Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1452]
    Renderer: AMD Radeon R9 200 Series
    Vendor:   ATI
    VRAM:     3054 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.472 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1233 at 0,-153
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.247525 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1234.
Total: 1.006704 ms (FindLiveObjects: 0.041053 ms CreateObjectMapping: 0.088746 ms MarkObjects: 0.253260 ms  DeleteObjects: 0.111990 ms)

The game has 644 unit types
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.452790 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 1544.
Total: 10.437122 ms (FindLiveObjects: 0.069427 ms CreateObjectMapping: 0.227300 ms MarkObjects: 9.077544 ms  DeleteObjects: 0.097500 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.440112 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1633.
Total: 10.395164 ms (FindLiveObjects: 0.074861 ms CreateObjectMapping: 0.229413 ms MarkObjects: 9.098071 ms  DeleteObjects: 0.161495 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1633.
Total: 5.249049 ms (FindLiveObjects: 0.076974 ms CreateObjectMapping: 0.114103 ms MarkObjects: 4.667063 ms  DeleteObjects: 0.006640 ms)

Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.292200 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 1829.
Total: 6.190250 ms (FindLiveObjects: 0.035015 ms CreateObjectMapping: 0.104745 ms MarkObjects: 4.916399 ms  DeleteObjects: 0.714805 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificUS
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added PEARL_HARBOR to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2102.
Total: 6.318239 ms (FindLiveObjects: 0.078483 ms CreateObjectMapping: 0.119838 ms MarkObjects: 5.055557 ms  DeleteObjects: 0.614587 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2049.
Total: 5.613697 ms (FindLiveObjects: 0.073050 ms CreateObjectMapping: 0.122253 ms MarkObjects: 5.030201 ms  DeleteObjects: 0.014489 ms)

UnloadTime: 0.844001 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1831.
Total: 11.797306 ms (FindLiveObjects: 0.114706 ms CreateObjectMapping: 0.252355 ms MarkObjects: 10.287703 ms  DeleteObjects: 0.250544 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificUS
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added CORAL_SEA to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 2168.
Total: 7.206614 ms (FindLiveObjects: 0.098104 ms CreateObjectMapping: 0.151232 ms MarkObjects: 6.267828 ms  DeleteObjects: 0.069729 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2111.
Total: 5.879032 ms (FindLiveObjects: 0.107764 ms CreateObjectMapping: 0.159382 ms MarkObjects: 5.226712 ms  DeleteObjects: 0.017206 ms)

UnloadTime: 0.941804 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2088.
Total: 12.031248 ms (FindLiveObjects: 0.150930 ms CreateObjectMapping: 0.271372 ms MarkObjects: 10.324831 ms  DeleteObjects: 0.383664 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2075.
Total: 5.589850 ms (FindLiveObjects: 0.095689 ms CreateObjectMapping: 0.113197 ms MarkObjects: 5.014806 ms  DeleteObjects: 0.008452 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

E:/Program Files/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaUSA/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Shokaku A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Ziukaku A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Submarines D
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16426 unused Assets to reduce memory usage. Loaded Objects now: 9467.
Total: 61.180153 ms (FindLiveObjects: 1.941264 ms CreateObjectMapping: 2.337606 ms MarkObjects: 36.424885 ms  DeleteObjects: 20.034170 ms)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Oil Tanker Leaves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Guadal Canal Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Zero Goes Tulagi
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Attack Fleet near Tulagi
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Oiler Attack Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Keep your Distance
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Carrier Warning
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Transport Fleet Moves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Intercept Early Scouts
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Tulagi Zero Returns B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Moresby Fleet Arrives
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Tanker Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Victory: Shoho Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bonus: Tulagi Force Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Shoho Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Transport Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Invasion Breakthrough
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Port Moresby Cleanup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: US Carriers Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1238.44810933333>1236.528144
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1226.75824666667>1223.078479
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Commander: Aircraft Kills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1236.57310933333>1233.313099
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1284.38983433333>1281.129824
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: B17 Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Reserve Cruisers Attack A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Capture Moresby
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2451.82615066667>2342.28471711111
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Defeat: Moresby lost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 39.230076 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 145069 unused Assets to reduce memory usage. Loaded Objects now: 2901.
Total: 1191.031738 ms (FindLiveObjects: 7.861349 ms CreateObjectMapping: 25.757442 ms MarkObjects: 253.367401 ms  DeleteObjects: 903.313538 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2872.
Total: 261.039490 ms (FindLiveObjects: 1.727546 ms CreateObjectMapping: 0.205566 ms MarkObjects: 258.674408 ms  DeleteObjects: 0.018111 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

