=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Unit.ExitStance ()
ExitStanceCommand+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
25 Mar 2017 17:24

=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 02:09:10.9810000

=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
25 Mar 2017 15:16

