Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
    Renderer: AMD Radeon HD 7800 Series
    Vendor:   ATI
    VRAM:     2030 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.282 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.526008 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 1238.
Total: 1.562433 ms (FindLiveObjects: 0.113284 ms CreateObjectMapping: 0.135559 ms MarkObjects: 0.377402 ms  DeleteObjects: 0.237706 ms)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.061245 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 1517.
Total: 29.215286 ms (FindLiveObjects: 0.204612 ms CreateObjectMapping: 0.600152 ms MarkObjects: 25.773478 ms  DeleteObjects: 0.236115 ms)

Content PacificUS is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Content PacificJapan is available (Steam only)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.043744 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1518.
Total: 29.499132 ms (FindLiveObjects: 0.198247 ms CreateObjectMapping: 0.601425 ms MarkObjects: 26.457319 ms  DeleteObjects: 0.029275 ms)

UnloadTime: 0.423861 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1607.
Total: 13.495800 ms (FindLiveObjects: 0.065234 ms CreateObjectMapping: 0.175018 ms MarkObjects: 7.593874 ms  DeleteObjects: 4.968921 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1607.
Total: 7.847172 ms (FindLiveObjects: 0.073507 ms CreateObjectMapping: 0.153061 ms MarkObjects: 7.061182 ms  DeleteObjects: 0.007318 ms)

Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.685116 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 2005.
Total: 15.797129 ms (FindLiveObjects: 0.200475 ms CreateObjectMapping: 0.259344 ms MarkObjects: 12.204167 ms  DeleteObjects: 1.831007 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1972.
Total: 13.502165 ms (FindLiveObjects: 0.180745 ms CreateObjectMapping: 0.251707 ms MarkObjects: 12.261765 ms  DeleteObjects: 0.011137 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31597 unused Assets to reduce memory usage. Loaded Objects now: 8485.
Total: 166.647415 ms (FindLiveObjects: 8.417413 ms CreateObjectMapping: 11.189063 ms MarkObjects: 48.824627 ms  DeleteObjects: 97.256889 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Air Attack Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Exit Hexes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Bali Airfield
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Announced
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: History: Singapore Taken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 52.700436>47.316549
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Initial Attacks Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Air Attack Spawn B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Java Fleet Timed Attack
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 24.638403 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 71577 unused Assets to reduce memory usage. Loaded Objects now: 2517.
Total: 761.128662 ms (FindLiveObjects: 12.717766 ms CreateObjectMapping: 26.405132 ms MarkObjects: 106.218773 ms  DeleteObjects: 615.015991 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2453.
Total: 110.618408 ms (FindLiveObjects: 1.308498 ms CreateObjectMapping: 0.297848 ms MarkObjects: 108.411591 ms  DeleteObjects: 0.024502 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31683 unused Assets to reduce memory usage. Loaded Objects now: 7976.
Total: 242.799042 ms (FindLiveObjects: 9.245727 ms CreateObjectMapping: 11.631063 ms MarkObjects: 122.719475 ms  DeleteObjects: 98.296181 ms)

Executing trigger: AI: Java Fleet Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Fail: Flagship Not Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Fail: Keep Transports alive
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 14.508040 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38166 unused Assets to reduce memory usage. Loaded Objects now: 2662.
Total: 456.797760 ms (FindLiveObjects: 10.284060 ms CreateObjectMapping: 14.365163 ms MarkObjects: 142.408051 ms  DeleteObjects: 288.955109 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2636.
Total: 141.833344 ms (FindLiveObjects: 0.860452 ms CreateObjectMapping: 0.319169 ms MarkObjects: 140.077438 ms  DeleteObjects: 0.017183 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Random DD Attack SE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31603 unused Assets to reduce memory usage. Loaded Objects now: 8558.
Total: 293.201691 ms (FindLiveObjects: 9.629174 ms CreateObjectMapping: 12.903921 ms MarkObjects: 160.079468 ms  DeleteObjects: 109.739494 ms)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Air Attack Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Exit Hexes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Bali Airfield
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Announced
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: History: Singapore Taken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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DrawGUITexture: texture is null
 
