// start anim
[#START]
ANIM PLACE STONNEtitle 0 445 40
ANIM BOUNCE STONNEtitle 0 1000 1000 10
ANIM PLACE STONNEtexta_back 0 1024 105
ANIM MOVE STONNEtexta_back 40 220 105 1
ANIM BOUNCE STONNEtexta_back 40 1000 1000 10
ANIM PLACE STONNEtextb_back 0 -410 225
ANIM MOVE STONNEtextb_back 90 700 230 1
ANIM BOUNCE STONNEtextb_back 90 1000 1000 10
ANIM PLACE STONNEtextc_back 0 1024 540
ANIM MOVE STONNEtextc_back 130 440 625 1
ANIM BOUNCE STONNEtextc_back 130 1000 1000 10


[Scenui_STONNE]
type display
level 3

[STONNEtexta_back]
type image
x 80
y 30
width 1
height 1
file back_shadow.dds
//Rescale

[STONNEtitle]
type text
x 660
y 40
width 195
height 35
string IDS_Scenario_STONNE
textleft 680
textwidth 155
texttop 45
textheight 25
font TooltipFont
colour ff000000
file text_window.dds
Rescale
windowedback 10

[STONNEtexta]
type text
x 85
y 35
width 195
height 35
string IDS_Scenario_desc_STONNE_a
textleft 95
textwidth 175
texttop 40
textheight 25
colour ff000000 
font TooltipFont
file text_window.dds
Rescale
windowedback 10
parent STONNEtexta_back

[STONNEtextb_back]
type image
x 285
y 240
width 1
height 1
file back_shadow.dds
//Rescale

[STONNEtextb]
type text
x 290
y 245
width 230
height 35
string IDS_Scenario_desc_STONNE_b
textleft 300
textwidth 210
texttop 250
textheight 25
colour ff000000
font TooltipFont 
file text_window.dds
Rescale
windowedback 10
parent STONNEtextb_back

[STONNEtextc_back]
type image
x 675
y 260
width 1
height 1
file back_shadow.dds
//Rescale

[STONNEtextc]
type text
x 680
y 265
width 325
height 35
string IDS_Scenario_desc_STONNE_c
textleft 690
textwidth 305
texttop 270
textheight 25
colour ff000000 
font TooltipFont
file text_window.dds
rescale
windowedback 10
parent STONNEtextc_back





