Initialize engine version: 2017.2.2f1 (1f4e0f9b6a50)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 24.21.13.9836]
    Renderer: NVIDIA GeForce GTX 1060 6GB
    Vendor:   NVIDIA
    VRAM:     6052 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.083 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 620 -> priority: 1 
  Thread -> id: 8d44 -> priority: 1 
UnloadTime: 1.293970 ms
Launcher Init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamBuild False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GoGBuild False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.290359 ms
Steam DLLs Present: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GoG DLLs Present: False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 1381.
Total: 0.438749 ms (FindLiveObjects: 0.047197 ms CreateObjectMapping: 0.038890 ms MarkObjects: 0.293758 ms  DeleteObjects: 0.040401 ms)

Version 6.1.9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1380 unit types
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType sIG_33_II
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.226926 ms

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1880.
Total: 8.348697 ms (FindLiveObjects: 0.080424 ms CreateObjectMapping: 0.056259 ms MarkObjects: 8.124414 ms  DeleteObjects: 0.086843 ms)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificUS is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificJapan is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MorningSun is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MarineCorps is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content WinterWar is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Blitzkrieg is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Kriegsmarine is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Panzerkrieg is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Afrika is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.241651 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1881.
Total: 9.154456 ms (FindLiveObjects: 0.083823 ms CreateObjectMapping: 0.061168 ms MarkObjects: 8.999270 ms  DeleteObjects: 0.009061 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.288472 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2015.
Total: 12.332179 ms (FindLiveObjects: 0.092884 ms CreateObjectMapping: 0.071362 ms MarkObjects: 10.070845 ms  DeleteObjects: 2.095953 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2015.
Total: 8.733452 ms (FindLiveObjects: 0.092884 ms CreateObjectMapping: 0.060035 ms MarkObjects: 8.575624 ms  DeleteObjects: 0.004153 ms)

File version: 6.1.9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.554666 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2471.
Total: 14.329206 ms (FindLiveObjects: 0.160472 ms CreateObjectMapping: 0.057392 ms MarkObjects: 14.082645 ms  DeleteObjects: 0.027563 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2471.
Total: 14.890669 ms (FindLiveObjects: 0.164625 ms CreateObjectMapping: 0.111386 ms MarkObjects: 14.608238 ms  DeleteObjects: 0.005286 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect BlackSmoke
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavyO
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionMedium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleExplosion
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleLargeBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 64066 unused Assets to reduce memory usage. Loaded Objects now: 23388.
Total: 154.231722 ms (FindLiveObjects: 7.506691 ms CreateObjectMapping: 9.269618 ms MarkObjects: 26.642128 ms  DeleteObjects: 110.812905 ms)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1499420721
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: History/Churchill gets PM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Objectives/Kill Eben-Emael
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -1274115663
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 18.446109>-9.728175
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 208.947448>108.947448
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 207.295016333333>109.032222
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 208.854916>109.091448
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 207.462119>108.945713
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 207.099466333333>109.089713
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 252.880026333333>108.989713
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 207.439016333333>109.176222
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Objectives/Luxembourg not taken
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Eben-Emael Border/Eben-Emael AA Activates
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Eben-Emael Border/Border Def Activates
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Executing trigger: Central VPs/Liege
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Central VPs/Event Message
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 485575902
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1941462924
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: -0.156944>-3.042936
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Ger Reinforcements1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Bel Fairey Awakes
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: -483538245
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set random seed: 1274980485
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Allied AI/Exit Damaged
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: 1st Reserves/1st reserves north
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 7)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