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(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Executing trigger: AI: Initial Attacks Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 54.9993583333333>49.709489
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.721805>60.5397066666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.720805>60.5387066666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.638441>60.4563426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.575441>60.3933426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.637441>60.4553426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.574441>60.3923426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.5631476666667>60.3902393333333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.5621476666667>60.3892393333333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.517441>60.3353426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 60.518441>60.3363426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Air Attack Spawn B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Java Fleet Timed Attack
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: -591.712845969388>-49983.5223058333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Java Fleet Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Sink Flagship
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Fail: Keep Transports alive
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename:  Line: 487)

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(Filename:  Line: 487)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Fail: Transport Lost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Defeat: Transports Lost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Turns to Java
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 122.923447 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 116443 unused Assets to reduce memory usage. Loaded Objects now: 2865.
Total: 1781.996582 ms (FindLiveObjects: 32.957169 ms CreateObjectMapping: 41.704258 ms MarkObjects: 247.882523 ms  DeleteObjects: 1458.086792 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2837.
Total: 254.167587 ms (FindLiveObjects: 1.614621 ms CreateObjectMapping: 0.330943 ms MarkObjects: 251.451614 ms  DeleteObjects: 0.103419 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Random DD Attack NE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31610 unused Assets to reduce memory usage. Loaded Objects now: 8759.
Total: 602.514893 ms (FindLiveObjects: 17.774515 ms CreateObjectMapping: 15.080509 ms MarkObjects: 388.646362 ms  DeleteObjects: 180.072571 ms)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 9.911749 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2297 unused Assets to reduce memory usage. Loaded Objects now: 3156.
Total: 269.290405 ms (FindLiveObjects: 0.834040 ms CreateObjectMapping: 0.689889 ms MarkObjects: 250.176224 ms  DeleteObjects: 16.615259 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3086.
Total: 271.177399 ms (FindLiveObjects: 0.376129 ms CreateObjectMapping: 0.505324 ms MarkObjects: 269.631531 ms  DeleteObjects: 0.025457 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31649 unused Assets to reduce memory usage. Loaded Objects now: 9336.
Total: 407.806702 ms (FindLiveObjects: 10.323201 ms CreateObjectMapping: 13.624042 ms MarkObjects: 285.637726 ms  DeleteObjects: 97.498413 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Air Attack Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Exit Hexes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Bali Airfield
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Announced
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: History: Singapore Taken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 19.339876>14.086789
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 25.268141>25.0240426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 25.269141>25.0250426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 25.244341>24.9842426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 25.243341>24.9832426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Initial Attacks Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Java Convoy Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 23.204210 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 46065 unused Assets to reduce memory usage. Loaded Objects now: 3189.
Total: 685.788818 ms (FindLiveObjects: 8.086787 ms CreateObjectMapping: 13.795559 ms MarkObjects: 290.785492 ms  DeleteObjects: 372.254486 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3114.
Total: 298.052551 ms (FindLiveObjects: 0.809538 ms CreateObjectMapping: 0.368492 ms MarkObjects: 296.172546 ms  DeleteObjects: 0.025138 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/JavaSea/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31711 unused Assets to reduce memory usage. Loaded Objects now: 9077.
Total: 440.283020 ms (FindLiveObjects: 11.993508 ms CreateObjectMapping: 14.228331 ms MarkObjects: 313.425171 ms  DeleteObjects: 99.770470 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Air Attack Spawn B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Java Fleet Timed Attack
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Java Fleet Seek & Destroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Sink Flagship
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Retreat to squall
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Timer Expires
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

63
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

72
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

72
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 83.212486 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 96699 unused Assets to reduce memory usage. Loaded Objects now: 4770.
Total: 1572.073242 ms (FindLiveObjects: 18.600281 ms CreateObjectMapping: 28.038847 ms MarkObjects: 373.081543 ms  DeleteObjects: 1151.064697 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificJapan
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

