Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1395]
    Renderer: AMD Radeon R9 270
    Vendor:   ATI
    VRAM:     2026 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.110 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2048x1152 60Hz; virtual: 3968x1152 at -1920,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.342323 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 1091.
Total: 0.817773 ms (FindLiveObjects: 0.025961 ms CreateObjectMapping: 0.075770 ms MarkObjects: 0.200745 ms  DeleteObjects: 0.130107 ms)

The game has 821 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.224593 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1452.
Total: 6.535545 ms (FindLiveObjects: 0.029281 ms CreateObjectMapping: 0.093580 ms MarkObjects: 5.677019 ms  DeleteObjects: 0.102636 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MorningSun is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content WinterWar is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.248441 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1542.
Total: 5.900706 ms (FindLiveObjects: 0.042262 ms CreateObjectMapping: 0.106862 ms MarkObjects: 5.295753 ms  DeleteObjects: 0.093278 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1542.
Total: 5.747959 ms (FindLiveObjects: 0.055242 ms CreateObjectMapping: 0.110183 ms MarkObjects: 5.228134 ms  DeleteObjects: 0.006641 ms)

NullReferenceException: Object reference not set to an instance of an object
  at Files.LoadWithPasswordCheck (System.String fileAndPath) [0x00000] in <filename unknown>:0 

  at Files.LoadWithPasswordCheck (System.String fileName, System.String filePath) [0x00000] in <filename unknown>:0 

  at Files.LoadHeader (.Game game) [0x00000] in <filename unknown>:0 

  at ScenarioPanel.GetCustomScenarios () [0x00000] in <filename unknown>:0 

  at ScenarioPanel.UpdateScenarios () [0x00000] in <filename unknown>:0 

  at MainMenu.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
outputData: 0

{"Open":"32","Ongoing":"137","clientVersion":"2.6.8","ErrorCode":0,"EnableKickPlayerSeconds":604800,"DateTimeNow":"2016-09-25 10:00:03","Status":"Running"}
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

outputData: 0

[{"ErrorCode":"0","clientVersion":"2.6.8","login":"Erik"}]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

outputData: 0

[{"ErrorCode":"0","PlayerSlitherineID":"25640"}]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

outputData: 0

[{"login":"Erik","userId":"25640","ErrorCode":0,"Data":[{"avatar":"26"}]}]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

