Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6175]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.082 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.231960 ms
This is a steam build
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1069.
Total: 0.722322 ms (FindLiveObjects: 0.028844 ms CreateObjectMapping: 0.072412 ms MarkObjects: 0.239772 ms  DeleteObjects: 0.128299 ms)

Version 4.1.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'Home_Guard' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'Home_Guard' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1253 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot find unitType Wurfrahmen_40
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.198308 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 1548.
Total: 6.030069 ms (FindLiveObjects: 0.030948 ms CreateObjectMapping: 0.094947 ms MarkObjects: 5.346507 ms  DeleteObjects: 0.104262 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.203716 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1650.
Total: 5.838071 ms (FindLiveObjects: 0.035455 ms CreateObjectMapping: 0.124693 ms MarkObjects: 5.292423 ms  DeleteObjects: 0.108168 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1650.
Total: 6.189617 ms (FindLiveObjects: 0.072412 ms CreateObjectMapping: 0.156242 ms MarkObjects: 5.681527 ms  DeleteObjects: 0.006910 ms)

Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
File version: 4.1.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.314588 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 2075.
Total: 11.155132 ms (FindLiveObjects: 0.059792 ms CreateObjectMapping: 0.105764 ms MarkObjects: 8.689502 ms  DeleteObjects: 1.864997 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2013.
Total: 9.025423 ms (FindLiveObjects: 0.119886 ms CreateObjectMapping: 0.155942 ms MarkObjects: 8.281466 ms  DeleteObjects: 0.198308 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: X:\Games\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

init specs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58302 unused Assets to reduce memory usage. Loaded Objects now: 24433.
Total: 119.319298 ms (FindLiveObjects: 5.039730 ms CreateObjectMapping: 12.846459 ms MarkObjects: 23.709539 ms  DeleteObjects: 77.272568 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
scenario saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Exit Wounded Air
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Retreat Wounded Ground
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Yugo Reveal italians
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Exit Wounded Air
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Retreat Wounded Ground
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at ModelImport.Start (System.String modelName, .UnitCategory category) [0x00000] in <filename unknown>:0 

  at UnitModels.CreateModel (System.String unitModel) [0x00000] in <filename unknown>:0 

  at UnitModels.CreateModels () [0x00000] in <filename unknown>:0 

  at UnitModels.Create () [0x00000] in <filename unknown>:0 

  at UnitVisuals.Create () [0x00000] in <filename unknown>:0 

  at Unit.CreateVisualObject () [0x00000] in <filename unknown>:0 

  at Unit.Deploy (.Hex location, Byte facing, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Unit.Deploy (.Hex location, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.DeployUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Yugoslavia/Exit Wounded Air
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Retreat Wounded Ground
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.UpdatePlates (Boolean strength, Boolean nation, Boolean efficiency, Boolean supply, Boolean experience) [0x00000] in <filename unknown>:0 

  at UnitVisuals.UpdatePlates () [0x00000] in <filename unknown>:0 

  at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Yugoslavia/Exit Wounded Air
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Yugoslavia/Retreat Wounded Ground
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.UpdatePlates (Boolean strength, Boolean nation, Boolean efficiency, Boolean supply, Boolean experience) [0x00000] in <filename unknown>:0 

  at UnitVisuals.UpdatePlates () [0x00000] in <filename unknown>:0 

  at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitVisuals.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitModels.UseStoredMaterials () [0x00000] in <filename unknown>:0 

  at UnitModels.SetAlpha (Single alpha) [0x00000] in <filename unknown>:0 

  at UnitVisuals.SetAlpha (Single alpha) [0x00000] in <filename unknown>:0 

  at GameUI.OnUnitHidden (.Unit unit, .Alliance alliance) [0x00000] in <filename unknown>:0 

  at GameLOS.HideUnit (.Unit unit, .Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameLOS.PhaseStart (.Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
