﻿// NAME
scenario_name = Den Haag

// DESCRIPTION
scenario_descr = The German Army advances on the Hague to relieve a failed Fallschirmjäger operation.

// BRIEFINGS
briefing_2_0 = The Hague, seat of government of the Dutch nation, was supposed to be neutralized three days ago by an advance airborne operation.  As you are well aware, this is not the case.  Not only have our forces failed to capture the Dutch Queen and force a surrender, but now they are in danger of being wiped out completely by advancing Allied troops!
briefing_2_1 = Your objective is to succeed where they have failed, to secure The Hague and the surrounding objectives to force the Dutch to surrender.  If at all possible, link up with and protect any surviving auxiliary German forces you encounter, their survival would do much to bolster your prestige in the eyes of High Command!

// OBJECTIVES
objective_2_0 = Capture Den Haag
objective_2_0_award = #
objective_2_1 = Capture Rotterdam
objective_2_1_award = #
objective_2_2 = Capture Valkenburg airfield
objective_2_2_award = #
objective_2_3 = Capture Ypenburg airfield
objective_2_3_award = #
objective_2_4 = Capture Ockenburg airfield
objective_2_4_award = #
objective2_2_0 = Do not lose more than one Fallschirmjäger unit
objective2_2_0_award = #
objective2_2_1 = Fly supply missions
objective2_2_1_award = The two Ju52 supply units must drop supply on each of the two airfields (directly over the airfields). The next supply plane arrives after a successful drop

// UNIT NAMES
unit_41 = 37mm M1939
unit_42 = 37mm M1939
unit_43 = 37mm M1939
unit_44 = 37mm M1939
unit_45 = 37mm M1939
unit_57 = 7-veld
unit_60 = 7-veld
unit_61 = 7-veld
unit_62 = 7-veld

// HEX NAMES
hex_202 = Rhine Delta
hex_234 = Rhine Delta
hex_235 = Rhine Delta
hex_236 = Rhine Delta
hex_266 = Rhine Delta
hex_267 = Rhine Delta
hex_268 = Rhine Delta
hex_293 = Hellevoetsluis
hex_298 = Rhine Delta
hex_299 = Rhine Delta
hex_300 = Ockenburg AFB
hex_329 = Maassluis
hex_330 = Rhine Bridge
hex_355 = Rhine River Tributary
hex_361 = Rhine River
hex_362 = Rhine Bridge
hex_368 = Den Haag
hex_369 = Den Haag
hex_370 = Den Haag
hex_387 = Rhine River Tributary
hex_388 = Rhine River Tributary
hex_391 = Rhine River
hex_392 = Rhine River
hex_401 = Den Haag
hex_402 = Den Haag
hex_421 = Rhine River Tributary
hex_422 = Rhine River
hex_423 = Rhine Bridge
hex_425 = Nieuwe Maas River
hex_433 = Den Haag
hex_435 = Den Haag
hex_453 = Rhine Rail Bridge
hex_456 = Rotterdam
hex_457 = Rotterdam
hex_458 = Rotterdam
hex_461 = Ypenburg AFB
hex_471 = Katwijk aan Zee
hex_486 = Rhine River
hex_489 = Nieuwe Maas River
hex_490 = Rotterdam
hex_517 = Rhine River
hex_520 = Rotterdam
hex_521 = Rotterdam
hex_522 = Rotterdam
hex_528 = Zoetermeer
hex_533 = Leiden
hex_534 = Valkenburg AFB
hex_549 = Rhine River
hex_552 = Rotterdam
hex_553 = Nieuwe Maas River
hex_577 = Rhine River Tributary
hex_578 = Rhine River Tributary
hex_579 = Rhine River Tributary
hex_580 = Rhine River
hex_584 = Nieuwe Maas River
hex_612 = Dordrecht
hex_613 = Rhine Bridge
hex_616 = Nieuwe Maas River
hex_636 = Hoofddorp
hex_644 = Rhine River
hex_648 = Nieuwe Maas River
hex_654 = Gouda
hex_677 = Rhine Bridge
hex_681 = Nieuwe Maas River
hex_697 = Aalsmeer
hex_709 = Rhine River
hex_713 = Nieuwe Maas River
hex_714 = Nieuwe Maas River
hex_742 = Rhine River
hex_747 = Schoonhoven
hex_754 = Woerden
hex_765 = Amstelveen
hex_773 = Rhine Bridge
hex_778 = Nieuwe Maas River
hex_779 = Nieuwe Maas River
hex_805 = Rhine River
hex_806 = Gorinchem
hex_811 = Nieuwe Maas River
hex_812 = Nieuwe Maas River
hex_836 = Rhine River
hex_843 = Nieuwe Maas River
hex_844 = Nieuwe Maas River
hex_852 = Maarssen
hex_868 = Rhine River
hex_869 = Rhine River
hex_877 = Nieuwe Maas Bridge
hex_882 = Utrecht
hex_900 = Rhine River
hex_909 = Nieuwe Maas River
hex_912 = Utrecht
hex_913 = Utrecht
hex_914 = Utrecht

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_17_30_title = Supply Drop
event_trigger_17_30_text = Ammunition is delivered in the drop zone area.
event_trigger_27_42_title = Supply Drop
event_trigger_27_42_text = Ammunition is delivered in the drop zone area.

// OUTCOME EVENTS
outcome_2_0_title = Major Defeat
outcome_2_0_text = Was your assignment here too difficult to handle, Herr General?  Your failure here has placed our campaign on very poor footing, but the situation is not yet unrecoverable.  Additional resources will need to be brought to bear to compensate for your shortcomings. You will no longer take part in the campaign, though. Dismissed!
outcome_2_1_title = Minor Defeat
outcome_2_1_text = Was your assignment here too difficult to handle, Herr General?  Your failure here has placed our campaign on very poor footing, but the situation is not yet unrecoverable.  Additional resources will need to be brought to bear to compensate for your shortcomings. You will no longer take part in the campaign, though. Dismissed!
outcome_2_2_title = Draw
outcome_2_2_text = Good job, Herr General.  Enough objectives have been achieved to force the Dutch to surrender.  Now that the Low Countries have been subdued, your forces are being diverted south to lead the breakthrough into France!
outcome_2_3_title = Minor Victory
outcome_2_3_text = Good job, Herr General.  Enough objectives have been achieved to force the Dutch to surrender.  Now that the Low Countries have been subdued, your forces are being diverted south to lead the breakthrough into France!
outcome_2_4_title = Major Victory
outcome_2_4_text = Congratulations, Herr General!  The Dutch have surrendered, and Hans Graf von Sponeck sends you his personal thanks for your timely rescue of him and his men.  Well done!  Now that the Low Countries have been subdued, your forces are being diverted south to lead the breakthrough into France!