branch set to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificJapan
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added JAVA to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1947 unused Assets to reduce memory usage. Loaded Objects now: 3407.
Total: 361.049835 ms (FindLiveObjects: 0.825130 ms CreateObjectMapping: 0.809219 ms MarkObjects: 344.583496 ms  DeleteObjects: 14.071450 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3407.
Total: 365.616852 ms (FindLiveObjects: 0.429271 ms CreateObjectMapping: 0.379311 ms MarkObjects: 363.624817 ms  DeleteObjects: 0.365946 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
NullReferenceException: Object reference not set to an instance of an object
  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 10.125907 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 3172.
Total: 364.750366 ms (FindLiveObjects: 0.354809 ms CreateObjectMapping: 0.542237 ms MarkObjects: 361.946869 ms  DeleteObjects: 1.084793 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3159.
Total: 363.597778 ms (FindLiveObjects: 0.191565 ms CreateObjectMapping: 0.396495 ms MarkObjects: 361.207977 ms  DeleteObjects: 1.128707 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Transports Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59694 unused Assets to reduce memory usage. Loaded Objects now: 24342.
Total: 606.738586 ms (FindLiveObjects: 19.131382 ms CreateObjectMapping: 21.880119 ms MarkObjects: 341.172882 ms  DeleteObjects: 223.731308 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 38.554886 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18224 unused Assets to reduce memory usage. Loaded Objects now: 4346.
Total: 465.219940 ms (FindLiveObjects: 3.033540 ms CreateObjectMapping: 4.699393 ms MarkObjects: 354.814423 ms  DeleteObjects: 101.843323 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4291.
Total: 351.564484 ms (FindLiveObjects: 0.782171 ms CreateObjectMapping: 0.467775 ms MarkObjects: 349.612854 ms  DeleteObjects: 0.021320 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Transports Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Alternative Mines
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60725 unused Assets to reduce memory usage. Loaded Objects now: 24347.
Total: 636.674927 ms (FindLiveObjects: 21.210596 ms CreateObjectMapping: 20.498751 ms MarkObjects: 343.351044 ms  DeleteObjects: 250.784302 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FaceCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 43.030575 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4247 unused Assets to reduce memory usage. Loaded Objects now: 4216.
Total: 406.056824 ms (FindLiveObjects: 1.575162 ms CreateObjectMapping: 1.923607 ms MarkObjects: 370.531036 ms  DeleteObjects: 31.128073 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4159.
Total: 370.381805 ms (FindLiveObjects: 0.601425 ms CreateObjectMapping: 0.486868 ms MarkObjects: 368.573700 ms  DeleteObjects: 0.028639 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Transports Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60588 unused Assets to reduce memory usage. Loaded Objects now: 24352.
Total: 627.743286 ms (FindLiveObjects: 19.852137 ms CreateObjectMapping: 24.104122 ms MarkObjects: 345.884674 ms  DeleteObjects: 237.036499 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: Second Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Truck Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: First Bridge Repaired
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Artillery Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves SW Coast
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves Blackforce
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleActions (.GameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at StateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.InitialiseStateSetHeap () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 

  at TeamAI.GetTeamActions (.SimulatedGameState startState) [0x00000] in <filename unknown>:0 

  at TeamAI.TeamMakeTurn (.SimulatedGameState startState) [0x00000] in <filename unknown>:0 

  at AllianceAI.RunTeamAI (.AITeam currentTeam) [0x00000] in <filename unknown>:0 

  at AllianceAI.AIMakeTurn () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
AllianceAI:AIMakeTurn()
 
(Filename:  Line: -1)

UnloadTime: 159.908585 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51217 unused Assets to reduce memory usage. Loaded Objects now: 4302.
Total: 1014.309509 ms (FindLiveObjects: 14.192371 ms CreateObjectMapping: 15.517418 ms MarkObjects: 518.725159 ms  DeleteObjects: 464.940887 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4275.
Total: 530.795410 ms (FindLiveObjects: 1.571980 ms CreateObjectMapping: 0.456638 ms MarkObjects: 528.054871 ms  DeleteObjects: 0.028321 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Transports Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Alternative Mines
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59877 unused Assets to reduce memory usage. Loaded Objects now: 25180.
Total: 900.661987 ms (FindLiveObjects: 18.409990 ms CreateObjectMapping: 21.775427 ms MarkObjects: 603.333984 ms  DeleteObjects: 256.304047 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 50.366375 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3378 unused Assets to reduce memory usage. Loaded Objects now: 5061.
Total: 544.058533 ms (FindLiveObjects: 1.623212 ms CreateObjectMapping: 2.147630 ms MarkObjects: 515.056519 ms  DeleteObjects: 24.376194 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4997.
Total: 536.244141 ms (FindLiveObjects: 0.687661 ms CreateObjectMapping: 0.937142 ms MarkObjects: 534.008728 ms  DeleteObjects: 0.027366 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60397 unused Assets to reduce memory usage. Loaded Objects now: 24630.
Total: 808.959534 ms (FindLiveObjects: 18.752705 ms CreateObjectMapping: 24.782555 ms MarkObjects: 532.314514 ms  DeleteObjects: 232.232727 ms)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Second Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: Truck Destroyed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Artillery Retreat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves Blackforce
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves SW Coast
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 15.760569>5.90948
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Batavia Truck Spawn increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Batavia Truck Spawn increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 102.911247 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 53918 unused Assets to reduce memory usage. Loaded Objects now: 5163.
Total: 1460.797607 ms (FindLiveObjects: 14.735883 ms CreateObjectMapping: 18.835442 ms MarkObjects: 735.072327 ms  DeleteObjects: 691.272339 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5097.
Total: 702.700989 ms (FindLiveObjects: 1.772455 ms CreateObjectMapping: 0.737939 ms MarkObjects: 699.522949 ms  DeleteObjects: 0.030548 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

