Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6519]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.149 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.292042 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1249.
Total: 1.166074 ms (FindLiveObjects: 0.052749 ms CreateObjectMapping: 0.120170 ms MarkObjects: 0.301474 ms  DeleteObjects: 0.141479 ms)

d3d: failed to create 2D texture id=319 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=335 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=351 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=367 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=383 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=399 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=415 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=431 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=447 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=463 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=479 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=495 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=511 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=527 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=543 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=559 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=575 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=591 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=607 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=623 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=639 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=655 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=671 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=687 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=703 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=719 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=735 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=751 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=767 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
The game has 644 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.254663 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 1551.
Total: 6.823873 ms (FindLiveObjects: 0.039125 ms CreateObjectMapping: 0.146370 ms MarkObjects: 6.179703 ms  DeleteObjects: 0.061831 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificUS is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content MarineCorps is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content heroesOfNormandie is available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.263746 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1639.
Total: 6.811996 ms (FindLiveObjects: 0.041570 ms CreateObjectMapping: 0.150911 ms MarkObjects: 6.140228 ms  DeleteObjects: 0.097463 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1639.
Total: 6.350876 ms (FindLiveObjects: 0.042618 ms CreateObjectMapping: 0.142527 ms MarkObjects: 5.811855 ms  DeleteObjects: 0.005589 ms)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Archipelago/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Carrier Strike/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Continent/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Coral Atoll/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Great Lake/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Great Wall/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Iron Strait/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/JungleClearings/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Kokoda Trail/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Mongolian Plains/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Mount Middle/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Pacific Inland/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Rice Marshes/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error: Text file not found: C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/RandomMaps/Sea of Isles/text_french.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.320687 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 2053.
Total: 9.536446 ms (FindLiveObjects: 0.068469 ms CreateObjectMapping: 0.166981 ms MarkObjects: 7.874319 ms  DeleteObjects: 0.898135 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2008.
Total: 8.126536 ms (FindLiveObjects: 0.057989 ms CreateObjectMapping: 0.158247 ms MarkObjects: 7.554329 ms  DeleteObjects: 0.006287 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Content/Scenarios/MidwayUSA/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5594 unused Assets to reduce memory usage. Loaded Objects now: 34506.
Total: 63.600636 ms (FindLiveObjects: 2.170756 ms CreateObjectMapping: 1.982465 ms MarkObjects: 47.300755 ms  DeleteObjects: 11.660390 ms)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

