AbadanOccupy =  ABADAN OILFIELDS
AbadanOccupy_info = Opens up the Mesopotamian front by landing British troops at the Gulf of Persia, protecting the oilfields (12PP) near Abadan from the Turks. Adds the "Kuwait revolts" event to the event pool. Will cause Persian alignment to shift towards Etente.

AHPlanning = AUSTRIAN DEFENSE PLANS
AHPLannng = Must be played before Russia joins the war. Prevents suicidal counter attacks made by von Hötzendorf, gives all Austrian land units maximum entrenchment and lowers possibility for Czech revolts.

AmmoBonus = STOCKPILE AMMUNITION
AmmoBonus_info = Choosing this will add 4D6 AMMUNITION points to the selected nation's ammo reserves. It will also accelerate the nation's research of its currently available artillery technology.

AmmoBonus2 = SUPPLEMENTARY MUNITIONS 
AmmoBonus2_info = Choosing this will add 2D3 AMMUNITION points to the selected nation's ammo reserves. 

ArabianRevolt = ARAB REVOLT
ArabianRevolt_info = Spawns a small number of Arab troops near Medina led by Lawrence of Arabia. The more ground the Arabs cover the more likely Turkey will suffer from morale loss and even collapse points. Might also cause damage to Turkish rail transport capability.

ArmenianUprising = ARMENIAN UPRISISNG
ArmenianUprising_info = Spawns a small number of Persian or Russian garrisons near coordinates x150/y50 which might be out of supply according to the current front line. These troops will damage Turkish morale until they are destroyed.

ArthurBopp = ARTHUR BOPP
ArthurBopp_info = Causes Persian alignment to slowly shift towards Central Powers while preventing shifts to Entente caused by British occupation of Abadan. Greater effect if "Jihad" has occurred before.

AthensBombarded = PROVOKE GREEK RESISTANCE
AthensBombarded_info = Will cause hostilities to erupt between Entente marines and Greek Royalists at Athens. Will drastically shift Greek alignment towards Central Powers and alienate US to the Entente alliance.

AustralianNewZealandCorps = AUSTRALIAN NEWZEALAND CORPS
AustralianNewZealandCorps_info = Spawns a British Army Corps at Cairo. Will anger Turkey if still neutral.

AustrianSubs = GERMAN SUBS SHIPPED TO ADRIACTIC
AustrianSubs_info = Will spawn up to 2 submarines adjacent to randomly determined Austrian ports unless hexes are occupied. Has a VERY small chance to fail completely.

Bef = BRITISH EXPEDITIONARY FORCE 
Bef_info = Spawns a British transport carrying an elite status Army Corps led by General French at the London port. Any British troops already in France will be promoted to elite status.

BlockadeBroken = NORTH SEA BLOCKADE BROKEN
BlockadeBroken_info = Will instantly break the British North Sea blockade and re-enable German convoys. 

BlockadeFormed = NORTH SEA BLOCKADE ESTABLISHED
BlockadeFormed_info = Will instantly complete the British North Sea blockade and disable German convoys. 

BlockadeRunner = BLOCKADE RUNNERS
BlockadeRunner_info = Adds 1D6 productions points and √ (current game turn number) extra morale to either Germany or Austria-Hungary, depending which one has lower morale.


Bohm = BOEHM-ERMOLLI
Bohm_info = Spawns an Austrian Army Corps at Vienna commanded by General Boehm-Ermolli and raises Austrian morale by up to √ (current game turn number).

BoloPasha = BOLO PASHA
BoloPasha _info = Will raise Central Power influence in all neutral pro-Entente nations. Each nation will be successfully influenced if a roll of 1D100 is higher than the nation's alignment. 
event_BoloPasha_title = BOLO PASHA
event_BoloPasha_descr = Using vast sums of money supplied by Germany, french-born traitor Bolo Pasha manages to purchase interest in leading international newspapers, guaranteeing the publication of a number of articles favorable to the German cause. When finally found out by Entente intelligence he flees Europe with the help of his personal friend, the Khedive of Egypt.

BorderWar = ENCOURAGE MEXICAN RAIDS ON US TERRITORY
BorderWar_info = US alignment will shift 1 to 3 points further away from war entry.

BrestLitovTreaty = RUSSO-GERMAN PEACE TALKS
BrestLitovTreaty_info = Prerequisite for the "Treaty of Brest-Litovsk" event which will immediately remove Russia from the Entente alliance! Russian surrender might also randomly trigger per turn if either or both Petrograd/Moscow were lost to Central Powers.

BrestlitovTreaty2 = TREATY OF BREST-LITOVSK 
BrestlitovTreaty2_info = Instant Russian surrender immediately removing Russia from the Entente alliance!