<RI.Hid> Device is not supported: G700s Rechargeable Gaming Mouse (65280, 0x0001).
 
(Filename:  Line: 117)

<RI.Hid> Device is not supported: G700s Rechargeable Gaming Mouse (65280, 0x0002).
 
(Filename:  Line: 117)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60133 unused Assets to reduce memory usage. Loaded Objects now: 27450.
Total: 1504.750122 ms (FindLiveObjects: 21.200094 ms CreateObjectMapping: 26.257479 ms MarkObjects: 1065.578979 ms  DeleteObjects: 390.719208 ms)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Event: Batavia Truck Spawn increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves Buitenzorg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Batavia Truck Spawn increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Event: Batavia Truck Spawn increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Capture Batavia
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Capture Batavia in 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First Bridge Repaired
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Batavia Truck Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Batavia Truck Spawn Stops
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Second Bridge Repaired
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Third Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Blackforce Counter Attack
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_animation ()

  at EffectManager.PlayModelAnimation (UnityEngine.Transform model, System.String animation, Single length) [0x00000] in <filename unknown>:0 

  at EffectManager.PlayEffect (.Effect effect, UnityEngine.Transform parent, Vector3 position, System.Collections.Generic.List`1 data) [0x00000] in <filename unknown>:0 

  at EffectManager.PlayEffect (.Effect effect, UnityEngine.Transform parent, System.Collections.Generic.List`1 data) [0x00000] in <filename unknown>:0 

  at EffectSequencePlayer.Play () [0x00000] in <filename unknown>:0 

  at EffectSequencePlayer.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves SE Batavia
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves Convoy A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2020.6609714>2020.4317234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2020.6709714>2020.4417234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2020.6509714>2020.4217234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2020.6509714>2020.4217234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2020.6209714>2020.3917234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2028.1709714>2027.9417234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2028.1609714>2027.9317234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2030.6709714>2030.4417234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2030.6509714>2030.4217234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2030.6609714>2030.4317234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2030.6509714>2030.4217234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2030.6509714>2030.4217234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.1409714>2032.9117234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.1109714>2032.8817234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.1309714>2032.9017234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.1109714>2032.8817234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.1709714>2032.9417234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2033.0809714>2032.8517234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 0.0297200000000011>-0.200679999999998
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 22.02972>21.79932
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 12.02972>11.79932
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 10.02972>9.79932
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Third Bridge Repaired
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_animation ()

  at EffectManager.PlayModelAnimation (UnityEngine.Transform model, System.String animation, Single length) [0x00000] in <filename unknown>:0 

  at EffectManager.PlayEffect (.Effect effect, UnityEngine.Transform parent, Vector3 position, System.Collections.Generic.List`1 data) [0x00000] in <filename unknown>:0 

  at EffectManager.PlayEffect (.Effect effect, UnityEngine.Transform parent, System.Collections.Generic.List`1 data) [0x00000] in <filename unknown>:0 

