﻿// NAME
scenario_name = Narvik

// DESCRIPTION
scenario_descr = Operation Weserübung, the German invasion of Norway.|Narvik is the northernmost objective.

// BRIEFINGS
briefing_2_0 = Your objective is to seize control of Narvik and the surrounding fjords as quickly as possible.|
briefing_2_1 = The battlecruisers Scharnhorst and Gneisenau have been put on alert and are placed at your disposal to deal with any Allied naval forces that may attempt to interfere with your operation.
briefing_2_2 = Intelligence has reported several major British naval assets in the area, including a battleship and an aircraft carrier.|Move your destroyers swiftly to Narvik and unload the Gebirgsjägers!

// OBJECTIVES
objective_2_0 = Capture and hold Narvik
objective_2_0_award = You need to place at least 4 destroyers next to Narvik. This will put the three Gebirgsjäger battalions ashore.
objective_2_1 = Capture Elvegardsmoen mobilisation center
objective_2_1_award = Supply your troops from the Norwegian armory.|Increase German resource income.
objective2_2_0 = Capture Bardufoss airfield
objective2_2_0_award = Deny the Norwegians their local airfield.|Get a Wehrmacht specialisation point.
objective2_2_1 = Build an airstrip at Elvenes
objective2_2_1_award = Get a Wehrmacht specialisation point.
objective2_2_2 = Establish coastal guns
objective2_2_2_award = These will defend the approaches to Narvik.|Get a Kriegsmarine specialisation point.
objective2_2_3 = Sink the carrier Furious
objective2_2_3_award = Get a Kriegsmarine specialisation point.
objective2_2_4 = Sink a British battleship or battlecruiser
objective2_2_4_award = Get a Kriegsmarine specialisation point.

// UNIT NAMES
unit_0 = Senja
unit_1 = Michael Sars
unit_2 = Kelt
unit_3 = Norge
unit_4 = Eidsvold
unit_6 = Kattegat
unit_13 = Rauenfels
unit_14 = U25
unit_15 = U51
unit_22 = U64
unit_35 = Georg Thiele
unit_36 = Wolfgang Zenker
unit_37 = Bernd von Arnim
unit_38 = Erich Giese
unit_39 = Erich Kollner
unit_40 = Dieter von Rode
unit_41 = Hans Ludemann
unit_42 = Hermann Kunne
unit_43 = Wilhelm Heidkamp
unit_44 = Anton Schmidt
unit_50 = Narvik Garrison
unit_51 = Narvik AA
unit_52 = Pansertog
unit_53 = I/13.Trøndelag
unit_54 = B1
unit_55 = B3
unit_56 = 3.Berg
unit_59 = Bardufoss AA
unit_60 = Bardufoss
unit_61 = II/15.Hålogaland
unit_62 = I/16.Troms
unit_64 = Ingeniørbattaljon
unit_69 = Gneisenau
unit_70 = Scharnhorst
unit_79 = Narwhal
unit_80 = Sturgeon
unit_81 = Swordfish
unit_82 = U65
unit_89 = Målselv Mot Art

// HEX NAMES
hex_887 = Sanå
hex_1083 = Flakstad
hex_1571 = Balstad
hex_1579 = Utakleiv
hex_1771 = Hol
hex_1778 = Unstad
hex_1867 = Lykt
hex_1878 = Eggum
hex_2071 = Borge
hex_2162 = Stamsund
hex_2362 = Valberg
hex_2465 = Steiro
hex_2468 = Kvalnes
hex_2559 = Dal
hex_2658 = Moland
hex_2956 = Gimsø
hex_3352 = Laukvik
hex_3441 = Vaagan
hex_3540 = Svolvær
hex_3560 = Bø
hex_3648 = Sand
hex_3665 = Malnes
hex_3850 = Aanstad
hex_4044 = Melbu
hex_4128 = Brettesnes
hex_4145 = Storkmarknes
hex_4162 = Hjellsand
hex_4339 = Hadsel
hex_4358 = Oksnes
hex_4441 = Bitterstad
hex_4452 = Kavaasen
hex_4556 = Myre
hex_4623 = Digermallen
hex_4630 = Hanøen
hex_4659 = Langenes
hex_4725 = Tengelfjord
hex_4740 = Oshaugen
hex_4742 = Holmstad
hex_4830 = Hennes
hex_4832 = Kvitnes
hex_4927 = Kaldfjorden
hex_4945 = Toften
hex_4947 = Alsvaag

