Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.5887]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     1969 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.090 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Core.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.206422 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1203.
Total: 0.929652 ms (FindLiveObjects: 0.032150 ms CreateObjectMapping: 0.073014 ms MarkObjects: 0.216337 ms  DeleteObjects: 0.086535 ms)

The game has 744 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.201314 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 1515.
Total: 4.222194 ms (FindLiveObjects: 0.030046 ms CreateObjectMapping: 0.089539 ms MarkObjects: 3.693669 ms  DeleteObjects: 0.044168 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.563079 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1514.
Total: 13.186095 ms (FindLiveObjects: 0.097051 ms CreateObjectMapping: 0.299267 ms MarkObjects: 11.538021 ms  DeleteObjects: 0.015323 ms)

UnloadTime: 0.919736 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1611.
Total: 23.858765 ms (FindLiveObjects: 0.125896 ms CreateObjectMapping: 0.376488 ms MarkObjects: 14.144892 ms  DeleteObjects: 8.015018 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1611.
Total: 5.789142 ms (FindLiveObjects: 0.050178 ms CreateObjectMapping: 0.124995 ms MarkObjects: 5.137123 ms  DeleteObjects: 0.016225 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 1.070572 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 2041.
Total: 24.587103 ms (FindLiveObjects: 0.212131 ms CreateObjectMapping: 0.525821 ms MarkObjects: 18.670862 ms  DeleteObjects: 2.919660 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1992.
Total: 14.359729 ms (FindLiveObjects: 0.132206 ms CreateObjectMapping: 0.267718 ms MarkObjects: 12.324048 ms  DeleteObjects: 0.023136 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11091 unused Assets to reduce memory usage. Loaded Objects now: 10089.
Total: 41.247822 ms (FindLiveObjects: 1.084994 ms CreateObjectMapping: 1.550722 ms MarkObjects: 26.206631 ms  DeleteObjects: 11.812049 ms)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI/AI: Invasion Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Midway Attacker 1 Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 218.127554666667>214.272872
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 434.75992>429.89688
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Executing trigger: AI/AI: Midway Attacker 2 Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 214.551415333333>212.412325333333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Objectives/Bonus: Invasion Fleet Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Events/Event: Japs Spot Carrier Timer
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Japs Attack Carriers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Recon Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Events/Event: Jap Agaki Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Events/Event: Jap Carrier Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Carriers Start Evade
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 583.781173666667>581.917687666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Carriers Move Up
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 796.142574>792.384606
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Objectives/Victory: 2 Carriers Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI/AI: Carriers Move Down
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Events/Event: Surface Battle Warning A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Events/Message: Surface Battle Warning
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Events/Event: All Jap Aircraft Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Cleaning Up increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Cleaning Up increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Events/Event: Cleaning Up
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 765.113980833333>757.812454
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 715.113980833333>707.812454
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 717.2859>707.812454
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 767.2859>757.812454
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 727.0587415>707.812454
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Objectives/Bonus: All Jap Carriers Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 717.7443235>708.040734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 765.342260833333>758.040734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 715.342260833333>708.040734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 767.7443235>758.040734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 726.7676315>708.040734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 726.5461915>707.819294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 765.120820833333>757.819294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 715.120820833333>707.819294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 717.5228835>707.819294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 767.5228835>757.819294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread already working! StateTree BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Thread failed to launch.  Trying again: Thread creation failed.
