Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4448]
    Renderer: NVIDIA GeForce GTX 580M  
    Vendor:   NVIDIA
    VRAM:     1998 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.089 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 59Hz; virtual: 1600x900 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\Michael Turner\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.270263 ms
C:\Users\Michael Turner\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 1313.
Total: 4.486719 ms (FindLiveObjects: 0.048322 ms CreateObjectMapping: 0.111184 ms MarkObjects: 3.819612 ms  DeleteObjects: 0.143256 ms)

UnloadTime: 0.362204 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1346.
Total: 5.309911 ms (FindLiveObjects: 0.032500 ms CreateObjectMapping: 0.109046 ms MarkObjects: 4.754844 ms  DeleteObjects: 0.041907 ms)

SteamManager initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

User has Steam License
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.273257 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1347.
Total: 4.236126 ms (FindLiveObjects: 0.029506 ms CreateObjectMapping: 0.103914 ms MarkObjects: 3.761027 ms  DeleteObjects: 0.006414 ms)

UnloadTime: 0.288651 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1425.
Total: 8.133996 ms (FindLiveObjects: 0.033782 ms CreateObjectMapping: 0.112894 ms MarkObjects: 3.972705 ms  DeleteObjects: 3.648987 ms)

UnloadTime: 0.306612 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1425.
Total: 4.592772 ms (FindLiveObjects: 0.034210 ms CreateObjectMapping: 0.113322 ms MarkObjects: 4.033856 ms  DeleteObjects: 0.066710 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1425.
Total: 4.512377 ms (FindLiveObjects: 0.150098 ms CreateObjectMapping: 0.111612 ms MarkObjects: 3.918395 ms  DeleteObjects: 0.007697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1425.
Total: 4.254087 ms (FindLiveObjects: 0.150526 ms CreateObjectMapping: 0.111612 ms MarkObjects: 3.662671 ms  DeleteObjects: 0.007697 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.387434 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 1823.
Total: 5.676392 ms (FindLiveObjects: 0.063289 ms CreateObjectMapping: 0.124013 ms MarkObjects: 4.865173 ms  DeleteObjects: 0.233914 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1789.
Total: 5.420668 ms (FindLiveObjects: 0.160789 ms CreateObjectMapping: 0.121019 ms MarkObjects: 4.802739 ms  DeleteObjects: 0.007697 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2324 unused Assets to reduce memory usage. Loaded Objects now: 15285.
Total: 24.879654 ms (FindLiveObjects: 1.036153 ms CreateObjectMapping: 1.209772 ms MarkObjects: 19.056583 ms  DeleteObjects: 3.178591 ms)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.358661 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3084 unused Assets to reduce memory usage. Loaded Objects now: 2614.
Total: 21.630075 ms (FindLiveObjects: 0.262993 ms CreateObjectMapping: 0.543520 ms MarkObjects: 10.821665 ms  DeleteObjects: 9.590939 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2588.
Total: 11.878345 ms (FindLiveObjects: 0.252730 ms CreateObjectMapping: 0.236480 ms MarkObjects: 11.045317 ms  DeleteObjects: 0.011546 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTrueLOS.SetTrueFOW (System.Int32& LOSvalue, .Hex& currentHex, Int32 x, Int32 y, Int32 categoryID, .Alliance alliance, .GameState gameState, Boolean decrease, Boolean inPassing) [0x00000] in <filename unknown>:0 

  at GameTrueLOS.TrueLOSPathUp (.Hex currentHex, Int32 LOSvalue, Int32 categoryID, .Alliance alliance, .GameState gameState, Boolean noForks, Int32 breakCount, Int32 rotation, Boolean decrease, Boolean inPassing) [0x00000] in <filename unknown>:0 

  at GameTrueLOS.TrueLOS (.Hex root, Int32 LOS, Int32 categoryID, .Alliance alliance, .GameState gameState, Boolean decrease, Boolean inPassing) [0x00000] in <filename unknown>:0 

  at GameLOS.TrueLoSVisibilityDecreaseArea (.Hex hex, .Unit unit, .Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameLOS.VisibilityDecreaseArea (.Hex hex, .Unit unit, Int32 range, .Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameLOS.VisibilityDecreaseArea (.Hex hex, .Unit unit, .Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Unit.Die (.GameState gameState) [0x00000] in <filename unknown>:0 

  at Unit.Damage (Int32 damage, Int32 lightDamage, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Unit.Damage (Int32 damage, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveSingleCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.AttackUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.CommitAction (ActionsNamespace.Action action, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.CommitActions (System.Collections.Generic.List`1 actions, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AllianceAI.CommitActions (System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 

  at AllianceAI.RunTeamAI (.AITeam currentTeam) [0x00000] in <filename unknown>:0 

  at AllianceAI.AIMakeTurn () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
AllianceAI:AIMakeTurn()
 
