Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 21.19.160.512]
    Renderer: AMD Radeon (TM) R9 380 Series
    Vendor:   ATI
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.089 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.229507 ms
This is a steam build
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1051.
Total: 0.751816 ms (FindLiveObjects: 0.055595 ms CreateObjectMapping: 0.050178 ms MarkObjects: 0.213827 ms  DeleteObjects: 0.103492 ms)

Specialisation 'ersatz' not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The game has 1039 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: switch type not found (weapon: norway_mortarinfantry for norwegian_heavyinfantry_40/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.221239 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1475.
Total: 6.862712 ms (FindLiveObjects: 0.029650 ms CreateObjectMapping: 0.092943 ms MarkObjects: 6.060718 ms  DeleteObjects: 0.071275 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.285102 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1566.
Total: 6.672834 ms (FindLiveObjects: 0.030791 ms CreateObjectMapping: 0.090662 ms MarkObjects: 6.129998 ms  DeleteObjects: 0.080969 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1566.
Total: 6.992434 ms (FindLiveObjects: 0.053599 ms CreateObjectMapping: 0.123734 ms MarkObjects: 6.521159 ms  DeleteObjects: 0.006557 ms)

Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Archipelago/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Carrier Strike/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Continent/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Coral Atoll/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Great Lake/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Great Wall/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Iron Strait/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/JungleClearings/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Kokoda Trail/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Mongolian Plains/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Mount Middle/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Pacific Inland/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Rice Marshes/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: E:/Program Files (x86)/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - WW2_Data\Content\RandomMaps/Sea of Isles/text_german.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.275409 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 1755.
Total: 8.376609 ms (FindLiveObjects: 0.033927 ms CreateObjectMapping: 0.096649 ms MarkObjects: 6.947388 ms  DeleteObjects: 0.895508 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1738.
Total: 7.349383 ms (FindLiveObjects: 0.070705 ms CreateObjectMapping: 0.095794 ms MarkObjects: 6.727003 ms  DeleteObjects: 0.172487 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: Blitzkrieg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.487240 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 2020.
Total: 6.747531 ms (FindLiveObjects: 0.050463 ms CreateObjectMapping: 0.112330 ms MarkObjects: 5.910754 ms  DeleteObjects: 0.297077 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2007.
Total: 7.474258 ms (FindLiveObjects: 0.080684 ms CreateObjectMapping: 0.101781 ms MarkObjects: 6.998707 ms  DeleteObjects: 0.008267 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

init specs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/FOW, Wrecks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Random Mines
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Mines B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Random Inf
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Inf A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Difficulty Tweaks/III
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 33784 unused Assets to reduce memory usage. Loaded Objects now: 11774.
Total: 55.625011 ms (FindLiveObjects: 2.531714 ms CreateObjectMapping: 5.864282 ms MarkObjects: 15.936684 ms  DeleteObjects: 30.875223 ms)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Polish Mines Reveal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup/Reveal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Polish Retreat/Retreat Weakened
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: German CP Increments/Turn 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Polish Retreat/Retreat Weakened
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Objectives/Kill Bunker FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mask does not exist: PzKW_II_B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mask does not exist: PzKW_II_B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Polish Retreat/Retreat Weakened
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Polish Air Force/Fighter 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Polish Retreat/Retreat Weakened
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: German CP Increments/Turn 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Polish Retreat/Retreat Weakened
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Chorzele Blockade/Bridge Engineers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Polish Counter Attack/Reinforce Mlawa
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Counter Attack Launched increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: History/UK, Fra declare war
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.475687 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8950 unused Assets to reduce memory usage. Loaded Objects now: 4208.
Total: 55.076756 ms (FindLiveObjects: 0.258588 ms CreateObjectMapping: 0.971345 ms MarkObjects: 30.776861 ms  DeleteObjects: 22.673952 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4180.
Total: 31.258118 ms (FindLiveObjects: 0.194725 ms CreateObjectMapping: 0.235780 ms MarkObjects: 29.729109 ms  DeleteObjects: 0.813968 ms)

NullReferenceException: Object reference not set to an instance of an object
  at App.OnApplicationQuit () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

