//
// DrillSgt Data
//
DrillSgtDelay 2
ReviveDelay 2
ResupplyDelay 2
RallyDelay 2


//
//	Air Strike Data
//turn recharge
HurricaneDelay 2
//
HurricaneHEAttack 60
HurricaneAPAttack 40
//vulnerability
HurricaneAAVulnerable 50
HurricaneFighterVulnerable 75
HurricaneImpactSFX 99
//delay between salvoes
HurricaneImpactDelay 1
HurricaneTileDamage 0
HurricaneSuppression 40
HurricaneExplosionGFX 59
//how far ahead of the model it shoots
HurricaneFrontX 3
// how long the attack
HurricaneLengthX 3
// accuracy
HurricaneSpreadY 0
HurricaneBombFrontX 3
HurricaneBombLengthX 3
HurricaneBombSpreadY 0
HurricaneBombSFX 0
HurricaneBombGFX 59
HurricaneBombHEAttack 60
HurricaneBombAPAttack 40
HurricaneBombSuppression 4
HurricaneBombTileDamage 0
// how long to arrive
HurricaneHitWait 1

TyphoonDelay 3
TyphoonHEAttack 60
TyphoonAPAttack 80
TyphoonIncomingSFX 84
TyphoonAAVulnerable 50
TyphoonFighterVulnerable 75
TyphoonImpactSFX 52
TyphoonImpactDelay 0
TyphoonTileDamage 0
TyphoonSuppression 40
TyphoonExplosionGFX 6
TyphoonFrontX 3
TyphoonLengthX 3
TyphoonSpreadY 0
TyphoonBombFrontX 3
TyphoonBombLengthX 3
TyphoonBombSpreadY 0
TyphoonBombSFX 8
TyphoonBombGFX 7
TyphoonBombHEAttack 60
TyphoonBombAPAttack 80
TyphoonBombSuppression 80
TyphoonBombTileDamage 70
TyphoonHitWait 1
TyphoonBombEffect 1	// show the typhoon rocket effect

P47Delay 4
P47HEAttack 80
P47APAttack 30
P47AAVulnerable 50
P47FighterVulnerable 75
P47ImpactSFX 82
P47ImpactDelay 0
P47TileDamage 0
P47Suppression 40
P47ExplosionGFX 6
P47FrontX 3
P47LengthX 5
P47SpreadY 1
P47BombFrontX 2
P47BombLengthX 3
P47BombSpreadY 0
P47BombSFX 75
P47BombGFX 8
P47BombHEAttack 100
P47BombAPAttack 50
P47BombSuppression 70
P47BombTileDamage 90
P47HitWait 1

StukaDelay 2
StukaHEAttack 70
StukaAPAttack 30
StukaAAVulnerable 60
StukaFighterVulnerable 80
StukaIncomingSFX 81
StukaImpactSFX 99
StukaImpactDelay 0
StukaTileDamage 90
StukaSuppression 50
StukaExplosionGFX 6
StukaFrontX 2
StukaLengthX 3
StukaSpreadY 0
StukaBombFrontX 2
StukaBombLengthX 2
StukaBombSpreadY 0
StukaBombSFX 75
StukaBombGFX 8
StukaBombHEAttack 100
StukaBombAPAttack 80
StukaBombSuppression 60
StukaBombTileDamage 0
StukaHitWait 1

FW190Delay 4
FW190HEAttack 60
FW190APAttack 30
FW190AAVulnerable 60
FW190FighterVulnerable 45
FW190IncomingSFX 85
FW190ImpactSFX 99
FW190ImpactDelay 0
FW190TileDamage 0
FW190Suppression 40
FW190ExplosionGFX 6
FW190FrontX 2
FW190LengthX 3
FW190SpreadY 0
FW190BombFrontX 1
FW190BombLengthX 3
FW190BombSpreadY 0
FW190BombSFX 76
FW190BombGFX 8
FW190BombHEAttack 50
FW190BombAPAttack 30
FW190BombSuppression 60
FW190BombTileDamage 90
FW190HitWait 1

