Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
    Renderer: ASUS R7 250X Series
    Vendor:   ATI
    VRAM:     1002 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.076 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2048x1152 60Hz; virtual: 3968x1152 at -1920,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.258101 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 1069.
Total: 0.914673 ms (FindLiveObjects: 0.024753 ms CreateObjectMapping: 0.052827 ms MarkObjects: 0.232140 ms  DeleteObjects: 0.128899 ms)

The game has 0 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.204367 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1483.
Total: 2.024055 ms (FindLiveObjects: 0.027470 ms CreateObjectMapping: 0.094184 ms MarkObjects: 1.171869 ms  DeleteObjects: 0.069732 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content WinterWar is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.235762 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1573.
Total: 2.133937 ms (FindLiveObjects: 0.041960 ms CreateObjectMapping: 0.103240 ms MarkObjects: 1.406122 ms  DeleteObjects: 0.086637 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1573.
Total: 1.770482 ms (FindLiveObjects: 0.035620 ms CreateObjectMapping: 0.095391 ms MarkObjects: 1.153153 ms  DeleteObjects: 0.004226 ms)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
Exception Message 1:The remote server returned an error: (404) Not Found.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Status Code :NotFound
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Status Description : Not Found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.290099 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 1785.
Total: 4.112108 ms (FindLiveObjects: 0.039243 ms CreateObjectMapping: 0.105051 ms MarkObjects: 2.299967 ms  DeleteObjects: 1.092476 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1775.
Total: 3.224602 ms (FindLiveObjects: 0.063695 ms CreateObjectMapping: 0.100825 ms MarkObjects: 2.565011 ms  DeleteObjects: 0.007244 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[UnitType].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at EditorPanel.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[TerrainType].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at NewMapPanel.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at EditorTools.PutUnit (.Faction faction, .UnitType unitType, .Unit carrier) [0x00000] in <filename unknown>:0 

  at EditorTools.PutUnit (.Faction faction, .UnitType unitType) [0x00000] in <filename unknown>:0 

  at EditorTools.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 5602.
Total: 11.562324 ms (FindLiveObjects: 0.326626 ms CreateObjectMapping: 0.307306 ms MarkObjects: 3.662619 ms  DeleteObjects: 6.558483 ms)

