Initialize engine version: 5.6.0p4 (396ab58c4e90)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1969 MB
    Driver:   22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.565255 ms
GameData::Awake
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NetworkGameManager 0] - instance id is 5796
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'default'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameEvents is awake
 BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\Videos/
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\Videos/videos.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0)] - Loaded 0 replays
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Focus = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager (0)] - Expiry date disabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager (0)] - Start serial check
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No serial file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager (0)] - Serial check failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager (0)] - Steam check ok!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Create new DLC Platform for STEAM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[StartUp:StartUp:StartUp (0)] - D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG.exe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GameData:GameData:GameData (0.02)] - Loading config file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\config.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GameData:GameData:GameData (0.02)] - Config file was found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GameData:GameData:GameData (0.02)] - Language is 'English'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\graphics.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnReadGraphicsSettings : Success = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Change preset to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Apply graphics settings, preset 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.Data.dll (this message is harmless)
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.Xml.dll (this message is harmless)
[NetworkGameManager 3] - Platform set to DFFEDICDMFE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Programs\Gaming\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG_Data\Managed\Mono.Security.dll (this message is harmless)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : _startup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 0.788140 ms
GameData::Awake
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData already existing...destroying this instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'achievements'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[SaveAgent:SaveAgent:SaveAgent (0.378546)] - Save path set by Steam Cloud
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is tutorial.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'options'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'loading_hints'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene has changed. Was '_startup'. Now 'main_menu'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5484.
Total: 4.794742 ms (FindLiveObjects: 0.356264 ms CreateObjectMapping: 0.189027 ms MarkObjects: 4.212694 ms  DeleteObjects: 0.035705 ms)

New Xbox 360 Controller
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Canvas-2D:OptionsPanel:OptionsPanel (0.378546)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Canvas-2D:OptionsPanel:OptionsPanel (0.378546)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Change preset to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AchievementManager:AchievementManager:AchievementManager (0.378546)] - Achievement platform initialised
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[KeyManager:KeyManager:KeyManager (0.378546)] - Loading key mappings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is keymapping.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'keymappings'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Main Menu Music:Main Menu Music:MusicPlayer (0.378546)] - >> 0.378546 Start ramp from 0 to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Version 1.0.4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - got the stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - public_games_played=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - public_games_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - enemy_destroyed=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - friendly_lost=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - damage_caused=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - damage_received=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - xp=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - elo=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Main Menu Music:Main Menu Music:MusicPlayer (0.378546)] - << End Ramp 0.378546
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - got the stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - public_games_played=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - public_games_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - enemy_destroyed=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - friendly_lost=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - damage_caused=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - damage_received=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - xp=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MPPlatformSteam] - elo=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AchievementManager:AchievementManager:AchievementManager (0.378546)] - Achievement platform ready, and has 26 achievements
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_1 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_2 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_3 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_4 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_5 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_6 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_7 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_8 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_9 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_10 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_11 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_12 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_CHAPTER_13 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_COMPLETE_CAMPAIGN (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_UNLOCK_NUKE (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_UNLOCK_JUPITER (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_UNLOCK_ALL (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_FORTIFY_COLONIES (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_DISTRIBUTE_POWER (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_BOARD (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_HACK (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_SKIRMISH_WIN_CYLON (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_SKIRMISH_WIN_COLONIAL (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_1 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_2 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

An achievement has been loaded: ID_MULTIPLAYER_DESTROY_SHIPS_3 (completed: False, progress:0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AchievementManager:AchievementManager:AchievementManager (0.378546)] - AchievementManager started ok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Canvas-2D:OptionsPanel:OptionsPanel (0.41056)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Canvas-2D:OptionsPanel:OptionsPanel (4.731482)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Change preset to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Apply graphics settings, preset 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\graphics.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save config operation complete. Success True  ErrorCode 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save path is C:\Users\APEX\Documents\Black Lab Games\BSG\config.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Save config operation complete. Success True  ErrorCode 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting new campaign in Easy difficulty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[CampaignManager-Deadlock:CampaignManager-Deadlock:CampaignManager (27.97254)] - Start campaign action 00-Intro [PlayCinematicSequenceCampaignAction]  (Set 0, index 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LoadingScreen:LoadingScreen:LoadingScreen (27.97254)] - Transition to scene 'intro'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : main_menu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 7.625433 ms

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 3020.
Total: 6.840442 ms (FindLiveObjects: 0.209768 ms CreateObjectMapping: 0.125755 ms MarkObjects: 2.687607 ms  DeleteObjects: 3.816260 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3014.
Total: 3.019456 ms (FindLiveObjects: 0.166449 ms CreateObjectMapping: 0.148071 ms MarkObjects: 2.696008 ms  DeleteObjects: 0.008138 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 0.457867 ms
GameData::Awake
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData already existing...destroying this instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Main Menu Music:Main Menu Music:MusicPlayer (29.27279)] - Start terminating - 'Main Menu Music'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Main Menu Music:Main Menu Music:MusicPlayer (29.27279)] - >> 29.27279 Start ramp from 1 to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'dialogue'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene has changed. Was ''. Now 'intro'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PlayerVideo:PlayerVideo:PlayVideo (29.26)] - >> start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PlayerVideo:PlayerVideo:PlayVideo (29.26)] - preparing...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[CampaignManager-Deadlock:00-Intro:PlayCinematicSequenceCampaignAction (29.27279)] - Waiting for cinematic to start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3113.
Total: 3.608330 ms (FindLiveObjects: 0.214494 ms CreateObjectMapping: 0.159360 ms MarkObjects: 3.183280 ms  DeleteObjects: 0.050144 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3113.
Total: 3.699168 ms (FindLiveObjects: 0.191653 ms CreateObjectMapping: 0.150697 ms MarkObjects: 3.347629 ms  DeleteObjects: 0.008663 ms)

[PlayerVideo:PlayerVideo:PlayVideo (29.29279)] - prepared...playing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PlayerVideo:PlayerVideo:PlayVideo (29.29279)] - << start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[CampaignManager-Deadlock:00-Intro:PlayCinematicSequenceCampaignAction (29.31175)] - Cinematic has started, waiting for it to end
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Main Menu Music:Main Menu Music:MusicPlayer (30.78746)] - << End Ramp 30.78746
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Cinematics:Cinematics:Cinematics (31.30414)] - Show subtitle 0  - 2.011352
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Focus = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Cinematics:Cinematics:Cinematics (42.30408)] - Hide subtitle 0 - 13.01128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Cinematics:Cinematics:Cinematics (42.8042)] - Show subtitle 1  - 13.5114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