BritishConscription = BRITISH CONSCRIPTION
BritishConscription_info = Britain gains UP TO 2.5 times the number of the current game turn extra manpower. Will cause 1 collapse point if a roll of 1D100 is higher than British morale. 

Bruchmuller = GEORG BRUCHMÜLLER
Bruchmuller_info = Unlocks "creeping barrage" tech for Germany.

BulgariaAttack = BULGARIAN MOBILIZATION
BulgariaAttack_info = Accelerates Bulgarian war entry.

BulgarianTrenchLine = BULGARIAN TRENCH LINE
BulgarianTrenchLine_info = All Bulgarian units will receive maximum entrench levels on their hexes. Bulgaria will additionally receive bonus production points equalling the number of the current game turn.

CanadianCorps = CANADIAN CORPS
CanadianCorps_info = Spawns a British Army Corps at Portsmouth.

CedeTsingtao = CEDE TSINGTAO TO JAPAN
CedeTsingtao_info = Japan will agree to benevolent neutrality towards Germany in exchange for the port of Tsingtao. Accepting will allow the German East-Asia flotilla to keep operating, delaying convoys and the arrival of the ANZAC in Egypt. 

Colmar = COLMAR VON DER GOLTZ
Colmar_info = Will spawn an Ottoman Army Corps at Constantinople led by Von der Goltz. Accelerates Ottoman war entry if still neutral. Adds 1D6 morale and 2D6 production points to Ottoman reserves.

ColmarDeath = ASSASSINATE VON DER GOLTZ 
ColmarDeath_info = Kills German General Colmar von der Goltz. This will compromise the effectiveness of both "Arthur Bopp" and "Wilhelm Wassmuss" events if already occurred. If still neutral, Persian war entry on behalf of the Entente  will be more likely.


CPCooperate = AUSTRO-GERMAN QUARRELS SETTLED
CPCooperate_info = German and Austrian commanders will no longer cause combat penalties when in the command radius of each other.

CpMoralLow = SHACKLED TO A CORPSE
CpMoralLow_info = Will average out German and Austrian morale. Both values will be added together and then evenly halved with a minor variation. The faction with the higher morale before the event was played will suffer a collapse point in the process.

CPscience = RESEARCH FUNDING
CPscience_info = Either Germany or Austria will receive an additional free lab for a randomly chosen technology class.

DardanellesClosed = TURKEY CLOSES DARDANELLES
DardanellesClosed_info = Will accelerate Ottoman war entry on behalf of Central Powers. If Goeben battlecruiser has not yet arrived at Constantinople it will have to join the Austria Adriatic Fleet instead.

DiploBonus = DIPLOMATIC EFFORTS
DiploBonus_info = PERMANENTLY raises per-turn income of diplomatic action points by UP TO the √ of the current game turn's number, rounded down. Expample: in game turn#16 one would receive 1 to 4 extra points while in game turn 36 it would be 1 to 6. 

Diplomat = SKILLED NEGOTIATOR
Diplomat_info = If the INFLUENCE button is used this turn, the effect will be doubled each time as long as you are able to pay the diplo point cost . Will prevent the opponent from using his own "Skilled negotiator".

DiplomatEnt = SKILLED NEGOTIATOR
DiplomatEnt_info = If the INFLUENCE button is used this turn, the effect will be doubled each time as long as you are able to pay the diplo point cost . Will prevent the opponent from using his own "Skilled negotiator".

Doodendraad = WIRE OF DEATH
Doodendraad_info = Until Belgium surrenders a D100 will be rolled every turn. If the roll is lower than the current game turn's number Netherland's alignment will shift 1D3 towards Entente.

DOWbrazil = BRAZIL DECLARES WAR
DOWbrazil_info = All Entente convoys will have a 33% chance to generate 10 bonus production points upon arrival.

DutchCrisis = HOLLAND IN PERIL!
DutchCrisis_info = A D100 will be rolled every turn. If the roll is lower than the current game turn's number Netherland's alignment will shift 1D3 towards Entente. Might trigger a pre-emptive German attack on Netherlands!

DutchCrisis1 = DUTCH ECONOMY STRAINED
DutchCrisis1_info = Will cause a Dutch food crisis, exacerbating Germany's problems to prevent starvation of its population. Unlocks the next stage of the Dutch crisis chain of event that might lead to Dutch war entry.

DutchCrisis2 = DUTCH CRISIS WORSENS
DutchCrisis2_info = Dutch foodstuff deliveries to Germany are further compromised, raising the probability for German famines to happen. Unlocks the next stage of the Dutch crisis chain of event that might lead to Dutch war entry.


