﻿// NAME
scenario_name = The St.Tropez Incident (v3)

// DESCRIPTION
scenario_descr = The Belgian army, shaken and enraged by the atrocities commited by the French soccer team, have begun the assault on St. Tropez.

// BRIEFINGS
briefing_2_0 = Yes, yes, the French again... show them what they get for being so impudent! Annex the haven of the "rich and beautiful" for the glory of the Greater Belgian Empire!
briefing_2_1 = You'll have some of the enemy equipment, we've captured on the way, to your disposal. Good luck, Lieutenant!

// OBJECTIVES
objective_2_0 = Invade St. Tropez
objective_2_0_award = Allow our troops some R&R.
objective2_2_0 = Take care of the French tanks
objective2_2_0_award = Rout or destroy all French tanks.|You'll get an extra week off-duty.
objective2_2_1 = Capture Cannes within 5 turns
objective2_2_1_award = Get extra units

// UNIT NAMES

// HEX NAMES
hex_123 = Draguignan
hex_131 = St. Tropez
hex_261 = Cannes
hex_365 = Supply Depot

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_1_19_title = Tanks destroyed!
event_trigger_1_19_text = You successfully defeated the French armoured forces!
event_trigger_4_6_title = Cannes in ruins...
event_trigger_4_6_text = You did it! In the burning ashes of what used to be the thriving city of Cannes you found the remnants of an old German artillery position and ... how lucky... an abandoned cruiser conveniently sitting in the port.

// OUTCOME EVENTS
