Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 20.19.15.4463]
    Renderer: Intel(R) HD Graphics 515
    Vendor:   Intel
    VRAM:     2111 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Default GameObject Tag: Player already registered
 
(Filename:  Line: 66)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\CraftyCompress.3.5.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\CraftyCompress.3.5.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Launchie.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Launchie.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\OpenIAB_W8Plugin.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\OpenIAB_W8Plugin.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Vectrosity_Unity4.dll (this message is harmless)
Loading C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\Vectrosity_Unity4.dll into Unity Child Domain
- Completed reload, in  0.086 seconds
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Frontline Road to Moscow\Frontline - Road to Moscow_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library C:/Slitherine/Frontline Road to Moscow/Frontline - Road to Moscow_Data/Mono/libc
Fallback handler could not load library C:/Slitherine/Frontline Road to Moscow/Frontline - Road to Moscow_Data/Mono/.\libc
Fallback handler could not load library C:/Slitherine/Frontline Road to Moscow/Frontline - Road to Moscow_Data/Mono/libc
It is no longer necessary to hook up a camera to the tk2dUIManager. You can simply attach a tk2dUICamera script to the cameras that interact with UI.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1481.
Total: 2.079155 ms (FindLiveObjects: 0.083301 ms CreateObjectMapping: 0.090751 ms MarkObjects: 0.657609 ms  DeleteObjects: 0.102941 ms)

UnloadTime: 9.163183 ms
Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 2700.
Total: 1.915938 ms (FindLiveObjects: 0.142899 ms CreateObjectMapping: 0.102264 ms MarkObjects: 0.979302 ms  DeleteObjects: 0.117841 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2650.
Total: 2.445547 ms (FindLiveObjects: 0.233651 ms CreateObjectMapping: 0.157799 ms MarkObjects: 1.385652 ms  DeleteObjects: 0.020317 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2654.
Total: 5.771519 ms (FindLiveObjects: 0.568889 ms CreateObjectMapping: 0.307471 ms MarkObjects: 3.695749 ms  DeleteObjects: 0.019640 ms)

UnloadTime: 7.007499 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 806.
Total: 9.257321 ms (FindLiveObjects: 0.146963 ms CreateObjectMapping: 0.331852 ms MarkObjects: 1.068699 ms  DeleteObjects: 5.591370 ms)

got here 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

got here 2
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

got here 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.487619 ms
Destroying dublicate GA_SystemTracker - only one is allowed per scene!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1497.
Total: 1.379556 ms (FindLiveObjects: 0.072465 ms CreateObjectMapping: 0.080592 ms MarkObjects: 0.583111 ms  DeleteObjects: 0.035216 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1472.
Total: 2.452319 ms (FindLiveObjects: 0.094814 ms CreateObjectMapping: 0.089396 ms MarkObjects: 0.761905 ms  DeleteObjects: 0.053502 ms)