EasterRising = IRISH REBELLION!
EasterRising_info = Spawns a Central Power controlled Reserve Corps near Dublin which is out of supply but might just be able to overwhelm the Dublin garrison, especially if naval support fire is available. If successful this will cause a British collapse point.

Entscience = RESEARCH FUNDING
Entscience_info = Either France, Britain or Russia will receive an additional free lab for a randomly chosen technology class.

Ersatz = ERSATZ
Ersatz_info = Helps to prevent famines from becoming a problem in Germany. Effect will lessen the longer the war takes.


EssenStrike = GERMAN-SWEDISH ALLIANCE
EssenStrike_info = Promises Sweden to create a "Nordic Block" led by a renewed Swedish Empire covering Finland and the Baltic provinces of the Russian Empire. This will provoke a Russian pre-emptive strike against the Swedish navy, but will assure Sweden will join the Central Powers.

Flight = FLIGHT OVER VIENNA
Flight_info = Slightly boosts Italian morale and has a chance to remove an Italian collapse point if a roll of D10 is LESS than number of current Italian collapse points.

Fokker = ANTHONY FOKKER
Fokker_info = Instantly unlocks the "synchronised guns" tech for German fighter units.

ForeignLegion = FOREIGN LEGION
ForeignLegion_info = Spawns a French Reserve Corps near Bordeaux with eternal elite status. If combined with "French Army of Africa" might lead to Colonial revolts in Algeria and Morocco.

FourteenPoints =  WILSON'S 14 POINTS
FourteenPoints_info = Lowers the percent chance of a successful Austrian "Reforms" event (if not already happened before) by half the number of the current game turn. Also quickens the final collapse of Germany and Austria once they have accumulated 10 or more collapse points.  


FrenchArmyOfAfrica = FRENCH ARMY OF AFRICA
FrenchArmyOfAfrica_info = Spawns a French Army Corps near Algiers. If combined with "French Army of Africa" might lead to Colonial revolts in Algeria and Morocco.

FrenchTrench = FRENCH DOCTRINCE CHANGED
FrenchTrench_info = Eliminates the danger of French troops performing a wasteful "Attaque a Outrance" and confers maximum entrenchment status to all French troops. 

FritzHaber = FRITZ HABER
FritzHaber_info = Lifts the German limit on ammo factory production: more then 10 ammo factories can be produced from now on. Also confers occasional bonus ammo production.


GermanMinority = GERMAN MINORITIES IN US
GermanMinority_info = Low chance per turn to slightly shift US alignment away from Entente, thereby delaying US war entry. High Entente convoy losses will further lower chances.

Germanophobia = GERMANOPHOBIA
Germanophobia_info = Ends the effect of "German Minority in US" event, accelerating US war entry.

Goeben = BATTLECRUISER SMS GOEBEN
Goeben_info = Send the Goeben Battlecruiser to either the Mediterranean Sea to accelerate Turkish war entry OR to support Graf von Spee's East-Asia Squadron, facilitating a breakthrough into the Atlantic, delaying the North Sea Blockade and shipment of troops to Egypt.
choice_Goeben = BATTLECRUISER SMS GOEBEN
choice_Goeben_info = OPTION#1: Goeben sent to Western Med. Upon arriving at the Dardanelles, it will be transferred to Turkey; OPTION#2: Goeben sent to Pacific: Graf Spee escapes automatically. Delays the North Sea Blockade and shipment of Anzac to Egypt. 


GoebenRaid = SCOURGE OF THE BLACK SEA
GoebenRaid_info = Destroys all Russian naval transport capacity and any naval transport currently underway in the Black Sea. Shifts Bulgarian alignment further toward Central Powers if still neutral. Minor rise for Turkish morale, slight hit for Russian morale.


GottStrafeEngland = GOTT STRAFE ENGLAND
GottStrafeEngland_info = From now on every German submarine attack on a British convoy has a 50% chance to raise German morale by 1. 

GottStrafeEngland2 = GOTT STRAFE ENGLAND
GottStrafeEngland2_info = From now on every German Zeppelin attack on Biritsh cities has a 50% chance to raise German morale by 1 and a 50% chance to lower British morale by 1 if a roll of D100 is lower than British morale.

GrafSpeeSunk = HUNT DOWN GRAF SPEE
GrafSpeeSunk_info = Make sure Graf Spee's Eastasia Squadron will be obliberated NOW even if battlecruiser Goeben was sent as support or if operating from TsingTao. Will delay completion of North Sea Blockade if not yet established or lower British Supply level otherwise.                         


Greece1 = SUPPORT GREEK ROYALISTS
Greece1_info = Raises tensions between the pro-Entente Venezelist Triumvirate and pro-neutral Royalists led by King Constantine. Will provoke an Entente demonstration of force which might further escalate into open hostilities.