ME262Delay 4 // reduced from 6
ME262HEAttack 70
ME262APAttack 40
ME262AAVulnerable 30
ME262FighterVulnerable 30
ME262ImpactSFX 87
ME262ImpactDelay 0
ME262TileDamage 20 // increased from 0
ME262Suppression 40
ME262ExplosionGFX 6
ME262FrontX 3 // increased from 2
ME262LengthX 4 // increased from 2
ME262SpreadY 0
ME262BombFrontX 2
ME262BombLengthX 3 // increased from 2
ME262BombSpreadY 1 // increased from 0
ME262BombSFX 76
ME262BombGFX 8
ME262BombHEAttack 100
ME262BombAPAttack 40
ME262BombSuppression 60
ME262BombTileDamage 90
ME262HitWait 2 // increased from 1

SturmovikDelay 4 // increased from 3
SturmovikHEAttack 60
SturmovikAPAttack 60
SturmovikIncomingSFX 84
SturmovikAAVulnerable 50
SturmovikFighterVulnerable 60
SturmovikImpactSFX 98
SturmovikImpactDelay 0
SturmovikTileDamage 20
SturmovikSuppression 40
SturmovikExplosionGFX 6
SturmovikFrontX 3
SturmovikLengthX 4
SturmovikSpreadY 0
SturmovikBombFrontX 2
SturmovikBombLengthX 3
SturmovikBombSpreadY 1
SturmovikBombSFX 75
SturmovikBombGFX 8
SturmovikBombHEAttack 40
SturmovikBombAPAttack 25
SturmovikBombSuppression 40
SturmovikBombTileDamage 35
SturmovikHitWait 2 // increased from 1
SturmovikBombEffect 1 // rocket effect

SturmovikPTABDelay 3
SturmovikPTABHEAttack 60
SturmovikPTABAPAttack 60
SturmovikPTABIncomingSFX 84
SturmovikPTABAAVulnerable 50
SturmovikPTABFighterVulnerable 60
SturmovikPTABImpactSFX 98
SturmovikPTABImpactDelay 0
SturmovikPTABTileDamage 20
SturmovikPTABSuppression 40
SturmovikPTABExplosionGFX 6
SturmovikPTABFrontX 3
SturmovikPTABLengthX 4
SturmovikPTABSpreadY 0
SturmovikPTABBombFrontX 3
SturmovikPTABBombLengthX 4
SturmovikPTABBombSpreadY 1
SturmovikPTABBombSFX 73
SturmovikPTABBombGFX 7
SturmovikPTABBombHEAttack 20
SturmovikPTABBombAPAttack 80
SturmovikPTABBombSuppression 100
SturmovikPTABBombTileDamage 30
SturmovikPTABHitWait 1

I15Delay 2
I15HEAttack 40
I15APAttack 30
I15IncomingSFX 82
I15AAVulnerable 100
I15FighterVulnerable 75
I15ImpactSFX 99
I15ImpactDelay 0
I15TileDamage 0
I15Suppression 40
I15ExplosionGFX 6
I15FrontX 2
I15LengthX 3
I15SpreadY 0
I15BombFrontX 2
I15BombLengthX 3
I15BombSpreadY 0
I15BombSFX 75
I15BombGFX 8
I15BombHEAttack 45
I15BombAPAttack 20
I15BombSuppression 25
I15BombTileDamage 40
I15HitWait 1

StukaGDelay 4
StukaGHEAttack 30
StukaGAPAttack 120
StukaGIncomingSFX 81
StukaGAAVulnerable 90
StukaGFighterVulnerable 100
StukaGImpactSFX 99
StukaGImpactDelay 0
StukaGTileDamage 10
StukaGSuppression 100
StukaGExplosionGFX 4
StukaGFrontX 1
StukaGLengthX 1
StukaGSpreadY 0
StukaGBombFrontX 1
StukaGBombLengthX 1
StukaGBombSpreadY 0
StukaGBombSFX 68
StukaGBombGFX 0
StukaGBombHEAttack 0
StukaGBombAPAttack 0
StukaGBombSuppression 0
StukaGBombTileDamage 0
StukaGHitWait 1