  at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--------------------------- thread not in workingThreads dictionary waiting! BuildStateTreeWorker3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StateTree: Too many threads failed to start, but some started: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\windows;C:\windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'edrhi'
OS-Version: 6.2.9200 () 0x300-0x1
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2.exe:Order of Battle - WW2.exe (00CC0000), size: 12296192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2.exe', fileVersion: 4.6.9.2463
C:\windows\SYSTEM32\ntdll.dll:ntdll.dll (77000000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\ntdll.dll', fileVersion: 6.2.10586.306
C:\windows\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (76E00000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\KERNEL32.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (74850000), size: 1564672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\KERNELBASE.dll', fileVersion: 6.2.10586.494
C:\windows\system32\apphelp.dll:apphelp.dll (6FF80000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\apphelp.dll', fileVersion: 6.2.10586.0
C:\windows\AppPatch\AcLayers.DLL:AcLayers.DLL (61F30000), size: 2588672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\AppPatch\AcLayers.DLL', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\msvcrt.dll:msvcrt.dll (76EE0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\msvcrt.dll', fileVersion: 7.0.10586.0
C:\windows\SYSTEM32\USER32.dll:USER32.dll (75300000), size: 1339392 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\USER32.dll', fileVersion: 6.2.10586.306
C:\windows\SYSTEM32\GDI32.dll:GDI32.dll (751B0000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\GDI32.dll', fileVersion: 6.2.10586.420
C:\windows\SYSTEM32\SHELL32.dll:SHELL32.dll (75800000), size: 20963328 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\SHELL32.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (76C60000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\cfgmgr32.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\windows.storage.dll:windows.storage.dll (74BF0000), size: 5218304 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\windows.storage.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\combase.dll:combase.dll (74660000), size: 1822720 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\combase.dll', fileVersion: 6.2.10586.103
C:\windows\SYSTEM32\RPCRT4.dll:RPCRT4.dll (750F0000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\RPCRT4.dll', fileVersion: 6.2.10586.306
C:\windows\SYSTEM32\SspiCli.dll:SspiCli.dll (73D30000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\SspiCli.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (73D20000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (75460000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.2.10586.420
C:\windows\SYSTEM32\sechost.dll:sechost.dll (73D50000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\sechost.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\advapi32.dll:advapi32.dll (76CA0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\advapi32.dll', fileVersion: 6.2.10586.63
C:\windows\SYSTEM32\shlwapi.dll:shlwapi.dll (749D0000), size: 282624 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\shlwapi.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (744F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\kernel.appcore.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\shcore.dll:shcore.dll (73DA0000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\shcore.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\powrprof.dll:powrprof.dll (76FB0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\powrprof.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\profapi.dll:profapi.dll (751A0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\profapi.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (74A90000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\OLEAUT32.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (73E30000), size: 4239360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\SETUPAPI.dll', fileVersion: 6.2.10586.420
C:\windows\SYSTEM32\MPR.dll:MPR.dll (712F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\MPR.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\sfc.dll:sfc.dll (01960000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\sfc.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (71600000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\WINSPOOL.DRV', fileVersion: 6.2.10586.122
C:\windows\SYSTEM32\bcrypt.dll:bcrypt.dll (718F0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\bcrypt.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\sfc_os.DLL:sfc_os.DLL (712E0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\sfc_os.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\IMM32.DLL:IMM32.DLL (74820000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\windows\SYSTEM32\IMM32.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\WS2_32.dll:WS2_32.dll (76C00000), size: 389120 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\WS2_32.dll', fileVersion: 6.2.10586.420
C:\windows\SYSTEM32\ole32.dll:ole32.dll (74400000), size: 962560 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\ole32.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\HID.DLL:HID.DLL (62290000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\HID.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\VERSION.dll:VERSION.dll (73A70000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\VERSION.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (70250000), size: 917504 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\WINMM.dll:WINMM.dll (70E60000), size: 147456 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\WINMM.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\MSACM32.dll:MSACM32.dll (62260000), size: 98304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\MSACM32.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (71800000), size: 540672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.10586.212