GreeceCoup = VENIZELIST COUP D'ETAT
GreeceCoup_info = Depending on whether a roll of D100 is lower or higher than Greek alignment, Greece will either join Entente or enable Central Powers to play a counter-event that will let Greece move closer to Central Powers. 

GreeceCP = GREEK ROYALISTS TRIUMPH
GreeceCP_info = This will move Greece's alignemnt a lot closer to Central Powers, maybe even far enough to join Central Powers if Entente is deemed to lose the war.


Groener = WILHELM GROENER
Groener_info = Switches German railroad network capacity  to full military commitment at the cost of civil good transportation. Raises German railroad transport capacity by 1 but slightly raises probability for famine

Howitzers = AUSTRIAN SIEGE HOWITZERS
Howitzers_info = Two points of strength will be deducted from Austrian artillery to allow GERMAN artillery to deal extra damage for the first three turns if a roll of 2D6 is equal to or lower than Austrian ammo. If extra damage was caused 2-3 Austrian ammo points will be used up.


Hutier = OSKAR VON HUTIER
Hutier_info = Unlocks "infiltration tactics" technology for Germany.

IndiaRevolt = INSTIGATE REVOLTS IN INDIA
IndiaRevolt_info = Britain will suffer 2 collapse points, 1D9+5 loss of morale (10 to 15) and one point of supply, bringing it closer to a possible food crisis.

InvadeBelgium = FRENCH TROOPS ENTER BELGIUM!
InvadeBelgium_info = Will prematurely mobilize France, allowing to engage the advancing German troops on neutral belgian hexes without declaring war on Belgium itself.
event_InvadeBelgium_title = FRENCH TROOPS ENTER BELGIUM!
event_InvadeBelgium_descr = Enraged by Belgium's decision to grant right of passage to German troops, France accuses Belgium to be a marionette of Germany. With visions of getting outflanked by the enemy, French High Command opts for preemptive measures. As French troops cross the Belgian border to stall the German advance, rumours circulate about King Albert already having secretly fled the country.   

ItalyLeaves = ITALY LEAVES TRIPLE ALLIANCE
ItalyLeaves_info = Prevents Italy from staying pro-Central Powers. If played, Italy's aligment will shift to perfectly neutral. If NOT played before Russia declares war, there's a 17% chance PER TURN for this event to be discarded. 

JapanWar = ANGLO-JAPAN ALLIANCE
JapanWar_info = Ensures Japan will side with the Entente, forestalling possible German diplomatic avances. As a result the German East-Asia squadron will have to retreat home, activating the British convoy route passing through Suez and troop shipment from New-Zealand.

Jihad = OTTOMAN EMPIRE PROCLAIMS JIHAD
Jihad_info = Turkey's morale will be boosted by 4D6, all its troops will receive a slight combat bonus and will be much less susceptible to "Mass desertions" event. Persian alignment will be shifted 1D10 closer to Central Powers. Arabian Revolt will not occur.

KaiserFury = MOCKING CAMPAIGN 
KaiserFury_info = Accelerates sackings of German Generals Von Kluck, Von Hausen and Von Bülow to start in 1914 instead of 1915.

KaiserGold = GERMAN FINANCIAL AID TO TURKEY
KaiserGold_info = Consumes 1D10 German production to prevent a shipment of British dreadnoughts to Turkey which would delay Turkey's war entry on behalf of the Central Powers. Italy will be angered since the aid was originally promised as compensation for Austrian gains in Bosnia.

Kaiserschlacht = NOW OR NEVER: KAISERSCHLACHT
Kaiserschlacht_info = Every newly conquered hex in France will cause a morale drop to France and Britain and morale gain for Germany. High chance to end after 3 turns if Germany can't conquer new hexes, causing German morale loss of double the number of German collapse points. 

KingdomPoland = CONGRESS POLAND
KingdomPoland_info = Every empty Polish city will spawn a garrison. If not empty, 10% chance for a Reserve Corps to be spawned instead. Germany will gain manpower of up to twice the current game turn's number. Germany loses a collapse point. Russia will suffer a collapse point.

Kitchener = HMS HAMPHSIRE SUNK
Kitchener_info = Britain suffers a morale hit equalling √ number of the current game turn and suffers a collapse point if a roll of D100 is higher than the British morale. Sinks one random British Armoured Cruiser (if still available).

Kriegsanleihe = FIRST GERMAN WAR LOAN
Kriegsanleihe_info = Germany gain bonus production points equalling the number of the current game turn.

Kriegsanleihetwo = SECOND GERMAN WAR LOAN
Kriegsanleihetwo_info = Germany gain bonus production points equalling the number of the current game turn at the cost of 1D6 morale points.

