Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx64.dll 8.17.10.1404]
    Renderer: AMD Radeon HD 6900 Series
    Vendor:   ATI
    VRAM:     2032 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  1.013 seconds
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2408 -> priority: 1 
  Thread -> id: 7218 -> priority: 1 
  Thread -> id: 4ad4 -> priority: 1 
  Thread -> id: 73a8 -> priority: 1 
UnloadTime: 0.662527 ms
Launcher Init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.396255 ms

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1320.
Total: 6.953391 ms (FindLiveObjects: 0.056136 ms CreateObjectMapping: 0.078650 ms MarkObjects: 6.643591 ms  DeleteObjects: 0.170209 ms)

Version 5.2.0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1295 unit types
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.199929 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1793.
Total: 6.298969 ms (FindLiveObjects: 0.035723 ms CreateObjectMapping: 0.043528 ms MarkObjects: 6.170786 ms  DeleteObjects: 0.048631 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content PacificJapan is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MorningSun is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content MarineCorps is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content WinterWar is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Kriegsmarine is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content BurmaRoad is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Content Panzerkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.233851 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1793.
Total: 6.356906 ms (FindLiveObjects: 0.040826 ms CreateObjectMapping: 0.042327 ms MarkObjects: 6.266848 ms  DeleteObjects: 0.006304 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.386649 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1928.
Total: 15.062830 ms (FindLiveObjects: 0.093360 ms CreateObjectMapping: 0.103867 ms MarkObjects: 14.087200 ms  DeleteObjects: 0.777502 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1928.
Total: 14.768640 ms (FindLiveObjects: 0.114674 ms CreateObjectMapping: 0.103266 ms MarkObjects: 14.541994 ms  DeleteObjects: 0.007805 ms)

Set Error: pbem_error_The remote server returned an error: (404) Not Found.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception Message 1:The remote server returned an error: (404) Not Found.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Status URL :http://www.the-artistocrats.com/data/OOB-WW2/patch/live/pc_64/patch.zip
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Status Code :NotFound
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Status Description : Not Found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.485413 ms

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2093.
Total: 19.157775 ms (FindLiveObjects: 0.107169 ms CreateObjectMapping: 0.109570 ms MarkObjects: 18.906213 ms  DeleteObjects: 0.034222 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2093.
Total: 11.329318 ms (FindLiveObjects: 0.122779 ms CreateObjectMapping: 0.120377 ms MarkObjects: 11.081358 ms  DeleteObjects: 0.004202 ms)

Start campaign
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load campaign definition
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Core value is 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File version: 0.0.0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.856753 ms

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 2433.
Total: 7.219063 ms (FindLiveObjects: 0.057337 ms CreateObjectMapping: 0.065442 ms MarkObjects: 6.910163 ms  DeleteObjects: 0.185219 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2433.
Total: 7.024537 ms (FindLiveObjects: 0.093960 ms CreateObjectMapping: 0.063941 ms MarkObjects: 6.862433 ms  DeleteObjects: 0.003902 ms)

**** NEW GAME LOAD ****
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 295)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 295)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

Failed to get pixels of splat texture
 
(Filename:  Line: 241)

init specs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ON SCENARIO START
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ADD RANDOM SEED
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/No mines variable
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Setup
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Random A
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Recording from current gamestate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 13674 unused Assets to reduce memory usage. Loaded Objects now: 10900.
Total: 43.710937 ms (FindLiveObjects: 1.197173 ms CreateObjectMapping: 1.518981 ms MarkObjects: 30.777382 ms  DeleteObjects: 10.216199 ms)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Events/Submarine Warning
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 1)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Escaping Merchants/Merchant T2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 2)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Secondary Objectives/Sunk 3 destroyers
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 3)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Escaping Merchants/Merchant Proximity
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 4)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Mining operation/Begin Operation
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Begin Operation/First Two
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stuka Arrives increment trigger counter to 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Escaping Merchants/Merchant T5
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Minelayer 2 T2 increment trigger counter to 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Minelayer 1 T3 increment trigger counter to 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 5)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stuka Arrives increment trigger counter to 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Minelayer 2 T2 increment trigger counter to 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Minelayer 1 T3 increment trigger counter to 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: -0.485131>-8.6534
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 6)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Begin Operation/Stuka Arrives
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 7)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Begin Operation/Minelayer 2 T2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Minelayer 1 T3 increment trigger counter to 3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 7)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 7)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 7)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Events/Reinforcements 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 8)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Begin Operation/Minelayer 1 T3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 8)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 8)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 8)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 9)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 9)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 9)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 9)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Escaping Merchants/Merchant T10
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Events/Extra naval CP
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 10)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Secondary Objectives/Destroy fuel depots
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Schleswig shot at Gunboats
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 10)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 10)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 10)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 11)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 11)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

!!!!!!!state.score > state.simpleScore: -7.853315>-17.00604
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 11)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 11)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Events/Reinforcements 2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 12)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Executing trigger: Secondary Objectives/Mining operation prevented
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Secondary Objectives/Cosmetic Counter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 12)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 12)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 12)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 13)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement: ACH_KILLS_NAVAL_BRONZE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Achievement: ACH_ADVANCE_MOVE_CAPTURE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlocking Steam Achievement: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing Steam Stats: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Events/Undeploy Land Units
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 13)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 13)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 1 (Turn 13)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 2 (Turn 14)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

Look rotation viewing vector is zero
 
(Filename:  Line: 92)

scenario saved
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 3 (Turn 14)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GameCapturePoints.WillVPAutoRevert (.CapturePoint vp, .GameState gameState) [0x00000] in <filename unknown>:0 
  at GameCapturePoints.OnPhaseStart (.Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 
  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 
  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameCapturePoints.WillVPAutoRevert (.CapturePoint vp, .GameState gameState) [0x00000] in <filename unknown>:0 
  at GameCapturePoints.OnPhaseStart (.Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 
  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 
  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameCapturePoints.WillVPAutoRevert (.CapturePoint vp, .GameState gameState) [0x00000] in <filename unknown>:0 
  at GameCapturePoints.OnPhaseStart (.Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 
  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 
  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start phase for 0 (Turn 14)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: AI/Damaged Retreat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at GameCapturePoints.WillVPAutoRevert (.CapturePoint vp, .GameState gameState) [0x00000] in <filename unknown>:0 
  at GameCapturePoints.OnPhaseStart (.Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 
  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 
  at ActionManager.CommitAction (ActionsNamespace.Action action, .GameState gameState, Boolean performIfSimulated) [0x00000] in <filename unknown>:0 
  at AllianceAI.MakeTurn (.GameState startingGameState, Boolean startNewThread) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
AllianceAI:MakeTurn(GameState, Boolean)
AI:MakeTurn(Alliance, GameState, Boolean)
AI:MakeTurn(Alliance)
ScenarioController:StartPhase(GameState)
ScenarioController:EndPhase(GameState)
ActionsNamespace.EndPhaseAction:Perform(GameState, Boolean, Alliance)
ActionsNamespace.Action:PerformWithVisibilityCheck(Alliance)
ActionManager:PlaybackNext()
ActionManager:Update()
 
(Filename:  Line: -1)

start phase for 1 (Turn 14)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

