Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.5362]
    Renderer: NVIDIA GeForce 920M 
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.089 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.755236 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 1068.
Total: 1.627222 ms (FindLiveObjects: 0.056450 ms CreateObjectMapping: 0.112472 ms MarkObjects: 0.380611 ms  DeleteObjects: 0.212116 ms)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

EffectSequence *rotalshipsmall* not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1040 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: switch type not found (weapon: norway_mortarinfantry for norwegian_heavyinfantry_40/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.712470 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1483.
Total: 26.378103 ms (FindLiveObjects: 0.128723 ms CreateObjectMapping: 0.515750 ms MarkObjects: 23.100992 ms  DeleteObjects: 0.292942 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.744972 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1574.
Total: 27.894562 ms (FindLiveObjects: 0.184746 ms CreateObjectMapping: 0.444332 ms MarkObjects: 25.163137 ms  DeleteObjects: 0.293798 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1574.
Total: 10.997540 ms (FindLiveObjects: 0.105202 ms CreateObjectMapping: 0.222379 ms MarkObjects: 9.983146 ms  DeleteObjects: 0.010691 ms)

Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Games\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 1.003275 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 17.432444 ms (FindLiveObjects: 0.159514 ms CreateObjectMapping: 0.482820 ms MarkObjects: 13.719983 ms  DeleteObjects: 1.644328 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1774.
Total: 14.227180 ms (FindLiveObjects: 0.089379 ms CreateObjectMapping: 0.232643 ms MarkObjects: 13.102451 ms  DeleteObjects: 0.012829 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 6714.
Total: 19.117826 ms (FindLiveObjects: 0.685956 ms CreateObjectMapping: 0.845043 ms MarkObjects: 9.857842 ms  DeleteObjects: 6.710312 ms)

UnloadTime: 3.004694 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 32.937450 ms (FindLiveObjects: 0.214682 ms CreateObjectMapping: 0.667139 ms MarkObjects: 29.193773 ms  DeleteObjects: 1.894077 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4498.
Total: 14.136518 ms (FindLiveObjects: 0.226228 ms CreateObjectMapping: 0.602991 ms MarkObjects: 12.575154 ms  DeleteObjects: 0.089807 ms)