Kriegsanleihethree = THIRD GERMAN WAR LOAN
Kriegsanleihethree_info = Germany gain bonus production points equalling the number of the current game turn at the cost of 3D3 (3-9) morale points. A collapse point will be suffered if a roll of D100 is higher than the German morale

Kriegsanleihefour = FOURTH GERMAN WAR LOAN
Kriegsanleihefour_info = Germany gain bonus production points equalling the number of the current game turn at the cost of 4D3 (4-12) morale points and 1 collapse point.

KuwaitRevolt = RECOGNIZE KUWAITI INDEPENDENCE
KuwaitRevolt_info = This lets the Ottoman city of Kuwait (7PP) pass under British control. Up to two Arab cavalry will be provided by the Kuwaiti until either Basra is captured by Entente or a year has passed or Kuwait is recaptured by the Ottoman.

LeninShot = ASSASSINATE LENIN
LeninShot_info = This will prevent the October Revolution from happening: Russia will have to be defeated by military means.

LuckyHit = MAGAZINE EXPLOSION
LuckyHit_info = The NEXT attack with either a dreadnought or battlecruiser on an enemy dreadnought, battlecruiser or pre-dreadnought will cause devastating damage if not outright sinking of the enemy with one fell blow.; Enemy units with admirals are immune!

Lusitania = IGNORE SUBMARINE DANGER
Lusitania_info = This will sooner or later have a passenger steamer get sunk by German submarines, creating public outcry. US alignment will shift towards Entente each time a convoy gets attacked by Central Powers in the future.  

Masaryk = MASARYK COMMITTEE
Masaryk_info = Leads to mutinies in Austrian units fighting the Russians and might spread to other fronts too, causing combat penalties and manpower loss from desertion. Austrian collapse will be accelerated after death of Emperor Franz-Joseph.

MerchantSubmarine = MERCHANT SUBMARINE REACHES BOSTON
MerchantSubmarine_info = Germany will gain 5 to 45 extra production points. 

Michel = ABANDONMENT OF PLAN XVII
Michel_info = Will move the bulk of the French army from Elsac-Lorraine to the southern Belgium border in anticipation of a German attack through Belgium. Units might suffer loss of efficiency and unit strength due to hasty redeployment.
event_Michel_title = WAR PLAN XVI REINSTATED
event_Michel_descr = At an emergency meeting of the Superior War Council General Victor-Constant Michel enforces a defensive strategy of deploying a million-strong French army on a line Verdun-Namur-Ypres to counter the anticipated German offensive through central Belgium. Abdandonig Warplan XVII, the French troops are hastily redeployed to the north.


Misharvestend = CREATE WAR FOOD OFFICE
Misharvestend_info = This will instantly end the current German food crisis, preventing widespread famines. Note that further food shortages might recur in the future. 

MPBonus = VOLUNTEER RECRUITS
MPBonus_info = This will raise the selected nation's MANPOWER by the sum of 2D6 multiplied by 5 (10 to 60).

MPBonus2 = NEW RECRUITS
MPBonus2_info = This will raise the selected nation's MANPOWER by 3D6.

MoraleBonus = WAVES OF PATRIOTISM
MoraleBonus_info = Choosing this will raise the selected nation's MORALE by 4D6.

MoraleBonus2 = PATRIOTIC MOVEMENT
MoraleBonus2_info = Choosing this will raise the selected nation's MORALE by 1D6.

MurmanConvoys = DIVERT BRITSH SUPPLIES TO RUSSIA
MurmanConvoys_info = This will lower the British Supply level to help Russia combat its own supply crisis. Until the end of the Russian Supply Crisis event this will raise chances for a British Food Crisis.
               
MurmanRailway = COMPLETE MURMAN STATION RAILWAY
MurmanRailway_info = Improves the efficiency of British supply transfers to Russia.

PalsBattalions = INTRODUCE PALS BATTALIONS
PalsBattalions_info = Increases the wasteful "Pals Battalions" recruiting concept, creating additional British production at the cost of additional manpower loss. Is a prerequisite for the more efficient "British Conscrition" event.

PanchoVilla = FOSTER US/MEXICAN ENMITY
PanchoVilla_info = Raises probability for a Mexican raid on US territory, thereby increasing the time needed for US war entry on behalf of Entente powers.

PersianBorder = PERSUADE PERSIAN WARLORDS
PersianBorder_info = This will have Persia join Central Powers.

PersianBorderEnt = PERSUADE PERSIAN WARLORDS
PersianBorderEnt_info = This will have Persia join the Entente.