  at EffectSequencePlayer.Play () [0x00000] in <filename unknown>:0 

  at EffectSequencePlayer.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Capture: Overvalwagen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 153.655350 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51887 unused Assets to reduce memory usage. Loaded Objects now: 5850.
Total: 1570.473145 ms (FindLiveObjects: 12.942425 ms CreateObjectMapping: 18.829395 ms MarkObjects: 1003.065002 ms  DeleteObjects: 534.573547 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5784.
Total: 885.918823 ms (FindLiveObjects: 1.666490 ms CreateObjectMapping: 0.829903 ms MarkObjects: 882.802185 ms  DeleteObjects: 0.032139 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/Java/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60310 unused Assets to reduce memory usage. Loaded Objects now: 26103.
Total: 1167.893188 ms (FindLiveObjects: 18.797894 ms CreateObjectMapping: 25.377300 ms MarkObjects: 890.510925 ms  DeleteObjects: 232.444656 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Executing trigger: Capture: Overvalwagen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Third Bridge Repaired
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Fleet Attack
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Fourth Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 9.727749>0.404249
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 20.721749>10.398249
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Large Fleet Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 19.694618>10.126865
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 14.8583473333333>-0.809655000000003
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 15.9503023333333>13.048601
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 34.3126866666667>29.62285
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 34.3371636666667>19.64637
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves N Coast
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 35.5957966666667>32.898186
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves NE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Truck Leaves South
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 38.4277076666667>28.9044426666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Naval Reinforcements
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

AI: Revert Air To Defend increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Revert Air To Defend increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Revert Air To Defend increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

AI: Revert Air To Defend increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

AI: Revert Air To Defend increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

AI: Revert Air To Defend increment trigger counter to 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

AI: Revert Air To Defend increment trigger counter to 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Revert Air To Defend increment trigger counter to 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Revert Air To Defend
 
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start phase for 4
 
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Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Fourth Bridge Repaired
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 3
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: AI: Truck Leaves Kalidjati
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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start phase for 4
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Fail: Kalidjati Not Captured
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

!!!!!!!state.score > state.simpleScore: 1456.1226688>1455.9370458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1455.9732708>1455.9350458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1456.0706688>1455.9350458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1456.0706688>1455.9350458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1455.9732708>1455.9350458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1456.1042708>1455.9290458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1456.1042708>1455.9290458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1455.9952708>1455.9070458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 1455.9432708>1455.9050458
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
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start phase for 3
 
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!!!!!!!state.score > state.simpleScore: 1401.5684758>1401.5324068
 
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start phase for 4
 
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start phase for 1
 
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start phase for 2
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Capture Kalidjati
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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start phase for 3
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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!!!!!!!state.score > state.simpleScore: 1161.0699548>1161.0415908
 
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Executing trigger: Bridge Counter
 
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start phase for 4
 
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Executing trigger: AI: Counter Attack vs Airfield
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
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Look rotation viewing vector is zero
 
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Executing trigger: Bridge Counter
 
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Look rotation viewing vector is zero
 
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Unlocking Steam Achievement: True
 
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Storing Steam Stats: True
 
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Executing trigger: Bridge Counter
 
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Executing trigger: Bridge Counter
 
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Unlocking Steam Achievement: True
 
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Storing Steam Stats: True
 
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 23.5003433333333>13.5841636666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 23.5530353333333>13.5841636666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 23.5003433333333>13.5841636666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 85.8574736666666>66.5082036666666
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 88.8406753333333>66.9140926666667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: Destroy Trucks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

13
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

77
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

127
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 187.781326 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 118582 unused Assets to reduce memory usage. Loaded Objects now: 7498.
Total: 3340.367188 ms (FindLiveObjects: 25.327021 ms CreateObjectMapping: 27.978065 ms MarkObjects: 1351.357666 ms  DeleteObjects: 1934.634888 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificJapan
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

branch set to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 Campaign content requirement: PacificJapan
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added CORAL_SEA to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2077 unused Assets to reduce memory usage. Loaded Objects now: 5964.
Total: 1276.538940 ms (FindLiveObjects: 1.801731 ms CreateObjectMapping: 1.255038 ms MarkObjects: 1226.306519 ms  DeleteObjects: 46.442154 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5964.
Total: 1237.264648 ms (FindLiveObjects: 0.866816 ms CreateObjectMapping: 0.797445 ms MarkObjects: 1234.365356 ms  DeleteObjects: 0.428635 ms)