E:/Program Files/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaUSA/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Shokaku C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Ziukaku B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Submarines A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16596 unused Assets to reduce memory usage. Loaded Objects now: 9921.
Total: 304.480835 ms (FindLiveObjects: 1.547336 ms CreateObjectMapping: 3.493430 ms MarkObjects: 280.242950 ms  DeleteObjects: 18.582222 ms)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Oil Tanker Leaves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Intercept Early Scouts
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Oiler Attack Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Keep your Distance
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Guadal Canal Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Carrier Warning
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Transport Fleet Moves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Attack Fleet near Tulagi
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Moresby Fleet Arrives
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

!!!!!!!state.score > state.simpleScore: 966.675456>966.462081
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Tanker Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Port Moresby Cleanup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Shoho Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Shoho Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: US Carriers Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Commander: Aircraft Kills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 65.931435 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 121333 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 1389.328369 ms (FindLiveObjects: 6.496035 ms CreateObjectMapping: 20.154612 ms MarkObjects: 450.286316 ms  DeleteObjects: 911.690491 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3160.
Total: 470.838501 ms (FindLiveObjects: 1.254833 ms CreateObjectMapping: 0.244808 ms MarkObjects: 468.891785 ms  DeleteObjects: 0.023545 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

E:/Program Files/Steam/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaUSA/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Shokaku B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Ziukaku B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Submarines C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16595 unused Assets to reduce memory usage. Loaded Objects now: 10208.
Total: 470.826721 ms (FindLiveObjects: 2.588754 ms CreateObjectMapping: 3.560443 ms MarkObjects: 445.242828 ms  DeleteObjects: 19.009354 ms)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: BB Present
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Oil Tanker Leaves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Guadal Canal Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Jap Pilot Losses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Zero Goes Tulagi
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Oiler Attack Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Intercept Early Scouts
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Carrier Warning
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bonus: Tulagi Force Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Transport Fleet Moves
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Keep your Distance
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Moresby Fleet Arrives
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Tulagi Zero Returns B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Tanker Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Shoho Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Shoho Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Port Moresby Cleanup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Reserve Cruisers Attack B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Invasion Breakthrough
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: US Carriers Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Commander: Aircraft Kills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Victory: Kill Fleet Carrier
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Shokaku Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Shokaku Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Capture Moresby
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: B17 Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Reserve Cruisers Attack A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bonus: Kill All Aircraft
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Zuikaku Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Shoho Retreats
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bonus: All Carriers Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Zuikaku Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Portmoresby Vision
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in 
Memory overview


[ ALLOC_DEFAULT ] used: 661493069B | peak: 0B | reserved: 756012060B 

[ ALLOC_GFX ] used: 397497476B | peak: 0B | reserved: 414968676B 

[ ALLOC_CACHEOBJECTS ] used: 258124B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 6019380B | peak: 0B | reserved: 12582912B 
Could not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in 
Memory overview


[ ALLOC_DEFAULT ] used: 661493069B | peak: 0B | reserved: 756012060B 

[ ALLOC_GFX ] used: 397497476B | peak: 0B | reserved: 414968676B 

[ ALLOC_CACHEOBJECTS ] used: 258124B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 6019380B | peak: 0B | reserved: 12582912B 

 
(Filename:  Line: 920)