C:\windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (73BA0000), size: 192512 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (73B00000), size: 634880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.10586.420
C:\windows\SYSTEM32\GLU32.dll:GLU32.dll (70220000), size: 151552 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\GLU32.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\NSI.dll:NSI.dll (75450000), size: 28672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\NSI.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\DDRAW.dll:DDRAW.dll (6B3B0000), size: 974848 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\DDRAW.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (02070000), size: 143360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (70DF0000), size: 28672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.10586.3
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (61E00000), size: 1196032 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 3.53.1.42
C:\windows\SYSTEM32\PSAPI.DLL:PSAPI.DLL (74280000), size: 24576 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\PSAPI.DLL', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Mono\mono.dll'
C:\windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (733D0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.10586.420
C:\windows\system32\uxtheme.dll:uxtheme.dll (70AF0000), size: 479232 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\uxtheme.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\MSCTF.dll:MSCTF.dll (75560000), size: 1175552 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\MSCTF.dll', fileVersion: 6.2.10586.71
C:\windows\system32\dwmapi.dll:dwmapi.dll (6FF60000), size: 118784 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\dwmapi.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\d3d9.dll:d3d9.dll (61260000), size: 1880064 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\d3d9.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\nvd3dum.dll:nvd3dum.dll (5B6A0000), size: 12857344 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\nvd3dum.dll', fileVersion: 10.18.13.5887
C:\windows\system32\nvspcap.dll:nvspcap.dll (07480000), size: 1425408 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\nvspcap.dll', fileVersion: 2.5.15.54
C:\windows\system32\nvapi.dll:nvapi.dll (5DDA0000), size: 3313664 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\nvapi.dll', fileVersion: 10.18.13.5887
C:\windows\SYSTEM32\dxgi.dll:dxgi.dll (6D8E0000), size: 532480 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\dxgi.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (6D560000), size: 348160 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (70520000), size: 139264 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (6EB40000), size: 1355776 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10586.494
C:\windows\SYSTEM32\wdmaud.drv:wdmaud.drv (622B0000), size: 229376 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\wdmaud.drv', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\ksuser.dll:ksuser.dll (622A0000), size: 28672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\ksuser.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\AVRT.dll:AVRT.dll (6AD40000), size: 36864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\AVRT.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (71310000), size: 425984 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.10586.71
C:\windows\SYSTEM32\wintypes.dll:wintypes.dll (6FE10000), size: 819200 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\wintypes.dll', fileVersion: 6.2.10586.103
C:\windows\SYSTEM32\msacm32.drv:msacm32.drv (62280000), size: 36864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\msacm32.drv', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\midimap.dll:midimap.dll (62250000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\midimap.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\dsound.dll:dsound.dll (621C0000), size: 548864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\dsound.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\clbcatq.dll:clbcatq.dll (76D20000), size: 540672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (00400000), size: 90112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Plugins\CSteamworks.dll:CSteamworks.dll (711F0000), size: 143360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - WW2_Data\Plugins\CSteamworks.dll', fileVersion: 1.20.0.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll:steam_api.dll (625D0000), size: 204800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll', fileVersion: 2.59.51.43
C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 10366976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 3.53.1.42
C:\windows\SYSTEM32\CRYPT32.dll:CRYPT32.dll (75680000), size: 1544192 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\CRYPT32.dll', fileVersion: 6.2.10586.494
C:\windows\SYSTEM32\MSASN1.dll:MSASN1.dll (053D0000), size: 57344 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\MSASN1.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\imagehlp.dll:imagehlp.dll (74260000), size: 110592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\imagehlp.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (70330000), size: 1118208 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 3.53.1.42
