



========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
12/24/2012 11:24:11 PM - [SYS]  =>  application start time
[SYS]  =>  DebugConsole gameobject initialized     [vlFNSYS]
[SYS]  =>  F0G(U) version 1.8.10.683  (201212250255)     [vlFNSYS]
[SYSW]  =>  _FoG_DEBUG precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_DEBUGCONSOLE precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_DEBUGMENU precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_BETA precompile directive used     [vlFNSYSW]
[SYSW]  =>  using PBEM Test server     [vlFNSYSW]
[SYS]  =>  Multiplayer gameobject initialized     [vlFNSYS]
[SYS]  =>  class loaded:  FoGBooks     [vlFNSYS]
[SYS]  =>  app's data path: <C:/Users/Dan/Desktop/FoG_v1.8.10.683_Data>     [vlFNSYS]
[SYS]  =>  class loaded:  Globals     [vlFNSYS]
[SYS]  =>  localisation dictionaries found and loaded OK     [vlFNSYS]
[SYS]  =>  class loaded:  Preferences     [vlFNSYS]
[SYS]  =>  Globals gameobject initialized     [vlFNSYS]
[SYS]  =>  MainMenu gameobject initialized     [vlFNSYS]
[SYS]  =>  FoGHelp gameobject initialized     [vlFNSYS]
[SYSW]  =>  cached units list reset     [vlFNSYSW]
[SYSW]  =>  cached figures list reset     [vlFNSYSW]
[SYS]  =>  class loaded:  Resources     [vlFNSYS]
[SYS]  =>  DebugConsole messages test
[SYS]  =>    vlFNSYS   system           ALWAYS ON
[SYS]  =>    vlFNSYSW  system warning   ALWAYS ON
[SYS]  =>    vlFNML    method low       ON
[SYS]  =>    vlFND     debug            ON
[SYS]  =>    vlFNDT    debug temporary  ON
[SYS]  =>    vlFNDTD   debug to do      ON
[SYS]  =>    vlFNSYS   error            ALWAYS ON
[SYS]  =>    vlFNSYS   error handled    ALWAYS ON
[SYS]  =>    vlFNRL    result low       ON
[SYS]  =>    vlFNRN    result normal    ON
[SYS]  =>    vlFNRH    result high      ON
[SYS]  =>    vlFNMH    method high      ON
[SYS]  =>    vlFNS     method start     OFF
[SYS]  =>    vlFNE     method end       OFF
[SYS]  =>  the scenario bundle has finished loading
[SYS]  =>  the scenario2 bundle has finished loading
[SYS]  =>  the armiesInfo bundle has finished loading
[SYS]  =>  the armiesAF bundle has finished loading
[SYS]  =>  the armiesGM bundle has finished loading
[SYS]  =>  the armiesNR bundle has finished loading
[SYS]  =>  the armiesSV bundle has finished loading
Multiplayer - ClientVersion expected: 1.8.10.683
Serial Check OK 0 Blathergut
1.8.10.683
[SYS]  =>  the armiesZ bundle has finished loading
[SYS]  =>  all boundles found and loaded OK
[SYS]  =>  DAG resources loaded
[SYSW]  =>  using PBEM Test server
Multiplayer - ClientVersion expected: 1.8.10.683
Serial Check OK 0 Blathergut
1.8.10.683
User Check OK 0 69.63.52.243
Challenge List succesfull retreived
   number of rows: 2
counterMyCh: 0
Current Games List succesfull retreived
   number of rows: 1
Challenge List succesfull retreived
   number of rows: 2
counterMyCh: 0
Current Games List succesfull retreived
   number of rows: 1
Challenge List succesfull retreived
   number of rows: 2
counterMyCh: 0
Challenge List succesfull retreived
   number of rows: 2
counterMyCh: 0
GetArmiesList()  there is no custom armyList.xml
GetArmiesList()  there is no custom armyList.xml
GetArmiesList()  there is no custom armyList.xml
GetCustomArmiesList()  there is no custom armyList.xml
