Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.13.6881]
    Renderer: NVIDIA GeForce GT 430
    Vendor:   NVIDIA
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading F:\oob\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.595 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 37.441765 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1074.
Total: 2.208623 ms (FindLiveObjects: 0.356975 ms CreateObjectMapping: 0.141386 ms MarkObjects: 0.352389 ms  DeleteObjects: 0.167173 ms)

d3d: failed to create 2D texture id=307 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=323 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=339 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=355 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=371 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=387 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=403 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=419 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=435 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=451 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=467 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=483 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=499 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=515 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=531 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=547 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=563 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=579 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=595 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=611 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=627 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=643 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=659 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=675 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=691 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=707 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=723 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=739 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=755 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=771 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=787 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=803 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=819 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=835 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=851 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=867 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
The game has 821 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.400436 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1445.
Total: 16.711203 ms (FindLiveObjects: 0.073290 ms CreateObjectMapping: 0.248177 ms MarkObjects: 14.099051 ms  DeleteObjects: 0.163201 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.306853 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1444.
Total: 11.063357 ms (FindLiveObjects: 0.049028 ms CreateObjectMapping: 0.164761 ms MarkObjects: 9.686213 ms  DeleteObjects: 0.011619 ms)

UnloadTime: 0.326764 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1541.
Total: 14.472833 ms (FindLiveObjects: 0.054190 ms CreateObjectMapping: 0.171001 ms MarkObjects: 9.787106 ms  DeleteObjects: 3.217701 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1541.
Total: 11.225282 ms (FindLiveObjects: 0.085295 ms CreateObjectMapping: 0.171046 ms MarkObjects: 9.861352 ms  DeleteObjects: 0.010779 ms)

Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.370428 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 1735.
Total: 13.010736 ms (FindLiveObjects: 0.081976 ms CreateObjectMapping: 0.183742 ms MarkObjects: 10.897017 ms  DeleteObjects: 0.462753 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1716.
Total: 11.891868 ms (FindLiveObjects: 0.083913 ms CreateObjectMapping: 0.181091 ms MarkObjects: 10.410791 ms  DeleteObjects: 0.125505 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: MarineCorps
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

d3d: failed to create 2D texture id=1529 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
UnloadTime: 8.616910 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 1960.
Total: 12.644563 ms (FindLiveObjects: 0.112869 ms CreateObjectMapping: 0.202655 ms MarkObjects: 10.521800 ms  DeleteObjects: 0.534830 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1948.
Total: 11.771248 ms (FindLiveObjects: 0.113704 ms CreateObjectMapping: 0.187382 ms MarkObjects: 10.373122 ms  DeleteObjects: 0.010799 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: F:\oob\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: RANDOMIZE FORCE/Randomizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: RANDOMIZE FORCE/JAP POSITION D
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: RECO PLANE/JAP RECO PLANE 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 37007 unused Assets to reduce memory usage. Loaded Objects now: 10051.
Total: 152.332962 ms (FindLiveObjects: 4.262753 ms CreateObjectMapping: 14.493355 ms MarkObjects: 61.022648 ms  DeleteObjects: 71.139313 ms)

