CARRYOVER // This is needed for campaign campaigns to save between battles.
NOSKIRMISH
TYPE 1

// All these needed for Campaign Campaigns
VAR ProtagonistsSelected
VAR CampSideID
VAR CampPlayerSide // Used only to determine which alliance player belongs to in campaign setup
VAR Treasury
VAR BonusOffMapIncome // Used to take into account special factors
VAR SavedState
VAR CampaignYear
VAR CampaignTurn
VAR BattleScenarioType // Used to inform skirmish module which type of scenario to use.
VAR CurrentArmy // Used to pass army number to ForceCamp control.
VAR AIMovesDone // Used to record whether all AI moves have been done.
VAR TurnEnd // used to record whether we are in turn End phase.
VAR StraysAllChecked // used to record whether stray armies have all been checked.
VAR LastAIArmy // used to record index of last AI army moved
VAR Victories
VAR Defeats
VAR Victor
VAR Prestige
VAR SplitArmyPoints // Used in split army UI (0 index used for left box points, 1 index used for right box points)
VAR CampaignPopUpActive // Use to flag that a popup is active so that processing can be paused until popup closed.
VAR PlayerChooseFirstTurnArmies
VAR CampaignStrengthMultiplier
VAR ArmyPlacementUpdatePending  // Index 0 used to say ShowArmyPlacements is pending, index 1 to say whether it is slidy.
VAR EndYearHousekeepingPart2Due
VAR RetreatPending // Index 0 = whether pending, 1 = army, 2 = side, 3 = startProvince, 4 = retreatDestination. 5 = battle. 6 = losses

VAR $STATE // Used to save army positions // Will be redundant
VAR $STATE2 // Use to save province ownership