Pipeline = BUILD WATER PIPELINE
Pipeline_info = Prevents Entente troops fighting in dunes and desert territory from suffering additional efficiency losses from extreme heat. 

Polivanov = MAKE POLIVANOV RUSSIAN WAR MINISTER
Polivanov_info = Alexei Polivanov is a Russian veteran general and will help to lessen the negative effects of the Russian Supply Crisis.  

PolivanovDismissed = DISCREDIT POLIVANOV 
PolivanovDismissed_info = This will have Russian advocates of a separate peace with Germany conspire against the Russian Minister of War Polivanov, thereby ending his positive effect on Russian economy.

PPBonus = INCREASE INDUSTRIAL OUTPUT
PPBonus_info = Choosing this will raise the selected nation's current amount of PRODUCTION points by 3D6.

PPBonus2 = SCRAP COLLECTING
PPBonus2_info = Choosing this will raise the selected nation's current amount of PRODUCTION points by 1D6.


RailroadSabotage = SABOTAGE OTTOMAN RAILWAYS
RailroadSabotage_info = Decreases maximum Turkish railtransport capacity by 1. Also reduces bonus production and ammo delivered by the Constantinople Express event.
                   
RailroadTurkey = SEND ARMS & AMMUNITION TO TURKEY
RailroadTurkey_info = Ottoman railtransport capacity raised by 1. Additionally Turkey will receive a constant flow of bonus production points, ammunition and manpower from Germany and Austria.

RasputinKilled = HAVE RASPUTIN KILLED
RasputinKilled_info = This will set an end to the constant draining of Russian morale and loss of Entente diplomatic points caused by Rasputin's sinister machinations at the cost of 1 additional Russian collapse point caused by the "curse" of Rasputin.

Redeploy = REDEPLOY GERMAN ARMY 
Redeploy_info = Send 2 German Reserve Corps and a Cavalry Corps from the Western front to East Prussia preventing a possible Russian surprise attack on Germany. The Russian army's cipher code will be automatically broken. 50% chance to lose moment of surprise vs. France.

Reforms = TRIPLE MONARCHY REFORMS
Reforms_info = Reform the Dual Monarchy to a Triple Monarchy incorporating the Slavs. If successful, ends Czech and Croatian revolts, raises morale and halves Austrian collapse points. If failed, Austria automatically starts to collapse. Choose "OPTION#2" for minor morale gain.
choice_Reforms = TRIPLE MONARCHY REFORMS
choice_Reforms_info = OPTION#1: Enact the reforms. Failure chance is number of Austrian collapse points multiplied by 5%. Success halves collapse points and raises morale; OPTION#2: Do nothing. Suffer 1 collapse point if Wilson's 14 Points already proclaimed. Gain some morale.


RomaniaKing = PRESSURE ROMANIA TO JOIN ENTENTE 
RomaniaKing_info = Will cause the pro-Central Powers Romanian King Carol I to abdicate to be followed by his more pro-Entente successor King Ferdinand. 

Rupprecht = WAR PLAN RUPPRECHT
Rupprecht_info = Radically changes Germany's war plan, trying to outflank the French defenses by overrunning Switzerland instead of Belgium. Von Moltke will be replaced by the more daring Crown Prince Rupprecht of Bavaria.  

RussiaMob = FULL RUSSIAN MOBILIZATION
RussiaMob_info = Wait for Russian mobilization to finish before declaring war. Allows Russia to stockpile ammo and delays the catastrophic "Russian Supply Crisis" at the price of France having to face Germany on its own or Germany reinforcing East Prussia.

RussianCode = INTERCEPT RUSSIAN WIRELESS
RussianCode_info = Provides all German troops with a substantial combat bonus against Russian ground forces for up to three turns.

RussianDread = EXPAND BLACK SEA NAVY
RussianDread_info = Spawns a Russian dreadnought at Sevastopol.

RussiaSurprise = RUSSIAN SURPRISE ATTACK
RussiaSurprise_info = Will launch a pre-emptive attack by Russia on Central Powers if played on turn 2 or turn 3, at the cost of raised probability of "Russian Supply Crisis" getting triggered sooner than normal.

RussoJapWar = 2ND RUSSO-JAPANESE WAR
RussoJapWar_info = Russia will suffers 2 collapse points. Adds the "Russo-German Peace Talks" event to the Central Power event pool if Russia has accumulated 10 or more collapse points.

Scandal = EMPLOY DOUBLE-AGENT
Scandal_info = This event is only available if your opponent has amassed 20 or more diplomatic points. Maybe he is saving up for a high-yield "Insurgency" or "Propaganda" action? Play this event to reduce his diplomatic points to zero.