Crash!!!
SymInit: Symbol-SearchPath: '.;E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific;E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'jsong_000'
OS-Version: 6.2.9200 () 0x300-0x1
E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe:Order of Battle - Pacific.exe (00B60000), size: 12296192 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe', fileVersion: 4.6.9.2463
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77080000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 6.2.10586.122
C:\WINDOWS\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (75450000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNEL32.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (76C40000), size: 1564672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNELBASE.dll', fileVersion: 6.2.10586.162
C:\WINDOWS\system32\apphelp.dll:apphelp.dll (6DB20000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\AppPatch\AcLayers.DLL:AcLayers.DLL (6B2C0000), size: 2588672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\AppPatch\AcLayers.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\msvcrt.dll:msvcrt.dll (74C80000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msvcrt.dll', fileVersion: 7.0.10586.0
C:\WINDOWS\SYSTEM32\USER32.dll:USER32.dll (74A30000), size: 1339392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USER32.dll', fileVersion: 6.2.10586.20
C:\WINDOWS\SYSTEM32\GDI32.dll:GDI32.dll (75120000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GDI32.dll', fileVersion: 6.2.10586.63
C:\WINDOWS\SYSTEM32\SHELL32.dll:SHELL32.dll (75660000), size: 20963328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SHELL32.dll', fileVersion: 6.2.10586.122
C:\WINDOWS\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (76E50000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cfgmgr32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (73E50000), size: 5218304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\windows.storage.dll', fileVersion: 6.2.10586.162
C:\WINDOWS\SYSTEM32\combase.dll:combase.dll (74D40000), size: 1822720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\combase.dll', fileVersion: 6.2.10586.103
C:\WINDOWS\SYSTEM32\RPCRT4.dll:RPCRT4.dll (75060000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RPCRT4.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (73DB0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (73DA0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (749D0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sechost.dll:sechost.dll (74B80000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sechost.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\advapi32.dll:advapi32.dll (74BF0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\advapi32.dll', fileVersion: 6.2.10586.63
C:\WINDOWS\SYSTEM32\shlwapi.dll:shlwapi.dll (76BF0000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\shlwapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (73E30000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\shcore.dll:shcore.dll (748E0000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\shcore.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (75400000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\powrprof.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (75110000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\profapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (74FC0000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OLEAUT32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (74350000), size: 4239360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SETUPAPI.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MPR.dll:MPR.dll (72570000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MPR.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (00B30000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sfc.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (72500000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINSPOOL.DRV', fileVersion: 6.2.10586.122
C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (738C0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (6DC00000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sfc_os.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\IMM32.DLL:IMM32.DLL (753D0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IMM32.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WS2_32.dll:WS2_32.dll (74F00000), size: 389120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WS2_32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\ole32.dll:ole32.dll (76B00000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ole32.dll', fileVersion: 6.2.10586.162
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (678E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (737F0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (61360000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (735A0000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (6E160000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (72CB0000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.10586.212
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (72C50000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\NSI.dll:NSI.dll (75370000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\NSI.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (712F0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (678F0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (61270000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (01990000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (69100000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.10586.3
E:\Program Files\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (6B600000), size: 1150976 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\gameoverlayrenderer.dll', fileVersion: 3.37.92.83
C:\WINDOWS\SYSTEM32\PSAPI.DLL:PSAPI.DLL (74C70000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PSAPI.DLL', fileVersion: 6.2.10586.0
E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll'
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (732D0000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (72310000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\TeamViewer\tv_w32.dll:tv_w32.dll (71280000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\TeamViewer\tv_w32.dll', fileVersion: 11.0.56083.0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10586.0_none_d3c2e4e965da4528\COMCTL32.dll:COMCTL32.dll (720F0000), size: 2158592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10586.0_none_d3c2e4e965da4528\COMCTL32.dll', fileVersion: 6.10.10586.0
C:\WINDOWS\SYSTEM32\MSCTF.dll:MSCTF.dll (75530000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSCTF.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (71C50000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (71C70000), size: 1880064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\aticfx32.dll:aticfx32.dll (6AB50000), size: 1253376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\aticfx32.dll', fileVersion: 8.17.10.1452
C:\WINDOWS\SYSTEM32\atiu9pag.dll:atiu9pag.dll (6B5E0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiu9pag.dll', fileVersion: 8.14.1.6505
C:\WINDOWS\SYSTEM32\atiumdag.dll:atiumdag.dll (69C50000), size: 7446528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdag.dll', fileVersion: 9.14.10.1183
C:\WINDOWS\SYSTEM32\atiumdva.dll:atiumdva.dll (67FF0000), size: 8802304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdva.dll', fileVersion: 8.14.10.546
C:\WINDOWS\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (6ECB0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (731C0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (73070000), size: 1355776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10586.0
C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (6EBE0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (6EBC0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (6EBD0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (6E9F0000), size: 425984 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (6E920000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 6.2.10586.103
C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (6E180000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (6E0F0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\dsound.dll:dsound.dll (6EC20000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dsound.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\clbcatq.dll:clbcatq.dll (0BA10000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0CE30000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\WINDOWS\SYSTEM32\WINTRUST.dll:WINTRUST.dll (75380000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINTRUST.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (73E40000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSASN1.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\CRYPT32.dll:CRYPT32.dll (74760000), size: 1540096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPT32.dll', fileVersion: 6.2.10586.0
E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll:CSteamworks.dll (6B5B0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll', fileVersion: 1.20.0.0
E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll:steam_api.dll (6B560000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll', fileVersion: 2.59.51.43
E:\Program Files\Steam\steamclient.dll:steamclient.dll (38000000), size: 10625024 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steamclient.dll', fileVersion: 3.37.92.83
C:\WINDOWS\SYSTEM32\imagehlp.dll:imagehlp.dll (76EF0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\imagehlp.dll', fileVersion: 6.2.10586.0
E:\Program Files\Steam\tier0_s.dll:tier0_s.dll (62590000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\tier0_s.dll', fileVersion: 3.37.92.83
E:\Program Files\Steam\vstdlib_s.dll:vstdlib_s.dll (64780000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\vstdlib_s.dll', fileVersion: 3.37.92.83
C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (72300000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (72BA0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (72B70000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 6.2.10586.0
E:\Program Files\Steam\steam.dll:steam.dll (6AA10000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\steam.dll'
E:\Program Files\Steam\Steam2.dll:Steam2.dll (67D20000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\Steam2.dll', fileVersion: 2.0.2117.156
E:\Program Files\Steam\DbgHelp.dll:DbgHelp.dll (6A8F0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
E:\Program Files\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (69610000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (73230000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (6A710000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\napinsp.dll:napinsp.dll (6A6F0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (6A6D0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (6A6B0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\System32\winrnr.dll:winrnr.dll (6A6A0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Bonjour\mdnsNSP.dll:mdnsNSP.dll (72C80000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10
C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (72C00000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 6.2.10586.212
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (72BF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.10586.71

