Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce 9800 GT  
    Vendor:   NVIDIA
    VRAM:     2278 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.072 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\Lukas\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.481590 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\Lukas\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 1349.
Total: 8.491921 ms (FindLiveObjects: 0.075993 ms CreateObjectMapping: 0.210488 ms MarkObjects: 7.081224 ms  DeleteObjects: 0.305479 ms)

Heroes Of Normandie is installed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.453545 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1373.
Total: 8.311588 ms (FindLiveObjects: 0.064232 ms CreateObjectMapping: 0.206568 ms MarkObjects: 7.348406 ms  DeleteObjects: 0.022616 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Validating serial...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GM serial is valid
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.444197 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1450.
Total: 8.619781 ms (FindLiveObjects: 0.068454 ms CreateObjectMapping: 0.211694 ms MarkObjects: 7.524517 ms  DeleteObjects: 0.122433 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1450.
Total: 8.004601 ms (FindLiveObjects: 0.079310 ms CreateObjectMapping: 0.208377 ms MarkObjects: 7.114999 ms  DeleteObjects: 0.012967 ms)

Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Exception Message 1:Error: ConnectFailure (Er is geprobeerd toegang te verkrijgen tot een socket op een volgens de toegangsmachtigingen niet toegestane manier.

)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception Message 1:Error: ConnectFailure (Er is geprobeerd toegang te verkrijgen tot een socket op een volgens de toegangsmachtigingen niet toegestane manier.

)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[RandomMap].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.SelectRandomMap (Int32 index) [0x00000] in <filename unknown>:0 

  at SkirmishPanel.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 0.278641 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 1766.
Total: 18.149069 ms (FindLiveObjects: 0.080214 ms CreateObjectMapping: 0.226772 ms MarkObjects: 14.697415 ms  DeleteObjects: 2.312058 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added WAR_PLAN_ORANGE-3 to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 1926.
Total: 7.552261 ms (FindLiveObjects: 0.133892 ms CreateObjectMapping: 0.144145 ms MarkObjects: 6.387637 ms  DeleteObjects: 0.511445 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1869.
Total: 8.626115 ms (FindLiveObjects: 0.132083 ms CreateObjectMapping: 0.186062 ms MarkObjects: 7.611065 ms  DeleteObjects: 0.030155 ms)

UnloadTime: 0.741535 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 1945.
Total: 11.712578 ms (FindLiveObjects: 0.094086 ms CreateObjectMapping: 0.200537 ms MarkObjects: 10.302485 ms  DeleteObjects: 0.465306 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1883.
Total: 10.862782 ms (FindLiveObjects: 0.100117 ms CreateObjectMapping: 0.188173 ms MarkObjects: 10.087473 ms  DeleteObjects: 0.011157 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

D:/Dev/PacificCorps/Standalone Builds/OOBP-GM-1.9.3b/Order of Battle - Pacific_Data/Resources/Scenario/
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: D:\Dev\PacificCorps\Standalone Builds\OOBP-GM-1.9.3b\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18304 unused Assets to reduce memory usage. Loaded Objects now: 12880.
Total: 48.536938 ms (FindLiveObjects: 1.474325 ms CreateObjectMapping: 6.082459 ms MarkObjects: 22.679098 ms  DeleteObjects: 17.902092 ms)

