Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7254]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     1969 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.117 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.559888 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1074.
Total: 1.650775 ms (FindLiveObjects: 0.074603 ms CreateObjectMapping: 0.273910 ms MarkObjects: 0.358387 ms  DeleteObjects: 0.246116 ms)

The game has 821 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.285246 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1445.
Total: 9.373286 ms (FindLiveObjects: 0.041324 ms CreateObjectMapping: 0.155057 ms MarkObjects: 8.263383 ms  DeleteObjects: 0.102030 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.397882 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1444.
Total: 12.910348 ms (FindLiveObjects: 0.059243 ms CreateObjectMapping: 0.217957 ms MarkObjects: 11.857129 ms  DeleteObjects: 0.009873 ms)

UnloadTime: 0.709094 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1541.
Total: 29.353737 ms (FindLiveObjects: 0.108613 ms CreateObjectMapping: 0.375209 ms MarkObjects: 19.092161 ms  DeleteObjects: 9.049641 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1541.
Total: 10.237803 ms (FindLiveObjects: 0.053758 ms CreateObjectMapping: 0.179193 ms MarkObjects: 9.387914 ms  DeleteObjects: 0.027793 ms)

Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Archipelago/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Carrier Strike/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Continent/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Coral Atoll/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Great Lake/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Great Wall/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Iron Strait/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/JungleClearings/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Kokoda Trail/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Mongolian Plains/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Mount Middle/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Pacific Inland/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Rice Marshes/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Program Files/Slitherine/Order of Battle - WWII/Order of Battle - WW2_Data/Content/RandomMaps/Sea of Isles/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.384717 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 1778.
Total: 11.948920 ms (FindLiveObjects: 0.050832 ms CreateObjectMapping: 0.167491 ms MarkObjects: 9.722165 ms  DeleteObjects: 1.118679 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1718.
Total: 9.760564 ms (FindLiveObjects: 0.047906 ms CreateObjectMapping: 0.162005 ms MarkObjects: 9.029893 ms  DeleteObjects: 0.006582 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: MarineCorps
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.606332 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 1971.
Total: 9.990590 ms (FindLiveObjects: 0.080088 ms CreateObjectMapping: 0.187239 ms MarkObjects: 8.573498 ms  DeleteObjects: 0.508690 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1958.
Total: 9.283689 ms (FindLiveObjects: 0.072408 ms CreateObjectMapping: 0.168953 ms MarkObjects: 8.514621 ms  DeleteObjects: 0.006582 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Program Files\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

