Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8831]
    Renderer: NVIDIA GeForce GTX 1050 Ti
    Vendor:   NVIDIA
    VRAM:     4029 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  1.864 seconds
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
UnloadTime: 0.891908 ms
  Thread -> id: 4308 -> priority: 1 
  Thread -> id: 5248 -> priority: 1 
Launcher Init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Mods installed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.579214 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1315.
Total: 22.075330 ms (FindLiveObjects: 0.055525 ms CreateObjectMapping: 0.031561 ms MarkObjects: 21.852937 ms  DeleteObjects: 0.131506 ms)

Version 5.2.3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1295 unit types
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.258630 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1788.
Total: 8.024550 ms (FindLiveObjects: 0.071598 ms CreateObjectMapping: 0.051726 ms MarkObjects: 7.848915 ms  DeleteObjects: 0.050849 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificJapan is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MorningSun is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MarineCorps is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Kriegsmarine is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content BurmaRoad is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Panzerkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.324091 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1922.
Total: 12.952843 ms (FindLiveObjects: 0.109881 ms CreateObjectMapping: 0.097899 ms MarkObjects: 12.726067 ms  DeleteObjects: 0.017826 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1922.
Total: 8.408842 ms (FindLiveObjects: 0.073643 ms CreateObjectMapping: 0.061662 ms MarkObjects: 8.266815 ms  DeleteObjects: 0.005552 ms)

File version: 5.2.3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.381662 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2347.
Total: 13.500204 ms (FindLiveObjects: 0.107835 ms CreateObjectMapping: 0.097022 ms MarkObjects: 13.255894 ms  DeleteObjects: 0.038575 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2347.
Total: 14.975127 ms (FindLiveObjects: 0.128876 ms CreateObjectMapping: 0.118940 ms MarkObjects: 14.719712 ms  DeleteObjects: 0.006429 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 295)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 295)

WARNING: Dead unit (dd_gleaves) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (ca_neworleans) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (pt_boat) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (m3_stuart) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (dd_gleaves) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (australian_commandos_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (37mm_m1_at) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (p40b_warhawk) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_engineers_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_engineers_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_infantry_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (m3_stuart) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_infantry_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_marines_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_heavyinfantry_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_infantry_42) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_infantry_42) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (type95_ha-go_usa) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (cv_yorktown) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (f4f4_wildcat) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (sbd3_dauntless) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (sub_tambor_submerged) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (sbd3_dauntless) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (ca_wichita) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (dd_gleaves_42) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (dd_gleaves_42) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (sub_gato_submerged) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (sub_gato_submerged) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (tbf1_avenger) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (75mm_m1) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_engineers_41) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (us_heavyinfantry_42) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (type94_37mm_at_usa) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (lvt_a1) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (lvt_a1) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Dead unit (cve_casablanca) had no prevHex. Now set to history
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: failed to find unit with custom name "Bayug Hangar"
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70021 unused Assets to reduce memory usage. Loaded Objects now: 25162.
Total: 234.700634 ms (FindLiveObjects: 9.538925 ms CreateObjectMapping: 15.585904 ms MarkObjects: 88.677140 ms  DeleteObjects: 120.896912 ms)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 16)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 4 (Turn 16)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3248.971739>3247.521658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3147.53573266666>3147.519658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3265.8544>3263.8384
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.547578>3150.541658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.527578>3150.521658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3052.597578>3050.591658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3052.577578>3050.571658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3052.567578>3050.561658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.047578>3150.041658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3051.548905>3050.231658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3051.548905>3050.231658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.047578>3150.041658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.117578>3150.111658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.147578>3150.141658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3151.987578>3149.981658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3152.037578>3150.031658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3151.867578>3149.861658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3052.097578>3050.091658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3052.027578>3050.021658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.047578>3153.041658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.037578>3153.031658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.027578>3153.021658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.017578>3153.011658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.017578>3153.011658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: 3155.017578>3153.011658
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 16)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 16)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Event: Jap Fleet Attacks
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Event: Central Force Spawn
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Event: South Force Spawn A
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.ReviveAction.ToIntList () [0x00000] in <filename unknown>:0 
  at ActionManager.AddAction (ActionsNamespace.Action action) [0x00000] in <filename unknown>:0 
  at TE_DeployUnit.Execute (.Trigger parent) [0x00000] in <filename unknown>:0 
  at Trigger.Execute (events eventType) [0x00000] in <filename unknown>:0 
  at GameTriggers.CheckTriggers (.GameState gameState, events eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0 
  at GameTriggers.CheckTriggers (.GameState gameState, events eventType) [0x00000] in <filename unknown>:0 
  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 
  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 
  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
