Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.4229]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     848 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.113 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\Rreale\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.457803 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\Rreale\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

d3d: failed to create 2D texture id=313 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=329 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=345 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=361 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=377 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=393 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=409 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=425 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=441 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=457 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=473 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=489 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=505 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=521 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=537 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=553 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=569 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=585 w=64 h=46 mips=7 d3dfmt=894720068 [invalid call]
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 1338.
Total: 4.401695 ms (FindLiveObjects: 0.049139 ms CreateObjectMapping: 0.110407 ms MarkObjects: 3.490442 ms  DeleteObjects: 0.166389 ms)

Heroes Of Normandie is not installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.268710 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1369.
Total: 5.429576 ms (FindLiveObjects: 0.031411 ms CreateObjectMapping: 0.105742 ms MarkObjects: 4.739449 ms  DeleteObjects: 0.018349 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.442253 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1445.
Total: 8.227093 ms (FindLiveObjects: 0.068732 ms CreateObjectMapping: 0.220504 ms MarkObjects: 6.870787 ms  DeleteObjects: 0.117872 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1445.
Total: 8.007521 ms (FindLiveObjects: 0.079618 ms CreateObjectMapping: 0.218638 ms MarkObjects: 6.809207 ms  DeleteObjects: 0.013373 ms)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[RandomMap].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.SelectRandomMap (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.355482 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 1836.
Total: 6.918371 ms (FindLiveObjects: 0.066244 ms CreateObjectMapping: 0.124403 ms MarkObjects: 4.601984 ms  DeleteObjects: 1.275754 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1805.
Total: 5.313570 ms (FindLiveObjects: 0.068732 ms CreateObjectMapping: 0.118494 ms MarkObjects: 4.515835 ms  DeleteObjects: 0.167011 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data/Resources/Scenario/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19171 unused Assets to reduce memory usage. Loaded Objects now: 12970.
Total: 56.771698 ms (FindLiveObjects: 3.792741 ms CreateObjectMapping: 4.739449 ms MarkObjects: 16.010689 ms  DeleteObjects: 31.356131 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 8.808677 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 3583.
Total: 29.072712 ms (FindLiveObjects: 0.173542 ms CreateObjectMapping: 0.748285 ms MarkObjects: 19.305195 ms  DeleteObjects: 7.971133 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3559.
Total: 15.458961 ms (FindLiveObjects: 0.164834 ms CreateObjectMapping: 0.270887 ms MarkObjects: 13.011017 ms  DeleteObjects: 1.552551 ms)