Schlieffen = VON SCHLIEFFEN'S LEGACY
Schlieffen_info = This will ensure an automatic German surprise attack in the West and cause France to lose its railway transport capacity for a few turns.

ScottishWomen = SEND MEDICAL AID TO SERBIA
ScottishWomen_info = This will reduce the chance for the "Serbian Typhoid Epidemic" triggering. If it triggers anyway, the results will be much less deadly and the duration will be shortened.

Senussi = BRIBE SENUSSI TRIBESMEN
Senussi_info = Will spawn a number of Arab troops under Ottoman control in the Libyan desert to attack British forces in Egypt. If "Jihad" was proclaimed, other desert tribes will join the Senussi.

SenussiEnd = BREAK SENUSSI REBELLION
SenussiEnd_info = Pay 15 production points and 20 manpower to organize the Western Frontier Force to raid Senussi encampments and disrupt their supply lines. The Senussi will then be forced to surrender.

SerbiaHelp = RUSSIAN MILITARY HELP TO SERBIA
SerbiaHelp_info = Enables a trickle of production points and manpower to Serbia. This will be reduced once Russia enters the war and ceases completely once the Russian Supply Crisis event triggers. It will also unlock the "Medical Aid to Serbia" event.

SevastopolShelling = SHELLING OF SEVASTOPOL
SevastopolShelling_info = Brings Turkey into the war and either destroys the Russian fleet at Odessa or Sevastopol. Additionally Russian sea transport capacity will be reduced to zero.

SevereBlockade = REINFORCE NORTH SEA BLOCKADE
SevereBlockade_info = Aggravates the effects of the North Sea blockade: Germany will be even more prone to famines. 

Spy = SABOTAGE MISSION
Spy_info = Sabotages one major pro-Entente event.

Spy2 = ROOM 40
Spy2_info = Sabotages one major pro-Central Powers event. 

Spy3 = COUNTER-ESPIONAGE!
Spy3_info = Prevents Central Powers from playing "Sabotage Mission" event and confers a bonus to Entente SIGINT capabilities.

Swinton = ERNEST SWINTON
Swinton_info = Puts the "Tank Prototype" event into the Entente event pool, which will unlock "caterpillar combat vehicle" technology for Britain when played.

TankPrototype = FIRST TANK PROTOTYPE
TankPrototype_info = Unlocks"caterpillar combat vehicle" technology for Britain.

TradingSub = BUILD EXPERIMENTAL TRADING SUB
TradingSub_info = Spawns a submarine at a random German port. From now on the FIRST German submarine to reach an US port will net 15-45 bonus production points and unlock the "Blockade Runners" event, providing further extra production until US join the war.


TrentoCeded = CEDE TRENTO TO ITALY
TrentoCeded_info = Pass over control of the Austrian city of Trento to Italy. This will positively affect the chance for Italy to join the Central Powers at the cost of Austrian morale loss: up to 4D4 points (4-16, averaging at 10).  

TriesteCeded = CEDE TRIESTE TO ITALY
TriesteCeded_info = Pass over control of the Austrian city of Trento to Italy. This will majorly affect chances for Italy to join Central Powers at the cost of substantial Austrian morale loss: up to 4D6 points (4-24, averaging at 14) and 1 Austrian collapse point.

TunisiaCeded = CEDE TUNISIA TO ITALY
TunisiaCeded_info = Passes over whole Tunisia to Italy, including the cities of Sfax, Mareth and Tunis (totalling 10 production points!). Will majorly affect chances for Italy to join Entente at the cost of substantial French morale loss and 1 French collapse point.

TurkBB = DELIVER BRITISH DREADNOUGHTS
TurkBB_info = Honours the contract made between Britain and Turkey, providing Turkey with the dreadnought paid for in advance. This could majorly delay Turkish war entry on behalf of the Central Powers and will prevent the Turks from proclaiming "Jihad".

UltimatumBelgium= GERMANY DEMANDS RIGHT OF PASSAGE
UltimatumBelgium_info = This low-chance event will cause Belgium to remain neutral while conceding the fortresses of Liege and Namur and all surrounding hexes. If successful, Britain's war entry will be significantly delayed since Belgium was not attacked by Germany.
event_UltimatumBelgium_title = BRAVE LITTLE BELGIUM
event_UltimatumBelgium_descr = Despite severe German pressure, Belgium stays adamant about her state of neutrality, trusting in the promises made by Britain and France in the London Treaty to stand by her side if threatened by hostile powers. As a response to German extortion, King Albert has ordered to fortify strategic positions all over the country.  

event_UltimatumBelgium2_title = BELGIUM YIELDS
event_UltimatumBelgium2_descr = Facing severe German pressure, Belgium gives in to German demands for right of passage. British government is stunned with consternation, but the French react openly hostile to what they deem to be a clear breaching of the London Treaty and threaten to enter Belgium themselves. 