NullReferenceException: Object reference not set to an instance of an object
  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 52.606926 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 5756.
Total: 1224.616333 ms (FindLiveObjects: 1.150982 ms CreateObjectMapping: 1.015104 ms MarkObjects: 1220.098267 ms  DeleteObjects: 1.569434 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5743.
Total: 1228.714600 ms (FindLiveObjects: 0.387903 ms CreateObjectMapping: 0.806037 ms MarkObjects: 1226.867676 ms  DeleteObjects: 0.069689 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaJapan/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: US Carriers 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Random: Searchplanes C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Battleships Presence
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21866 unused Assets to reduce memory usage. Loaded Objects now: 12920.
Total: 1362.780884 ms (FindLiveObjects: 8.464828 ms CreateObjectMapping: 8.517969 ms MarkObjects: 1283.592529 ms  DeleteObjects: 61.515026 ms)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Battleships Removed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Tulagi Attack Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Timer: Searchplanes Return increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Searchplane Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Message: Searchplane Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

NullReferenceException: Object reference not set to an instance of an object
  at Minimap.UpdateHex (.Hex hex, Boolean update) [0x00000] in <filename unknown>:0 

  at Minimap.UpdateHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckHotkeys () [0x00000] in <filename unknown>:0 

  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Timer: Searchplanes Return increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Recon Hunts Carriers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

Timer: Searchplanes Return increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Contruction Team Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Tulagi Attack Returns Base
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 150.677313333333>147.613461
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 155.659313333333>152.595461
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Timer: Detect Jap Carriers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: US Attacks Carriers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Attacks increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 53.288540 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 66454 unused Assets to reduce memory usage. Loaded Objects now: 6366.
Total: 2103.010498 ms (FindLiveObjects: 17.976580 ms CreateObjectMapping: 26.299166 ms MarkObjects: 1429.979614 ms  DeleteObjects: 627.734070 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6298.
Total: 1353.216064 ms (FindLiveObjects: 1.442785 ms CreateObjectMapping: 0.881454 ms MarkObjects: 1350.178955 ms  DeleteObjects: 0.032776 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaJapan/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22065 unused Assets to reduce memory usage. Loaded Objects now: 13555.
Total: 1456.671753 ms (FindLiveObjects: 9.926704 ms CreateObjectMapping: 9.324007 ms MarkObjects: 1375.226074 ms  DeleteObjects: 61.439606 ms)

Executing trigger: AI: Moresby Fleet Engages
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Attacks increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Attacks increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
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DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

DrawGUITexture: texture is null
 
(Filename:  Line: 487)

AI: B17 Attacks increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Carriers Hidden
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Message: Japan Carriers Spotted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Attacks increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 155.050645>150.173001
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: B17 Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Timer: Searchplanes Return increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Retreats increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Timer: Searchplanes Return increment trigger counter to 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: B17 Retreats increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 214.992937666667>212.009575
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 220.032937666667>217.049575
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 71.798454 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36334 unused Assets to reduce memory usage. Loaded Objects now: 7630.
Total: 1792.750610 ms (FindLiveObjects: 11.039820 ms CreateObjectMapping: 13.633906 ms MarkObjects: 1492.715942 ms  DeleteObjects: 274.490692 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7607.
Total: 1427.588257 ms (FindLiveObjects: 1.118842 ms CreateObjectMapping: 1.264266 ms MarkObjects: 1424.494507 ms  DeleteObjects: 0.033094 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
NullReferenceException: Object reference not set to an instance of an object
  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 59.266838 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 7951.
Total: 1445.638550 ms (FindLiveObjects: 1.598073 ms CreateObjectMapping: 1.940791 ms MarkObjects: 1439.131104 ms  DeleteObjects: 2.222092 ms)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.FollowEnemy.GetCentre (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITasks.FollowEnemy.Initialise (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.InitialisePhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AirAttackNearestTask.InitialisePhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AllianceAI.RunTeamAI (.AITeam currentTeam) [0x00000] in <filename unknown>:0 

  at AllianceAI.AIMakeTurn () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
AllianceAI:AIMakeTurn()
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7914.
Total: 1424.444946 ms (FindLiveObjects: 1.068882 ms CreateObjectMapping: 1.055836 ms MarkObjects: 1419.016724 ms  DeleteObjects: 1.443421 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

