Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1124]
    Renderer: AMD Radeon HD 6570M/5700 Series
    Vendor:   ATI
    VRAM:     1014 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.399 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.686160 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1051.
Total: 2.761398 ms (FindLiveObjects: 0.104169 ms CreateObjectMapping: 0.205621 ms MarkObjects: 0.807540 ms  DeleteObjects: 0.437512 ms)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1039 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: switch type not found (weapon: norway_mortarinfantry for norwegian_heavyinfantry_40/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.440682 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1475.
Total: 14.272587 ms (FindLiveObjects: 0.049367 ms CreateObjectMapping: 0.181617 ms MarkObjects: 12.999000 ms  DeleteObjects: 0.172559 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content WinterWar is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.716958 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1474.
Total: 27.348581 ms (FindLiveObjects: 0.152631 ms CreateObjectMapping: 0.424830 ms MarkObjects: 25.559130 ms  DeleteObjects: 0.033968 ms)

UnloadTime: 0.457440 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1570.
Total: 19.627354 ms (FindLiveObjects: 0.059331 ms CreateObjectMapping: 0.257253 ms MarkObjects: 13.549287 ms  DeleteObjects: 5.090720 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1570.
Total: 14.584189 ms (FindLiveObjects: 0.105528 ms CreateObjectMapping: 0.183428 ms MarkObjects: 13.697389 ms  DeleteObjects: 0.065219 ms)

Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Archipelago/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Carrier Strike/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Continent/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Coral Atoll/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Great Lake/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Great Wall/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Iron Strait/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/JungleClearings/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Kokoda Trail/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Mongolian Plains/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Mount Middle/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Pacific Inland/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Rice Marshes/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Slitherine/Order of Battle - Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Sea of Isles/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentOutOfRangeException: Cannot be negative.

Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 

  at TextObject.LoadText (System.String fullPath) [0x00000] in <filename unknown>:0 

  at FilesPanel.SelectFile (Int32 slot) [0x00000] in <filename unknown>:0 

  at FilesPanel.GetFiles () [0x00000] in <filename unknown>:0 

  at FilesPanel.Show (System.String newMode, System.String newFilter) [0x00000] in <filename unknown>:0 

  at LoadPanel.Show () [0x00000] in <filename unknown>:0 

  at SingleplayerPanel.Show (modes newMode) [0x00000] in <filename unknown>:0 

  at SingleplayerPanel.DisplayTabs () [0x00000] in <filename unknown>:0 

  at SingleplayerPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.697935 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 1793.
Total: 31.374506 ms (FindLiveObjects: 0.153989 ms CreateObjectMapping: 0.398561 ms MarkObjects: 29.513950 ms  DeleteObjects: 0.609618 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1737.
Total: 21.308559 ms (FindLiveObjects: 0.110510 ms CreateObjectMapping: 0.192940 ms MarkObjects: 19.871923 ms  DeleteObjects: 0.563421 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: Blitzkrieg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentOutOfRangeException: Cannot be negative.

Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 

  at TextObject.LoadText (System.String fullPath) [0x00000] in <filename unknown>:0 

  at TextObject..ctor (System.String fullPath) [0x00000] in <filename unknown>:0 

  at CampaignLauncher.ReadCampaignLevel (.Campaign campaign) [0x00000] in <filename unknown>:0 

  at CampaignLauncher.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentOutOfRangeException: Cannot be negative.

Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 

  at TextObject.LoadText (System.String fullPath) [0x00000] in <filename unknown>:0 

  at FilesPanel.SelectFile (Int32 slot) [0x00000] in <filename unknown>:0 

  at FilesPanel.GetFiles () [0x00000] in <filename unknown>:0 

  at FilesPanel.Show (System.String newMode, System.String newFilter) [0x00000] in <filename unknown>:0 

  at OptionsPanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.888611 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 2003.
Total: 24.432739 ms (FindLiveObjects: 0.268576 ms CreateObjectMapping: 0.440229 ms MarkObjects: 22.308134 ms  DeleteObjects: 0.649927 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1947.
Total: 15.545719 ms (FindLiveObjects: 0.180711 ms CreateObjectMapping: 0.201545 ms MarkObjects: 14.616345 ms  DeleteObjects: 0.014493 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

init specs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29144 unused Assets to reduce memory usage. Loaded Objects now: 12953.
Total: 130.408035 ms (FindLiveObjects: 4.586177 ms CreateObjectMapping: 10.916968 ms MarkObjects: 41.387466 ms  DeleteObjects: 72.427277 ms)

Executing trigger: Belgian/Damaged Aircraft Exit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Ypres Army/Retreaters Regroup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Weak Units Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Reveal Every Turn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Ypres Army/Retreaters Regroup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Weak Units Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Damaged Aircraft Exit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Reveal Every Turn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Ypres Army/Retreaters Regroup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Weak Units Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Reveal Every Turn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Ypres Army/Retreaters Regroup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Weak Units Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Reveal Every Turn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Ypres Army/Retreaters Regroup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Weak Units Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuation/Reveal Every Turn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 12.273437 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 4085.
Total: 59.236237 ms (FindLiveObjects: 0.342853 ms CreateObjectMapping: 1.318424 ms MarkObjects: 47.081009 ms  DeleteObjects: 9.675085 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4059.
Total: 41.135647 ms (FindLiveObjects: 0.241854 ms CreateObjectMapping: 0.477821 ms MarkObjects: 39.798199 ms  DeleteObjects: 0.077447 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: Blitzkrieg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

branch set to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: Blitzkrieg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentOutOfRangeException: Cannot be negative.

Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 

  at TextObject.LoadText (System.String fullPath) [0x00000] in <filename unknown>:0 

  at TextObject..ctor (System.String fullPath) [0x00000] in <filename unknown>:0 

  at CampaignLauncher.ReadCampaignLevel (.Campaign campaign) [0x00000] in <filename unknown>:0 

  at CampaignLauncher.ReadCampaignLevel (.Campaign campaign) [0x00000] in <filename unknown>:0 

  at CampaignLauncher.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at App.OnApplicationQuit () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