========== OUTPUTING STACK TRACE ==================

(0x00C6D19F) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x20dcf
(0x00C5E91B) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1254b
(0x00B67CA6) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00B6830C) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00B6896F) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00B69479) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00B698E9) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00B69AF7) (Order of Battle - Pacific): (filename not available): (function-name not available) + 0x0
(0x00C4F154) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x2d84
(0x00C4F36E) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x2f9e
(0x00C4F49A) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x30ca
(0x00C4F509) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x3139
(0x00C4F944) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x3574
(0x00C4FAA7) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x36d7
(0x00DCC4B5) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1800e5
(0x19D92DEE) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) + 0x2e (19D92DC0 19D92E12) [05084E70 - Unity Root Domain] + 0x0
(0x19D92DA9) (Mono JIT code): (filename not available):  UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) + 0x19 (19D92D90 19D92DAE) [05084E70 - Unity Root Domain] + 0x0
(0x19D92D7E) (Mono JIT code): (filename not available):  UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) + 0x56 (19D92D28 19D92D83) [05084E70 - Unity Root Domain] + 0x0
(0x19DEBE02) (Mono JIT code): (filename not available):  EffectManager:PlayEffect (Effect,UnityEngine.Transform,UnityEngine.Vector3,System.Collections.Generic.List`1<int>) + 0x10ba (19DEAD48 19DEBF87) [05084E70 - Unity Root Domain] + 0x0
(0x1F562DEC) (Mono JIT code): (filename not available):  EffectManager:PlayEffect (string,UnityEngine.Vector3,System.Collections.Generic.List`1<int>) + 0x3c (1F562DB0 1F562DF1) [05084E70 - Unity Root Domain] + 0x0
(0x1F5A8B1C) (Mono JIT code): (filename not available):  Projectile:Play () + 0x234 (1F5A88E8 1F5A9BBD) [05084E70 - Unity Root Domain] + 0x0
(0x1F55E4EF) (Mono JIT code): (filename not available):  EffectVisuals:Update () + 0x17 (1F55E4D8 1F55E4F4) [05084E70 - Unity Root Domain] + 0x0
(0x056AF0C9) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (056AF088 056AF11D) [05084E70 - Unity Root Domain] + 0x0
(0x100F06DA) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D89E) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00C751DE) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x28e0e
(0x00D160FA) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9d2a
(0x00D15EE5) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9b15
(0x00C677C1) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1b3f1
(0x00C677F4) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1b424
(0x00CE0350) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x93f80
(0x00D5C48B) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1100bb
(0x00D5DF75) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x111ba5
(0x00FD1018) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xb3638
(0x01005EF0) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xe8510
(0x754638F4) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x770E5DE3) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x253
(0x770E5DAE) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x21e

========== END OF STACKTRACE ===========

**** Crash! ****
