Initialize engine version: 2017.2.2f1 (1f4e0f9b6a50)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 24.21.13.9882]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     2980 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.150 seconds
<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.Setting up 2 worker threads for Enlighten.
  Thread -> id: 570 -> priority: 1 
  Thread -> id: 1780 -> priority: 1 
UnloadTime: 1.460218 ms
Launcher Init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamBuild True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GoGBuild False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.299974 ms
Steam DLLs Present: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GoG DLLs Present: False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 1381.
Total: 0.531836 ms (FindLiveObjects: 0.076043 ms CreateObjectMapping: 0.048984 ms MarkObjects: 0.335896 ms  DeleteObjects: 0.057848 ms)

Version 6.1.9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1380 unit types
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType sIG_33_II
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is installed.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.297641 ms

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 1878.
Total: 10.520570 ms (FindLiveObjects: 0.094237 ms CreateObjectMapping: 0.110566 ms MarkObjects: 10.236457 ms  DeleteObjects: 0.077909 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificJapan is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MorningSun is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MarineCorps is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content WinterWar is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Kriegsmarine is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content BurmaRoad is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Panzerkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Afrika is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content HeroesOfNormandie is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.271516 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2009.
Total: 11.422826 ms (FindLiveObjects: 0.109633 ms CreateObjectMapping: 0.062047 ms MarkObjects: 11.209625 ms  DeleteObjects: 0.040587 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2009.
Total: 14.421172 ms (FindLiveObjects: 0.101702 ms CreateObjectMapping: 0.065779 ms MarkObjects: 14.244826 ms  DeleteObjects: 0.007464 ms)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: C:\Users\DP\Documents\My Games\Order of Battle - WW2\Scenarios/1v1_Jungle/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: C:\Users\DP\Documents\My Games\Order of Battle - WW2\Scenarios/erik_1v1_coral_sea/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: C:\Users\DP\Documents\My Games\Order of Battle - WW2\Scenarios/1v1_Jungle/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: C:\Users\DP\Documents\My Games\Order of Battle - WW2\Scenarios/erik_1v1_coral_sea/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error: Text file not found: E:\SteamLibrary\steamapps\common\Order of Battle  Pacific\64-bit\Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File version: 6.1.9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.337296 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2468.
Total: 12.662379 ms (FindLiveObjects: 0.119896 ms CreateObjectMapping: 0.094704 ms MarkObjects: 12.411389 ms  DeleteObjects: 0.035455 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2468.
Total: 13.509585 ms (FindLiveObjects: 0.273382 ms CreateObjectMapping: 0.208069 ms MarkObjects: 13.021135 ms  DeleteObjects: 0.006064 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect BlackSmoke
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavyO
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionMedium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleExplosion
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleLargeBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

Mask does not exist: 75mm_Obice_75_18
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12246 unused Assets to reduce memory usage. Loaded Objects now: 16930.
Total: 81.191407 ms (FindLiveObjects: 2.757620 ms CreateObjectMapping: 2.860255 ms MarkObjects: 45.104419 ms  DeleteObjects: 30.467713 ms)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1871496361
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 19)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 503.560425>459.350624333333
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 506.829251>460.329251
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 506.869251>460.369251
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 506.713301>460.213301
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 19)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 19)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 20)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Executing trigger: Events/O'Connor
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 2004122309
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 20)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 20)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 20)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 21)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: Italian_Truck
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Unit Skin Reserve
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sdkfz_7 29,21 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

sdkfz_7 30,21 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

sdkfz_7 29,23 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

sdkfz_7 30,21 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

sdkfz_7 29,23 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -1675651438
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 21)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 21)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 21)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: 75mm_Obice_75_18
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 22)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sdkfz_7 28,21 29,22
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1830599108
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 22)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 22)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 22)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 23)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 859721939
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 23)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 23)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 23)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 24)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 175181148
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 24)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 24)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 24)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 25)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -6560885
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 25)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 25)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 25)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 26)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -1391001708
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 26)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 26)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 26)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 27)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -2052481181
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 27)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 320.084271>315.540069
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 27)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 27)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 28)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Primary Objectives/Capture Benghazi
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1210575455
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Sollum Tank
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 28)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 321.514849>317.898646
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 627.021954>577.021954
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 501.163>451.163
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

start phase for 0 (Turn 28)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 28)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Supply/Base reduction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 29)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mask does not exist: transport_horse
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

