﻿// NAME
scenario_name = New Scenario

// DESCRIPTION
scenario_descr = (No description available)

// BRIEFINGS
briefing_2_0 = Move the Wellingtons to the upper left airfield - they will be destroyed with Remove Unit. You have only turn 1.||The AI on turn 2 will Return to Base and land at the lower left airfield - Nothing Happens with Remove Unit AND you get the "Red Thinking" that goes on forever.|
briefing_2_1 = The Wellington Remove Unit is a clone of the AI Remove Unit, just plane and location hex changed. It works!|The AI does not and gives the "Red Thinking" Forever that was supposed to be fixed (for the most part has been), but not here.

// OBJECTIVES

// UNIT NAMES

// HEX NAMES

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_0_2_title = Set RTB
event_trigger_0_2_text = 

// OUTCOME EVENTS