HS123Delay 2
HS123HEAttack 40
HS123APAttack 30
HS123AAVulnerable 100
HS123FighterVulnerable 75
HS123IncomingSFX 82
HS123ImpactSFX 99
HS123ImpactDelay 0
HS123TileDamage 30
HS123Suppression 40
HS123ExplosionGFX 6
HS123FrontX 2
HS123LengthX 3
HS123SpreadY 0
HS123BombFrontX 2
HS123BombLengthX 2
HS123BombSpreadY 0
HS123BombSFX 75
HS123BombGFX 8
HS123BombHEAttack 70
HS123BombAPAttack 30
HS123BombSuppression 40
HS123BombTileDamage 30
HS123HitWait 1

HS129Delay 4
HS129HEAttack 40
HS129APAttack 30
HS129AAVulnerable 40
HS129FighterVulnerable 100
HS129IncomingSFX 84
HS129ImpactSFX 99
HS129ImpactDelay 0
HS129TileDamage 40
HS129Suppression 40
HS129ExplosionGFX 6
HS129FrontX 2
HS129LengthX 3
HS129SpreadY 0
HS129BombFrontX 1
HS129BombLengthX 1
HS129BombSpreadY 0
HS129BombSFX 68
HS129BombGFX 4
HS129BombHEAttack 30
HS129BombAPAttack 120
HS129BombSuppression 100
HS129BombTileDamage 10
HS129HitWait 1

//
//	Bombing Run Data
//
BlenheimIncomingSFX 80
BlenheimFighterVulnerable 75
BlenheimDelay 4
BlenheimHEAttack 80
BlenheimAPAttack 60
BlenheimImpactSFX 73
//delay between salvoes
BlenheimImpactDelay 10
BlenheimTileDamage 120
BlenheimSuppression 50
BlenheimExplosionGFX 8
BlenheimFrontX 2
BlenheimLengthX 4
// inaccuracy
BlenheimSpreadY 1
BlenheimBombCount 2		// bombs per tile
BlenheimHitWait 2

B26IncomingSFX 80
B26FighterVulnerable 75
B26Delay 5
B26HEAttack 90
B26APAttack 60
B26ImpactSFX 73
B26ImpactDelay 10
B26TileDamage 150
B26Suppression 60
B26ExplosionGFX 8
B26FrontX 3
B26LengthX 5
B26SpreadY 1
B26BombCount 4		// bombs per tile
B26HitWait 2

B17IncomingSFX 80
B17FighterVulnerable 75
B17Delay 8
B17HEAttack 190
B17APAttack 65
B17ImpactSFX 73
B17ImpactDelay 5
B17TileDamage 200
B17Suppression 80
B17ExplosionGFX 8
B17FrontX 6
B17LengthX 12
B17SpreadY 3
B17BombCount 6		// bombs per tile
B17HitWait 3

he111IncomingSFX 80
he111FighterVulnerable 100
he111Delay 5
he111HEAttack 90
he111APAttack 60
he111ImpactSFX 73
he111ImpactDelay 10
he111TileDamage 150
he111Suppression 60
he111ExplosionGFX 8
he111FrontX 3
he111LengthX 5
he111SpreadY 1
he111BombCount 4		// bombs per tile
he111HitWait 2

Tu2IncomingSFX 80
Tu2FighterVulnerable 40
Tu2Delay 5
Tu2HEAttack 130
Tu2APAttack 60
Tu2ImpactSFX 73
Tu2ImpactDelay 10
Tu2TileDamage 175
Tu2Suppression 75
Tu2ExplosionGFX 8
Tu2FrontX 3
Tu2LengthX 5
Tu2SpreadY 1
Tu2BombCount 2		// bombs per tile
Tu2HitWait 1

Pe2IncomingSFX 80
Pe2FighterVulnerable 60
Pe2Delay 4
Pe2HEAttack 190
Pe2APAttack 65
Pe2ImpactSFX 73
Pe2ImpactDelay 10
Pe2TileDamage 130
Pe2Suppression 80
Pe2ExplosionGFX 8
Pe2FrontX 2
Pe2LengthX 3
Pe2SpreadY 1
Pe2BombCount 2		// bombs per tile
Pe2HitWait 1

// Recon Planes

GermanReconIncomingSFX 84
GermanReconDelay 4
GermanReconHitWait 2 // increased from 1
GermanReconRadius 3 // reduced from 4
GermanReconAAVulnerable 100
GermanReconFighterVulnerable 100

