﻿// NAME
scenario_name = [1v1] The Battle of New Britain Tournament

// DESCRIPTION
scenario_descr = Will the German airforce succeed in bombarding New Britain into submission, or will the radar-guided defenders be able to weather the storm?

// BRIEFINGS
briefing_3_0 = The airforce are positioned on our newly conquered territory in New Guinea.
briefing_3_1 = Our objective is to destroy all enemy Radar Stations on New Britain, to soften its defenses for a pending naval invasion.
briefing_3_2 = As a secondary objective we can take control over Umboi Island by destroying the Oil Depot there.
briefing_3_3 = We have also been authorized to attack allied convoys sailing for New Britain. Their destruction will weaken the enemy's ability to maintain its air defenses.
briefing_3_4 = Dismissed!
briefing_5_0 = The Germans are preparing an invasion of New Britain, and it is up to our airforce to defend the island.
briefing_5_1 = The primary objective is to protect the Radar Stations, which provide an early warning against enemy attacks.
briefing_5_2 = We must also prevent the enemy from destroying our fuel storage facilities on Umboi island.
briefing_5_3 = Headquarters has also requested air cover for our supply convoys. Their cargo may prove vital in our ability to maintain our air defenses.
briefing_5_4 = Dismissed!

// OBJECTIVES
objective_3_0 = Destroy all Radar Stations
objective_3_0_award = #
objective_3_1 = Do not lose 20 aircraft
objective_3_1_award = #
objective2_3_0 = Control Umboi Island
objective2_3_0_award = Destroy the enemy Fuel Depot to seize control over Umboi Island. It will generate an additional 20 Resource Points per turn.
objective2_3_1 = Destroy enemy Supply Ships
objective2_3_1_award = For each ship destroyed the enemy loses 50 Resource Points, while we will gain 50.
objective2_3_2 = Destroy 5 enemy fighters
objective2_3_2_award = A new fighter ace will be promoted to Air Commander.
objective_5_0 = Destroy 20 enemy aircraft
objective_5_0_award = #
objective_5_1 = Do not lose all Radar Stations
objective_5_1_award = #
objective2_5_0 = Control Umboi Island
objective2_5_0_award = Protect our Fuel Depot on Umboi Island to prevent its capture. It will generate an additional 20 resources every turn.
objective2_5_1 = Protect our Supply Ships
objective2_5_1_award = Each ship provides 50 Resource Points when it arrives in port, while the Japanese gain 50 for destroying it.
objective2_5_2 = Destroy 5 Bombers
objective2_5_2_award = A new Air Commander will be appointed, experienced in attacking enemy bomber formations.

// UNIT NAMES

// HEX NAMES

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_0_7_title = UMBOI SEIZED
event_trigger_0_7_text = We have taken over control of Umboi, along with the island's air base.
event_trigger_0_8_title = UMBOI LOST
event_trigger_0_8_text = The Germans have taken over control of Umboi, along with the island's air base.
event_trigger_1_16_title = UMBOI SEIZED
event_trigger_1_16_text = We have retaken Umboi island, along with the local air base.
event_trigger_1_17_title = UMBOI LOST
event_trigger_1_17_text = The Allies have retaken Umboi island, along with the local air base.
event_trigger_20_85_title = RAIDERS
event_trigger_20_85_text = The Kriegsmarine has dispatched a flotilla of Schnellboote to raid the enemy supply convoys.

// OUTCOME EVENTS
