Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 21.19.137.514]
    Renderer: ASUS R7 250X Series
    Vendor:   ATI
    VRAM:     1005 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.150 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2048x1152 60Hz; virtual: 3968x1152 at -1920,0
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.251761 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 1086.
Total: 0.857317 ms (FindLiveObjects: 0.023244 ms CreateObjectMapping: 0.074864 ms MarkObjects: 0.203763 ms  DeleteObjects: 0.120748 ms)

Version 3.3.6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1142 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.221876 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1545.
Total: 6.452222 ms (FindLiveObjects: 0.028074 ms CreateObjectMapping: 0.098410 ms MarkObjects: 5.613318 ms  DeleteObjects: 0.078486 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content WinterWar is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Kriegsmarine is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.250856 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1646.
Total: 6.867599 ms (FindLiveObjects: 0.033507 ms CreateObjectMapping: 0.105051 ms MarkObjects: 6.236685 ms  DeleteObjects: 0.083014 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1646.
Total: 6.782169 ms (FindLiveObjects: 0.061883 ms CreateObjectMapping: 0.098712 ms MarkObjects: 6.223101 ms  DeleteObjects: 0.006641 ms)

Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.283156 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 1847.
Total: 12.473371 ms (FindLiveObjects: 0.037734 ms CreateObjectMapping: 0.105353 ms MarkObjects: 10.908765 ms  DeleteObjects: 0.919201 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1837.
Total: 13.357253 ms (FindLiveObjects: 0.067317 ms CreateObjectMapping: 0.104447 ms MarkObjects: 12.762565 ms  DeleteObjects: 0.006943 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 1 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 2 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 3 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 1 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 2 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Alliance 3 has no factions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 6880.
Total: 15.290747 ms (FindLiveObjects: 0.239686 ms CreateObjectMapping: 0.403905 ms MarkObjects: 9.108700 ms  DeleteObjects: 4.555859 ms)

File version: 0.0.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.873920 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 4879.
Total: 8.999724 ms (FindLiveObjects: 0.112900 ms CreateObjectMapping: 0.377038 ms MarkObjects: 7.297767 ms  DeleteObjects: 0.557860 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4807.
Total: 9.606789 ms (FindLiveObjects: 0.199235 ms CreateObjectMapping: 0.337795 ms MarkObjects: 8.642610 ms  DeleteObjects: 0.011773 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2450 unused Assets to reduce memory usage. Loaded Objects now: 150767.
Total: 122.882332 ms (FindLiveObjects: 30.229208 ms CreateObjectMapping: 11.491983 ms MarkObjects: 76.910774 ms  DeleteObjects: 3.590773 ms)

scenario saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

File version: 0.0.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at EditorPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 58.816532 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 24011 unused Assets to reduce memory usage. Loaded Objects now: 5688.
Total: 90.810791 ms (FindLiveObjects: 1.105758 ms CreateObjectMapping: 2.308117 ms MarkObjects: 55.788754 ms  DeleteObjects: 31.070526 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5657.
Total: 57.459011 ms (FindLiveObjects: 0.567822 ms CreateObjectMapping: 0.409037 ms MarkObjects: 56.087605 ms  DeleteObjects: 0.015093 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

init specs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scenario saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at ScreenFade.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SetActive(Boolean)
LoadingScreen:OnGUI()
 
(Filename:  Line: -1)

d3d: failed to create 2D texture id=5467 w=1303 h=1398 mips=1 d3dfmt=21 [out of memory]
Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
 
(Filename:  Line: 465)


 
(Filename:  Line: 0)

d3d: failed to create vertex buffer of size 1704060 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1549620 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1724760 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1671000 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1751220 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1720620 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 1724820 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 742980 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 695400 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 783240 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 2371680 [out of memory]
d3d: failed to create index buffer of size 373248 [out of memory]
d3d: failed to create vertex buffer of size 3063420 [out of memory]
d3d: failed to create index buffer of size 482112 [out of memory]
d3d: failed to create vertex buffer of size 742980 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 695400 [out of memory]
d3d: VB or IB is null
d3d: failed to create vertex buffer of size 2371680 [out of memory]
d3d: failed to create vertex buffer of size 3063420 [out of memory]
d3d: failed to create vertex buffer of size 783240 [out of memory]
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
 
(Filename:  Line: 465)


 
(Error: 268818590 Filename:  Line: 15726916)

Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
 
(Filename:  Line: 465)


 
(Error: 268818590 Filename:  Line: 15726916)

Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
 
(Filename:  Line: 465)


 
(Error: 15727064 Filename:  Line: 26248720)

Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
 
(Filename:  Line: 465)


 
(Error: 268818590 Filename:  Line: 15726916)

Crash!!!
  ERROR: Error while initializing dbghelp.dll, GetLastError: 'Operasjonen er utfrt.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

  ERROR: Error while initializing dbghelp.dll, GetLastError: 'Operasjonen er utfrt.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
d3d: VB or IB is null