H:/SteamLibrary/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Content/Scenarios/CoralSeaJapan/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

DynamicHeapAllocator out of memory - Could not get memory for large allocationDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 67108867B with 4 alignment. MemoryLabel: Default
Allocation happend at: Line:408 in 
Memory overview


[ ALLOC_DEFAULT ] used: 114508957B | peak: 0B | reserved: 392331630B 

[ ALLOC_GFX ] used: 154392848B | peak: 0B | reserved: 181765680B 

[ ALLOC_CACHEOBJECTS ] used: 66732B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 578952B | peak: 0B | reserved: 12582912B 
Could not allocate memory: System out of memory!
Trying to allocate: 67108867B with 4 alignment. MemoryLabel: Default
Allocation happend at: Line:408 in 
Memory overview


[ ALLOC_DEFAULT ] used: 114508957B | peak: 0B | reserved: 392331630B 

[ ALLOC_GFX ] used: 154392848B | peak: 0B | reserved: 181765680B 

[ ALLOC_CACHEOBJECTS ] used: 66732B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 578952B | peak: 0B | reserved: 12582912B 

 
(Filename:  Line: 920)

Crash!!!
SymInit: Symbol-SearchPath: '.;H:\SteamLibrary\steamapps\common\Order of Battle  Pacific;H:\SteamLibrary\steamapps\common\Order of Battle  Pacific;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'JRR'
OS-Version: 6.2.9200 () 0x100-0x1
H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe:Order of Battle - Pacific.exe (00C90000), size: 12296192 (result: 0), SymType: '-exported-', PDB: 'H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe', fileVersion: 4.6.9.2463
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77640000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 6.2.10586.20
C:\WINDOWS\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (76BA0000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNEL32.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (750A0000), size: 1564672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNELBASE.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\apphelp.dll:apphelp.dll (72880000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\AppPatch\AcLayers.DLL:AcLayers.DLL (784B0000), size: 2588672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\AppPatch\AcLayers.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\msvcrt.dll:msvcrt.dll (74EC0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msvcrt.dll', fileVersion: 7.0.10586.0
C:\WINDOWS\SYSTEM32\USER32.dll:USER32.dll (770D0000), size: 1339392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USER32.dll', fileVersion: 6.2.10586.20
C:\WINDOWS\SYSTEM32\GDI32.dll:GDI32.dll (74B60000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GDI32.dll', fileVersion: 6.2.10586.63
C:\WINDOWS\SYSTEM32\SHELL32.dll:SHELL32.dll (75350000), size: 20967424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SHELL32.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (76C80000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cfgmgr32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (74660000), size: 5214208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\windows.storage.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\combase.dll:combase.dll (77220000), size: 1822720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\combase.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\RPCRT4.dll:RPCRT4.dll (745B0000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RPCRT4.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (74370000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (74360000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (76B40000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sechost.dll:sechost.dll (74F80000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sechost.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\advapi32.dll:advapi32.dll (74FD0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\advapi32.dll', fileVersion: 6.2.10586.63
C:\WINDOWS\SYSTEM32\shlwapi.dll:shlwapi.dll (75050000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\shlwapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (77630000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\shcore.dll:shcore.dll (76760000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\shcore.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (76AF0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\powrprof.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (75220000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\profapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (75290000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OLEAUT32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (76CC0000), size: 4239360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SETUPAPI.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MPR.dll:MPR.dll (6ECE0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MPR.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (01880000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sfc.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (742F0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINSPOOL.DRV', fileVersion: 6.2.10586.11
C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (742D0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (63D60000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sfc_os.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\IMM32.DLL:IMM32.DLL (769D0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IMM32.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WS2_32.dll:WS2_32.dll (75230000), size: 389120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WS2_32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (73C40000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\ole32.dll:ole32.dll (76A00000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ole32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (73920000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (6A0D0000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (74210000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (64990000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (6E690000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (73590000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\NSI.dll:NSI.dll (76750000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\NSI.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (734A0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (72850000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (68340000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (74180000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (6A030000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.10586.3
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (67880000), size: 1138688 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 3.29.12.13
C:\WINDOWS\SYSTEM32\psapi.dll:psapi.dll (745A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\psapi.dll', fileVersion: 6.2.10586.0
H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll'
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (6C580000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (72FE0000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MSCTF.dll:MSCTF.dll (768A0000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSCTF.dll', fileVersion: 6.2.10586.71
C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (72FC0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (0FB90000), size: 1880064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\aticfx32.dll:aticfx32.dll (5A260000), size: 1241088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\aticfx32.dll', fileVersion: 8.17.10.1429
C:\WINDOWS\SYSTEM32\atiu9pag.dll:atiu9pag.dll (0F020000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiu9pag.dll', fileVersion: 8.14.1.6489
C:\WINDOWS\SYSTEM32\atiumdag.dll:atiumdag.dll (06690000), size: 9113600 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdag.dll', fileVersion: 9.14.10.1162
C:\WINDOWS\SYSTEM32\atiumdva.dll:atiumdva.dll (55270000), size: 8122368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdva.dll', fileVersion: 8.14.10.533
C:\WINDOWS\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (74120000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (73FA0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (73FD0000), size: 1355776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10586.0
C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (64AA0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (65180000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (65170000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (738B0000), size: 425984 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.10586.71
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (735D0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (649B0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (64980000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\dsound.dll:dsound.dll (74240000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dsound.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\clbcatq.dll:clbcatq.dll (74CB0000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0D610000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll:CSteamworks.dll (68460000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll', fileVersion: 1.20.0.0
H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\steam_api.dll:steam_api.dll (67840000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'H:\SteamLibrary\steamapps\common\Order of Battle  Pacific\steam_api.dll', fileVersion: 2.59.51.43
C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 10498048 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 3.29.12.13
C:\WINDOWS\SYSTEM32\CRYPT32.dll:CRYPT32.dll (74D40000), size: 1540096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPT32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (769C0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSASN1.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\imagehlp.dll:imagehlp.dll (04760000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\imagehlp.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (69390000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 3.29.12.13
C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (6A580000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 3.29.12.13
C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (735C0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (6F7A0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (6F770000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\steam.dll:steam.dll (65330000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll'
C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (2F150000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\WINDOWS\SYSTEM32\DbgHelp.dll:DbgHelp.dll (73A30000), size: 1306624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DbgHelp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\dbgcore.DLL:dbgcore.DLL (739F0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbgcore.DLL', fileVersion: 6.2.10586.0
C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (64880000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (73C10000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (5E470000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\napinsp.dll:napinsp.dll (6C540000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (6A3C0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (6A3A0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\System32\winrnr.dll:winrnr.dll (6FBD0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 6.2.10586.0
C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (6F150000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 6.2.10586.0
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (6C560000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.10586.71