// SPAWNED UNIT NAMES
spawn_name_7 = Elvenes
spawn_name_39 = U46
spawn_name_50 = Jan Wellem
spawn_name_91 = Hans Ludemann
spawn_name_92 = Wilhelm Heidkamp
spawn_name_93 = Dieter von Rode
spawn_name_94 = Anton Schmidt
spawn_name_95 = Erich Kollner
spawn_name_96 = Georg Thiele
spawn_name_97 = Wolfgang Zenker
spawn_name_98 = Erich Giese
spawn_name_99 = Bernd von Arnim
spawn_name_312 = Scharnhorst
spawn_name_101 = I/139.Gebirg
spawn_name_102 = II/139.Gebirg
spawn_name_103 = III/139.Gebirg
spawn_name_104 = 139.Gebirg Art
spawn_name_243 = III/137.Gebirgsjäger
spawn_name_244 = 32.Flak
spawn_name_246 = 5/504.Ofoten
spawn_name_248 = 2/516.Ramstad
spawn_name_250 = 916.HKB
spawn_name_15 = Havock
spawn_name_16 = Hardy
spawn_name_17 = Hunter
spawn_name_18 = Hotspur
spawn_name_19 = Hostile
spawn_name_27 = Warspite
spawn_name_28 = Furious
spawn_name_29 = Hero
spawn_name_30 = Icarus
spawn_name_31 = Forester
spawn_name_32 = Foxhound
spawn_name_35 = Cossack
spawn_name_196 = 804 FAA
spawn_name_197 = 816/818 FAA
spawn_name_227 = 801 FAA
spawn_name_128 = Renown
spawn_name_129 = Bedouin
spawn_name_130 = Eskimo
spawn_name_131 = Kimberley
spawn_name_132 = Punjabi
spawn_name_133 = 1.Scots Guards
spawn_name_134 = 1.Irish Guards
spawn_name_251 = 2.South Wales
spawn_name_252 = 203/51.Art
spawn_name_253 = 3/King's Hussars
spawn_name_254 = 229+230.Eng
spawn_name_174 = Repulse
spawn_name_175 = Esk
spawn_name_176 = Greyhound
spawn_name_177 = Icarus
spawn_name_178 = Ivanhoe
spawn_name_182 = 6/27.Chasseur
spawn_name_183 = 12/27.Chasseur
spawn_name_184 = 14/27.Chasseur
spawn_name_185 = 14/27.Chasseur
spawn_name_188 = 2/GAAC
spawn_name_148 = Penelope
spawn_name_149 = Kelvin
spawn_name_150 = Zulu
spawn_name_151 = I/13.DBLE
spawn_name_152 = II/13.DBLE
spawn_name_153 = 342/CACC
spawn_name_154 = 5.CAC/13.BCA
spawn_name_189 = Le Malin
spawn_name_190 = Le Triomphant
spawn_name_42 = Grom
spawn_name_43 = Burza
spawn_name_44 = Blyskawica
spawn_name_198 = I/Podhalanska
spawn_name_199 = II/Podhalanska
spawn_name_200 = III/Podhalanska
spawn_name_201 = IV/Podhalanska
spawn_name_71 = I/14.Hålogaland
spawn_name_73 = Lanvern/14.Reg
spawn_name_64 = I/15.Reg
spawn_name_62 = II/15.Reg
spawn_name_76 = Landvern/15.Reg
spawn_name_61 = Alta/16.Reg
spawn_name_59 = Varanger/16.Reg
spawn_name_79 = Landvern/16.Reg
spawn_name_81 = Hålogaland Flyavd
spawn_name_47 = Forholten
spawn_name_48 = Ofoten

// TRIGGER TEXTS
event_trigger_36_85_title = New objective
event_trigger_36_85_text = Capture Elvenes, get a construction unit and build an airstrip in this location.
event_trigger_37_87_title = New objective!
event_trigger_37_87_text = Capture the Norwegian airfield at Bardufoss to avoid air raids on Elvenes airstrip.
event_trigger_61_220_title = New Objective!
event_trigger_61_220_text = The aircraft carrier Furious has been spotted. Sink it!
event_trigger_62_232_title = New Objective!
event_trigger_62_232_text = The battleship Warspite has been spotted.|Sink it!
event_trigger_65_237_title = Battlecruisers recalled!
event_trigger_65_237_text = Intelligence reports state that all Royal Navy capital ships in the area have been sunk or removed. Scharnhorst and Gneisenau are ordered to head out in the Atlantic and hunt for convoys.
event_trigger_68_242_title = Reinforcements!
event_trigger_68_242_text = A detached force from III/137.Gebirgsjäger has gotten a crash-course in paradropping...

// OUTCOME EVENTS
outcome_2_0_title = Major Defeat
outcome_2_0_text = Your failure at Narvik has guaranteed the conflict for Norway may continue for weeks and perhaps even months to come!
outcome_2_1_title = Minor Defeat
outcome_2_1_text = Your failure at Narvik has guaranteed the conflict for Norway may continue for weeks and perhaps even months to come!
outcome_2_2_title = Draw
outcome_2_2_text = Adequately won, Herr General.  Your success at Narvik has finally ended the threat of Allied interference with our vital trade routes and has secured the country for any future naval and air operations in the North Sea.
outcome_2_3_title = Minor Victory
outcome_2_3_text = Adequately won, Herr General.  Your success at Narvik has finally ended the threat of Allied interference with our vital trade routes and has secured the country for any future naval and air operations in the North Sea.
outcome_2_4_title = Major Victory
outcome_2_4_text = A remarkable victory, Herr General!  Your success at Narvik has finally ended the threat of Allied interference with our vital trade routes and has secured the country for any future naval and air operations in the North Sea.|