SovietReconIncomingSFX 84
SovietReconDelay 4
SovietReconHitWait 2 // increased from 1
SovietReconRadius 3 // reduced from 4
SovietReconAAVulnerable 100
SovietReconFighterVulnerable 100

// Fighter Cover

Me109IncomingSFX 84
Me109ImpactSFX 99
Me109Delay 4
Me109HitWait 1
Me109Duration 3
Me109Power 100
Me109Dogfight 60

MiG3IncomingSFX 88
MiG3ImpactSFX 99
MiG3Delay 4
MiG3HitWait 1
MiG3Duration 3
MiG3Power 60
MiG3Dogfight 40

Yak9IncomingSFX 84
Yak9ImpactSFX 99
Yak9Delay 4
Yak9HitWait 1
Yak9Duration 3
Yak9Power 80
Yak9Dogfight 80

//
//	Artillery Barrage Data
//
25PdrDelay 4
25PdrHEAttack 60
25PdrAPAttack 30
25PdrImpactSFX 140
25PdrSFXVariations 3
//delay between salvoes
25PdrImpactDelay 10
25PdrTileDamage 150
25PdrSuppression 50
25PdrExplosionGFX 2
25PdrSalvoes 2
25PdrShotsPerSalvoe 3
25PdrNumGuns 4
25PdrHitWait 1

NebelDelay 4 // increased from 3
NebelHEAttack 70
NebelAPAttack 40
NebelImpactSFX 140
NebelSFXVariations 3
NebelImpactDelay 10
NebelLaunchSFX 51
NebelLaunchDuration 60
NebelTileDamage 120
NebelSuppression 60
NebelExplosionGFX 2
NebelSalvoes 2
NebelShotsPerSalvoe 2
NebelNumGuns 8
NebelHitWait 3

KatyushaDelay 8 // increased from 3
KatyushaHEAttack 70
KatyushaAPAttack 40
KatyushaImpactSFX 140
KatyushaSFXVariations 3
KatyushaImpactDelay 10
KatyushaLaunchSFX 53
KatyushaLaunchDuration 30
KatyushaTileDamage 120
KatyushaSuppression 60
KatyushaExplosionGFX 2
KatyushaSalvoes 2
KatyushaShotsPerSalvoe 2
KatyushaNumGuns 8
KatyushaHitWait 3

NavalDelay 5
NavalHEAttack 190
NavalAPAttack 90
NavalImpactSFX 143
NavalSFXVariations 3
NavalImpactDelay 30
NavalTileDamage 250
NavalSuppression 70
NavalExplosionGFX 8
NavalSalvoes 2
NavalShotsPerSalvoe 2
NavalNumGuns 8
NavalHitWait 2

GermanArtDelay 3
GermanArtHEAttack 70
GermanArtAPAttack 30
GermanArtImpactSFX 140
GermanArtSFXVariations 3
GermanArtImpactDelay 15
GermanArtTileDamage 130
GermanArtSuppression 40
GermanArtExplosionGFX 2
GermanArtSalvoes 2
GermanArtShotsPerSalvoe 3
GermanArtNumGuns 4
GermanArtHitWait 2

152mmDelay 8 // increased from 3
152mmHEAttack 70
152mmAPAttack 30
152mmImpactSFX 140
152mmSFXVariations 3
152mmImpactDelay 15
152mmTileDamage 130
152mmSuppression 40
152mmExplosionGFX 2
152mmSalvoes 2
152mmShotsPerSalvoe 3
152mmNumGuns 4
152mmHitWait 3 // increased from 2

USArtDelay 3
USArtHEAttack 80
USArtAPAttack 30
USArtImpactSFX 140
USArtSFXVariations 3
USArtImpactDelay 15
USArtTileDamage 150
USArtSuppression 40
USArtExplosionGFX 2
USArtSalvoes 2
USArtShotsPerSalvoe 3
USArtNumGuns 5
USArtHitWait 2

SmokeArtDelay 4 // increased from 3
SmokeArtImpactSFX 140
SmokeArtSFXVariations 3
SmokeArtImpactDelay 15
SmokeArtExplosionGFX 2
SmokeArtSalvoes 3 // increased from 2
SmokeArtShotsPerSalvoe 3
SmokeArtNumGuns 5
SmokeArtHitWait 2
