Initialize engine version: 2017.2.2f1 (1f4e0f9b6a50)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 24.21.13.9793]
    Renderer: NVIDIA GeForce GTX 1060 6GB
    Vendor:   NVIDIA
    VRAM:     6052 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.081 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 34dc -> priority: 1 
  Thread -> id: 5830 -> priority: 1 
UnloadTime: 0.986619 ms
Launcher Init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.239386 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 1367.
Total: 0.408542 ms (FindLiveObjects: 0.042666 ms CreateObjectMapping: 0.038513 ms MarkObjects: 0.286961 ms  DeleteObjects: 0.036625 ms)

Version 6.1.7
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1379 unit types
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType sIG_33_II
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.313014 ms

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1863.
Total: 8.056827 ms (FindLiveObjects: 0.074761 ms CreateObjectMapping: 0.044554 ms MarkObjects: 7.873700 ms  DeleteObjects: 0.062678 ms)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificUS is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificJapan is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MorningSun is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MarineCorps is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content WinterWar is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Blitzkrieg is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Kriegsmarine is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Panzerkrieg is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Validating serial...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Afrika is available
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.279032 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1864.
Total: 7.819328 ms (FindLiveObjects: 0.146123 ms CreateObjectMapping: 0.086843 ms MarkObjects: 7.574656 ms  DeleteObjects: 0.010194 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.316413 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1998.
Total: 20.061266 ms (FindLiveObjects: 0.064188 ms CreateObjectMapping: 0.050595 ms MarkObjects: 15.910138 ms  DeleteObjects: 4.035210 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1998.
Total: 14.096993 ms (FindLiveObjects: 0.146879 ms CreateObjectMapping: 0.147256 ms MarkObjects: 13.796439 ms  DeleteObjects: 0.005286 ms)

File version: 6.1.7
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.314147 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2413.
Total: 32.447817 ms (FindLiveObjects: 0.103079 ms CreateObjectMapping: 0.064566 ms MarkObjects: 32.251852 ms  DeleteObjects: 0.027563 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2413.
Total: 14.415672 ms (FindLiveObjects: 0.166135 ms CreateObjectMapping: 0.097038 ms MarkObjects: 14.147212 ms  DeleteObjects: 0.005286 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect BlackSmoke
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavyO
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionMedium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleExplosion
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleLargeBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 15516 unused Assets to reduce memory usage. Loaded Objects now: 12604.
Total: 48.819737 ms (FindLiveObjects: 3.594195 ms CreateObjectMapping: 3.830561 ms MarkObjects: 20.363331 ms  DeleteObjects: 21.031272 ms)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ON SCENARIO EXIT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File version: 6.1.7
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.809204 ms

Unloading 2262 unused Assets to reduce memory usage. Loaded Objects now: 3035.
Total: 27.432028 ms (FindLiveObjects: 0.184637 ms CreateObjectMapping: 0.152920 ms MarkObjects: 18.068392 ms  DeleteObjects: 9.025323 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3035.
Total: 20.154151 ms (FindLiveObjects: 2.407080 ms CreateObjectMapping: 0.169156 ms MarkObjects: 17.571118 ms  DeleteObjects: 0.005663 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect BlackSmoke
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionHeavyO
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect ExplosionMedium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleExplosion
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded HQ effect VehicleLargeBurning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 0(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 1(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 2(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 3(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 4(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 5(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 6(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 7(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 8(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 9(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 10(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

TerrainData is missing splat texture 11(), make sure it is marked for read/write in the importer.
 
(Filename:  Line: 217)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Alliance 1 has no factions
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 50133 unused Assets to reduce memory usage. Loaded Objects now: 31145.
Total: 139.028793 ms (FindLiveObjects: 5.354856 ms CreateObjectMapping: 11.082007 ms MarkObjects: 33.807109 ms  DeleteObjects: 88.783686 ms)

