Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7270]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading D:\Gry\order\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.886007 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 1084.
Total: 2.168554 ms (FindLiveObjects: 0.065023 ms CreateObjectMapping: 0.219133 ms MarkObjects: 0.493563 ms  DeleteObjects: 0.286717 ms)

Version 4.1.3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'Home_Guard' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'Home_Guard' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1253 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot find unitType Wurfrahmen_40
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.722680 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 1555.
Total: 19.556156 ms (FindLiveObjects: 0.141054 ms CreateObjectMapping: 0.460283 ms MarkObjects: 18.116940 ms  DeleteObjects: 0.096255 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content WinterWar is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Kriegsmarine is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content BurmaRoad is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content HeroesOfNormandie is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.755704 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1554.
Total: 23.043098 ms (FindLiveObjects: 0.142334 ms CreateObjectMapping: 0.452347 ms MarkObjects: 21.529640 ms  DeleteObjects: 0.011775 ms)

UnloadTime: 0.361980 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1659.
Total: 17.865294 ms (FindLiveObjects: 0.064255 ms CreateObjectMapping: 0.199166 ms MarkObjects: 11.437710 ms  DeleteObjects: 5.338826 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1659.
Total: 11.764107 ms (FindLiveObjects: 0.076031 ms CreateObjectMapping: 0.194046 ms MarkObjects: 10.752660 ms  DeleteObjects: 0.033279 ms)

Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Gry\order\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
File version: 4.1.3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.475131 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1848.
Total: 18.665796 ms (FindLiveObjects: 0.076799 ms CreateObjectMapping: 0.232701 ms MarkObjects: 16.737112 ms  DeleteObjects: 0.824055 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1813.
Total: 12.267140 ms (FindLiveObjects: 0.049407 ms CreateObjectMapping: 0.151294 ms MarkObjects: 11.533196 ms  DeleteObjects: 0.007935 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Campaign content requirement: Blitzkrieg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Core value is 829
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Current Core value is 829 751
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IndexOutOfRangeException: Array index is out of range.
  at CampaignUI.CheckCoreValue () [0x00000] in <filename unknown>:0 

  at CampaignUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

