﻿// NAME
scenario_name = TriggerTimer

// DESCRIPTION
scenario_descr = (No description available)

// BRIEFINGS

// OBJECTIVES
objective_2_0 = Objective
objective_2_0_award = #

// UNIT NAMES

// HEX NAMES

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_0_0_title = 3rd turn it is.
event_trigger_0_0_text = event_trigger_0_0_text

// OUTCOME EVENTS
