﻿// NAME
scenario_name = New Scenario

// DESCRIPTION
scenario_descr = (No description available)

// BRIEFINGS

// OBJECTIVES

// UNIT NAMES

// HEX NAMES

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_6_10_title = Victory
event_trigger_6_10_text = 
event_trigger_7_11_title = Draw
event_trigger_7_11_text = 
event_trigger_8_12_title = Lose
event_trigger_8_12_text = 

// OUTCOME EVENTS
