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UnloadTime: 0.617676 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 1870.
Total: 13.445284 ms (FindLiveObjects: 0.185219 ms CreateObjectMapping: 0.209523 ms MarkObjects: 11.033245 ms  DeleteObjects: 0.859047 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1804.
Total: 12.209931 ms (FindLiveObjects: 0.140520 ms CreateObjectMapping: 0.199187 ms MarkObjects: 11.079619 ms  DeleteObjects: 0.013688 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

I:\Documents and Settings\Truman\My Documents/My Games/Order of Battle - Pacific/Scenarios/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

error: Trying to create unit on occupied hex (hangar) [30,55]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at FilesUnitsV045.ReadUnits (.Game game, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0 

  at FilesUnitsV045.Read (.Game game, System.IO.Stream stream, Int64 position) [0x00000] in <filename unknown>:0 

  at FilesUnits.Read (.Game game, System.IO.Stream stream, Int64 position) [0x00000] in <filename unknown>:0 

  at Files.LoadSectionData (.Game game, System.IO.Stream stream, sections section, Int64 position) [0x00000] in <filename unknown>:0 

  at Files.LoadScenario (.Game game, System.IO.Stream stream) [0x00000] in <filename unknown>:0 

  at Files.Load (.Game game) [0x00000] in <filename unknown>:0 

  at Game.BuildFromData () [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Platform assembly: I:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

copying players
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 98998 unused Assets to reduce memory usage. Loaded Objects now: 47249.
Total: 692.091614 ms (FindLiveObjects: 36.002064 ms CreateObjectMapping: 33.391113 ms MarkObjects: 173.101883 ms  DeleteObjects: 448.480469 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 64.889809 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3215 unused Assets to reduce memory usage. Loaded Objects now: 6089.
Total: 193.952301 ms (FindLiveObjects: 1.287593 ms CreateObjectMapping: 3.546260 ms MarkObjects: 163.823334 ms  DeleteObjects: 24.020931 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6064.
Total: 170.090881 ms (FindLiveObjects: 0.855136 ms CreateObjectMapping: 1.011022 ms MarkObjects: 165.511536 ms  DeleteObjects: 1.943822 ms)