UltimatumSerbia = AUSTRIAN ULTIMATUM TO SERBIA
UltimatumSerbia_info = If this low-chance event succeeds, it will cause Serbia to become a vassal of Austria-Hungary, angering the Balkan states and Russia declares war on Central Powers. If the event fails, Serbia starts with more resources after procrastinating its reply.
event_UltimatumSerbia_title = AUSTRIAN ULTIMATUM TO SERBIA
event_UltimatumSerbia_descr = Today, Austrian ambassador Baron Giesl von Gieslingen, presented an ultimatum to Lazar Paču, the Acting Minister for Foreign Affairs of Serbia, which directly transferred the blame for the assassination to Serbia and issued the Government some highly arrogant demands which if met would make the Kingdom of Serbia’s sovereignty meaningless, making it a vassal of Austria.  


UltimatumSerbia3 = SERBIA SHALL NOT BOW!
UltimatumSerbia3_info = Boosts Serbian production, manpower and morale. Adds the "Serbian Help" event to the Entente event pool, allowing for military help from Russia.

VenizelistTriumvirate = VENIZELIS TRIUMVIRATE
VenizelistTriumvirate_info = Establishes a Greek pro-Entente movement in Salonika, opening up the possibility of a coup d'etat against the Royalists lead by King Constantine. If Salonika should be captured by Central Powers this will likely spell doom to the movement.

VenizelosMurder = ASSASSINATE VENIZELOS
VenizelosMurder_info = This will end all hopes for a pro-Entente coup d'etat in Greece and might even lead to Greece joining Central Powers.

VeraCruz = US TROOPS LEAVE VERACRUZ
VeraCruz_info = Turns US attention away from Mexico and enables supply convoys departing from US to Britain (or France if Britain is still neutral).

VerdunTrigger = BEGIN SIEGE OF VERDUN
VerdunTrigger_info = From now on any attack on the fortress of Verdun will start a cataclismic chain of events. If Verdun is not taken before winter, Germany will suffer a severe loss of morale. If Verdun is taken, same will happen to France.

WarPropaganda = ACCUSE GERMANY OF WAR CRIMES
WarPropaganda_info = This will strain German-Dutch relationship according to the number of German troops in Belgium, moving Netherlands 1 point closer to Entente for each unit and decreasing Central Powers diplomatic points by 1 for each unit.

WarPropagandaromania = ROMANIA FAVOURS ENTENTE
WarPropagandaromania_info = Will bring Romania very close to Entente but likely not close enough to declare war on Central Powers at once. If still neutral, Bulgaria will move closer to Central Powers and Greek alignment will shift sharply towards Entente.

Wassmuss = WILHELM WASSMUSS 
Wassmuss_info = Send German agent Wilhelm Wassmuss to Persia to either slowly change Persia's alignment toward the Central Powers for free but at a 5% failure chance per turn OR instigate a pro-Central Powers revolt NOW for 30 PP.
choice_Wassmuss = WILHELM WASSMUSS
choice_Wassmuss_info = Our agent in Persia is ready to take action. Shall we use him to:;OPTION#1: slowly influence the local tribes to support Germany;OPTION#2: At the cost of 30 PP: cause a full scale rebellion bringing Persia into the war on our side.
wassmusscaught = The German agent Wilhelm Wassmuss has been caught by Persian tribes loyal to the British. All of Germany's efforts to influence Persia to join the war against the Entente have been in vain. 
event_Wassmuss_title = WILHELM WASSMUSS
event_Wassmuss_descr = German agent and daredevil Wilhelm Wassmuss has reached the shores of Persia. Being a fluent speaker of the local dialects and on excellent terms with tribal leaders he soon manages to stir up revolts to sabotage the British.  


WinOverRomania = WIN OVER ROMANIA
WinOverRomania_info = Recognize Romania's territorial claim to parts of Transylvania, ceding all hexes between the fortress of Arad and the city of Kronstadt. However this will strongly displease Bulgaria which still holds grudges against Romania from the 2nd Balkan War.


Zimmermanntelegram = PUBLISH ZIMMERMANN TELEGRAM
Zimmermanntelegram_info = US will declare war on Central Powers.



event_InvadeBelgium_title = FRENCH TROOPS ENTER BELGIUM!
event_InvadeBelgium_descr = Enraged by Belgium's decision to grant right of passage to German troops, France accuses Belgium to be a marionette of Germany. With visions of getting outflanked by the enemy, French High Command opts for preemptive measures. As French troops cross the Belgian border to stall the German advance, rumours circulate about King Albert already having secretly fled the country.   

