT NOW ABILITY!? PointerTap
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Airstrike Player Hit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KILL
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FlightComplete
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sent FlightComplete to F16(Clone) (UnityEngine.Transform) : F16_fightFalcon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cadre 2 - Taliban Infantry DirectAttack on Alpha Squadron - Buffalo from TryAttackRightNow
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

{
    "_surname": "Esoterik",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 3,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
                1,
                1,
                1,
                1,
                1,
                2,
                1,
                2,
                2,
                2,
                2,
                1,
                4,
                4,
                4,
                3,
                2,
                1,
                1,
                1,
                1,
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": [
                4,
                3
            ]
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

{
    "_surname": "Esoterik",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                0,
                43,
                46
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 3,
            "_metricKeys": [
                "USA_DefenseDistinguishedServiceMedal",
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_ArmyDistinguishedServiceMedal",
                "USA_CombatServiceIdentificationBadge_00",
                "USA_MeritoriousServiceMedal",
                "USA_CombatServiceIdentificationBadge_01",
                "USA_CombatInfantryman",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_DistinctiveUnitIdentification_01",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_OrdinanceDisposalBadge3",
                "USA_InfantryAssaultBadge",
                "USA_AirAssaultBadge",
                "USA_AIB_InstructorBasic",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_TransportationBadge",
                "USA_UnitedNationsServiceMedal"
            ],
            "_metricValues": [
                1,
                1,
                1,
                1,
                1,
                2,
                1,
                2,
                2,
                2,
                2,
                1,
                4,
                4,
                4,
                3,
                2,
                1,
                1,
                1,
                1,
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

