Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics Family (ID=0xa16)
    Vendor:   Intel
    VRAM:     1040 MB
    Driver:   10.18.14.4264
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.026 seconds
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Slitherine\Carrier Deck\Carrier Deck_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.722591 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 17fc -> priority: 1 
  Thread -> id: fd4 -> priority: 1 
Software Validated!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Software validation successful! Starting game.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.450446 ms
Main menu enabled, timescale reset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameSettings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Profile loaded successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3530.
Total: 6.163779 ms (FindLiveObjects: 0.335708 ms CreateObjectMapping: 0.215537 ms MarkObjects: 3.425509 ms  DeleteObjects: 2.187023 ms)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'MenuScreenRenderCam') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Camera') is missing!
 
(Filename:  Line: 1743)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.044742 ms
Destroying additional SingletonBehaviour<InkPot>: InkPot (Scene: Carrier) already exists as GameManager (Scene: <<<Prefab>>>)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing campaign game: Certification: Enemy Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 20342.
Total: 51.725624 ms (FindLiveObjects: 31.346195 ms CreateObjectMapping: 1.545969 ms MarkObjects: 18.652990 ms  DeleteObjects: 0.179187 ms)

MISSION MANANGER: Queueing outbound mission AIR which requires 1 Hornet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successful launch!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Engaging enemy mission! type = ShortRangeBomberAircraft
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Taking damage from enemy mission, amount = 21.26985
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Hornet_7783
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Hornet_7783 from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Hornet_7783 from mission AIR. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AIR mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUB which requires 1 Seahawk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successful launch!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUB which requires 1 Seahawk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successful launch!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Engaging enemy mission! type = DieselSubmarine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Taking damage from enemy mission, amount = 24.65454
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Seahawk_2549
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Seahawk_2549 from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Seahawk_2549 from mission SUB. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SUB mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUB which requires 1 Seahawk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Seahawk_7390
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Seahawk_7390 from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Seahawk_7390 from mission SUB. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SUB mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUB which requires 1 Seahawk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successful launch!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Hawkeye(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Hawkeye(Clone) from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Hawkeye(Clone) from mission AIR. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AIR mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Hawkeye(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Hawkeye(Clone) from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Hawkeye(Clone) from mission SUR. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SUR mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LAND ACTION: Landing Seahawk_2549
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing Seahawk_2549 from landing queue...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION: Removing assigned unit Seahawk_2549 from mission SUB. Remaining assigned unit count = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SUB mission complete!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUR which requires 1 Hawkeye
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MISSION MANANGER: Queueing outbound mission SUR which requires 1 Hornet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 139.688538 ms
Destroying additional SingletonBehaviour<InkPot>: GameManager (Scene: MainMenu) already exists as GameManager (Scene: <<<Prefab>>>)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying additional SingletonBehaviour<GameManager>: GameManager (Scene: MainMenu) already exists as GameManager (Scene: <<<Prefab>>>)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Main menu enabled, timescale reset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying additional SingletonBehaviour<AchievementManager>: GameManager (Scene: MainMenu) already exists as GameManager (Scene: <<<Prefab>>>)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying additional SingletonBehaviour<ProfileManager>: GameManager (Scene: MainMenu) already exists as GameManager (Scene: <<<Prefab>>>)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1170 unused Assets to reduce memory usage. Loaded Objects now: 7814.
Total: 62.439217 ms (FindLiveObjects: 1.126441 ms CreateObjectMapping: 1.853880 ms MarkObjects: 48.287289 ms  DeleteObjects: 11.171182 ms)

Exiting game...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