========== OUTPUTING STACK TRACE ==================

(0x0113833D) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xea95d
(0x010483F9) (Order of Battle - Pacific): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x6a559
(0x197A31F3) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.TerrainData:Internal_SetAlphamaps (int,int,int,int,single[3]) + 0x3b (197A31B8 197A322A) [050F4E70 - Unity Root Domain] + 0x0
(0x197A3084) (Mono JIT code): (filename not available):  UnityEngine.TerrainData:SetAlphamaps (int,int,single[3]) + 0x74 (197A3010 197A312A) [050F4E70 - Unity Root Domain] + 0x0
(0x1977FE59) (Mono JIT code): (filename not available):  Map3DGenerator/<BuildTerrain>c__Iterator8:MoveNext () + 0x2c59 (1977D200 197803B5) [050F4E70 - Unity Root Domain] + 0x0
(0x19780581) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (19780540 197805EA) [050F4E70 - Unity Root Domain] + 0x0
(0x100F06DA) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D89E) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00DA51DE) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x28e0e
(0x00E45CE9) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9919
(0x00E45E8E) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc9abe
(0x00E45C6E) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc989e
(0x00D949A1) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x185d1
(0x00D94BE3) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x18813
(0x00D7DEFE) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1b2e
(0x00E1037E) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x93fae
(0x00E8C48B) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1100bb
(0x00E8DF75) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x111ba5
(0x01101018) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xb3638
(0x01135EF0) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xe8510
(0x76BB38F4) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x776A56C3) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x253
(0x776A568E) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x21e

========== END OF STACKTRACE ===========

**** Crash! ****
