Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4192]
    Renderer: NVIDIA GeForce 9800 GT  
    Vendor:   NVIDIA
    VRAM:     1126 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.122 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\yugoniwa\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.573200 ms
C:\Users\yugoniwa\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 1323.
Total: 5.995700 ms (FindLiveObjects: 0.053508 ms CreateObjectMapping: 0.134349 ms MarkObjects: 5.160344 ms  DeleteObjects: 0.183239 ms)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.388421 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1362.
Total: 7.301857 ms (FindLiveObjects: 0.034261 ms CreateObjectMapping: 0.130885 ms MarkObjects: 6.683617 ms  DeleteObjects: 0.012703 ms)

SteamManager initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

User has Steam License
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.601302 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1363.
Total: 13.846506 ms (FindLiveObjects: 0.090464 ms CreateObjectMapping: 0.398045 ms MarkObjects: 12.171559 ms  DeleteObjects: 0.065057 ms)

UnloadTime: 0.636333 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 1443.
Total: 22.731306 ms (FindLiveObjects: 0.098163 ms CreateObjectMapping: 0.345306 ms MarkObjects: 12.900282 ms  DeleteObjects: 8.243462 ms)

UnloadTime: 0.606691 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1443.
Total: 12.945707 ms (FindLiveObjects: 0.099318 ms CreateObjectMapping: 0.347615 ms MarkObjects: 11.560633 ms  DeleteObjects: 0.113177 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1443.
Total: 9.895310 ms (FindLiveObjects: 0.086615 ms CreateObjectMapping: 0.256381 ms MarkObjects: 8.767003 ms  DeleteObjects: 0.009623 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1443.
Total: 10.468126 ms (FindLiveObjects: 0.105478 ms CreateObjectMapping: 0.255996 ms MarkObjects: 9.267446 ms  DeleteObjects: 0.009238 ms)

Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[RandomMap].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.SelectRandomMap (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.726798 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 1718.
Total: 18.637291 ms (FindLiveObjects: 0.110482 ms CreateObjectMapping: 0.373792 ms MarkObjects: 15.128411 ms  DeleteObjects: 1.661472 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added SCENARIO1 to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 1908.
Total: 11.099839 ms (FindLiveObjects: 0.140509 ms CreateObjectMapping: 0.211341 ms MarkObjects: 9.699368 ms  DeleteObjects: 0.524310 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1855.
Total: 8.079855 ms (FindLiveObjects: 0.081995 ms CreateObjectMapping: 0.165531 ms MarkObjects: 7.017375 ms  DeleteObjects: 0.020402 ms)

UnloadTime: 0.543943 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 1891.
Total: 7.224481 ms (FindLiveObjects: 0.067752 ms CreateObjectMapping: 0.212496 ms MarkObjects: 6.025341 ms  DeleteObjects: 0.416523 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1878.
Total: 7.036237 ms (FindLiveObjects: 0.122031 ms CreateObjectMapping: 0.157447 ms MarkObjects: 6.332152 ms  DeleteObjects: 0.006544 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:/Steamgame/steamapps/common/Order of Battle  Pacific/Order of Battle - Pacific_Data/Resources/Scenario/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Steamgame\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5120 unused Assets to reduce memory usage. Loaded Objects now: 6712.
Total: 28.273912 ms (FindLiveObjects: 0.749125 ms CreateObjectMapping: 1.717291 ms MarkObjects: 19.075371 ms  DeleteObjects: 6.244382 ms)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unlocking Steam Achievement: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Steam Stats: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First VP captured
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: VP Captured Funds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Cut-off Unit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TUTORIAL LEVEL SET TO 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