C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (70E00000), size: 352256 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 3.53.1.42
C:\windows\SYSTEM32\Secur32.dll:Secur32.dll (710C0000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\Secur32.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\steam.dll:steam.dll (61A20000), size: 1277952 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steam.dll'
C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (59980000), size: 2887680 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (60A10000), size: 1134592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\windows\SYSTEM32\mscms.dll:mscms.dll (62380000), size: 520192 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\mscms.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\USERENV.dll:USERENV.dll (71540000), size: 102400 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\USERENV.dll', fileVersion: 6.2.10586.0
C:\windows\SYSTEM32\icm32.dll:icm32.dll (62340000), size: 245760 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\icm32.dll', fileVersion: 6.2.10586.0
C:\windows\system32\napinsp.dll:napinsp.dll (718D0000), size: 73728 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\napinsp.dll', fileVersion: 6.2.10586.0
C:\windows\system32\pnrpnsp.dll:pnrpnsp.dll (718B0000), size: 90112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\pnrpnsp.dll', fileVersion: 6.2.10586.0
C:\windows\system32\NLAapi.dll:NLAapi.dll (71890000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\NLAapi.dll', fileVersion: 6.2.10586.0
C:\windows\System32\winrnr.dll:winrnr.dll (717F0000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\System32\winrnr.dll', fileVersion: 6.2.10586.0
C:\windows\System32\wshbth.dll:wshbth.dll (717D0000), size: 69632 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\System32\wshbth.dll', fileVersion: 6.2.10586.306
C:\Program Files (x86)\Bonjour\mdnsNSP.dll:mdnsNSP.dll (717A0000), size: 135168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Bonjour\mdnsNSP.dll', fileVersion: 3.1.0.1
C:\windows\System32\fwpuclnt.dll:fwpuclnt.dll (71740000), size: 290816 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\System32\fwpuclnt.dll', fileVersion: 6.2.10586.212
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (71790000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.10586.71
C:\windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (71940000), size: 77824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.10586.0
C:\windows\system32\rsaenh.dll:rsaenh.dll (71910000), size: 192512 (result: 0), SymType: '-nosymbols-', PDB: 'C:\windows\system32\rsaenh.dll', fileVersion: 6.2.10586.306

========== OUTPUTING STACK TRACE ==================

(0x10001C6C) (mono): (filename not available): (function-name not available) + 0x0
(0x10001CD4) (mono): (filename not available): (function-name not available) + 0x0
(0x10001D18) (mono): (filename not available): (function-name not available) + 0x0
(0x1002ADAB) (mono): (filename not available): (function-name not available) + 0x0
(0x1002B727) (mono): (filename not available): (function-name not available) + 0x0
(0x1005EF58) (mono): (filename not available): (function-name not available) + 0x0
(0x1005FF12) (mono): (filename not available): (function-name not available) + 0x0
(0x062703D8) (Mono JIT code): (filename not available):  (wrapper managed-to-native) object:__icall_wrapper_mono_object_new_specific (intptr) + 0x28 (062703B0 062703FF) [05CB4E70 - Unity Root Domain] + 0x0
(0x062993BD) (Mono JIT code): (filename not available):  UnityEngine.GUILayoutGroup:.ctor () + 0x7d (06299340 06299425) [05CB4E70 - Unity Root Domain] + 0x0
(0x0629A536) (Mono JIT code): (filename not available):  UnityEngine.GUILayoutUtility:Begin (int) + 0x5e (0629A4D8 0629A5E6) [05CB4E70 - Unity Root Domain] + 0x0
(0x062931E0) (Mono JIT code): (filename not available):  UnityEngine.GUIUtility:BeginGUI (int,int,int) + 0x48 (06293198 062931F2) [05CB4E70 - Unity Root Domain] + 0x0
(0x06293280) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int (object,intptr,intptr,intptr) + 0x58 (06293228 062932D4) [05CB4E70 - Unity Root Domain] + 0x0
(0x100F06DA) (mono): (filename not available): (function-name not available) + 0x0
(0x1005D89E) (mono): (filename not available): (function-name not available) + 0x0
(0x00DD51DE) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x28e0e
(0x00E75CE9) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9919
(0x00E75E8E) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9abe
(0x00E75EE5) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9b15
(0x00DC75C4) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1b1f4
(0x00E09B95) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x5d7c5
(0x00E0A4F6) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x5e126
(0x00E0A97A) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x5e5aa
(0x00E3F95C) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x9358c
(0x00E40587) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x941b7
(0x00EBC48B) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1100bb
(0x00EBDF75) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x111ba5
(0x01131018) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xb3638
(0x01165EF0) (Order of Battle - WW2): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xe8510
(0x76E138F4) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x77065DE3) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x253
(0x77065DAE) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x21e

========== END OF STACKTRACE ===========

**** Crash! ****