(Filename:  Line: -1)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2173 unused Assets to reduce memory usage. Loaded Objects now: 14675.
Total: 27.100349 ms (FindLiveObjects: 0.823192 ms CreateObjectMapping: 0.770593 ms MarkObjects: 20.718363 ms  DeleteObjects: 4.017178 ms)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuees 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuees 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: San Fernando evacuates
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Artillery Arrived
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Bomber Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: San Fernando
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 10.048079 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7508 unused Assets to reduce memory usage. Loaded Objects now: 3178.
Total: 54.064281 ms (FindLiveObjects: 0.437040 ms CreateObjectMapping: 1.363719 ms MarkObjects: 23.057085 ms  DeleteObjects: 28.464067 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3111.
Total: 23.491558 ms (FindLiveObjects: 0.337829 ms CreateObjectMapping: 0.279671 ms MarkObjects: 22.521688 ms  DeleteObjects: 0.014111 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2566 unused Assets to reduce memory usage. Loaded Objects now: 15683.
Total: 39.095009 ms (FindLiveObjects: 0.800955 ms CreateObjectMapping: 1.180693 ms MarkObjects: 33.313419 ms  DeleteObjects: 3.399250 ms)

Executing trigger: Evacuees 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Jap Wave 1 Reinforcements
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 6.743335 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4227 unused Assets to reduce memory usage. Loaded Objects now: 3733.
Total: 45.430386 ms (FindLiveObjects: 0.418652 ms CreateObjectMapping: 0.733389 ms MarkObjects: 27.735382 ms  DeleteObjects: 15.854470 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3676.
Total: 27.749067 ms (FindLiveObjects: 0.303191 ms CreateObjectMapping: 0.314737 ms MarkObjects: 26.780907 ms  DeleteObjects: 0.015394 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2643 unused Assets to reduce memory usage. Loaded Objects now: 17098.
Total: 46.757324 ms (FindLiveObjects: 0.855692 ms CreateObjectMapping: 1.143489 ms MarkObjects: 41.261822 ms  DeleteObjects: 3.100762 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 6.306722 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2791 unused Assets to reduce memory usage. Loaded Objects now: 4307.
Total: 40.144421 ms (FindLiveObjects: 0.311316 ms CreateObjectMapping: 0.657698 ms MarkObjects: 30.259697 ms  DeleteObjects: 8.473107 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4240.
Total: 31.040552 ms (FindLiveObjects: 0.306612 ms CreateObjectMapping: 0.349375 ms MarkObjects: 30.030485 ms  DeleteObjects: 0.019671 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2646 unused Assets to reduce memory usage. Loaded Objects now: 17659.
Total: 48.521309 ms (FindLiveObjects: 0.868093 ms CreateObjectMapping: 1.266219 ms MarkObjects: 42.820972 ms  DeleteObjects: 3.176025 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 6.830572 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3474 unused Assets to reduce memory usage. Loaded Objects now: 4309.
Total: 42.134193 ms (FindLiveObjects: 0.329276 ms CreateObjectMapping: 0.787698 ms MarkObjects: 30.591537 ms  DeleteObjects: 10.038671 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4241.
Total: 31.182098 ms (FindLiveObjects: 0.311316 ms CreateObjectMapping: 0.328421 ms MarkObjects: 30.159203 ms  DeleteObjects: 0.027368 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2638 unused Assets to reduce memory usage. Loaded Objects now: 17651.
Total: 49.134964 ms (FindLiveObjects: 0.875791 ms CreateObjectMapping: 1.203357 ms MarkObjects: 43.333702 ms  DeleteObjects: 3.331684 ms)

Executing trigger: Evacuees 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Evacuees 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Jap Wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at GameLOS.IsUnitVisible (.Unit unit, .Alliance alliance, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameZoC.CalculateZoC (.Alliance alliance, .Hex hex, .UnitType unitType, Boolean fow, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Pathfinding.MoveCost (.Unit unit, .UnitType unitType, .Hex hex1, .Hex hex2, Boolean startingHex, Boolean fow, .GameState gameState, Boolean useArraysForZoC, AStarArrays arrays, Boolean ignoreZOC) [0x00000] in <filename unknown>:0 

  at Pathfinding.MoveCost (.Unit unit, .UnitType unitType, .Hex hex1, .Hex hex2, Boolean startingHex, Boolean fow, .GameState gameState, Boolean useArraysForZoC, AStarArrays arrays) [0x00000] in <filename unknown>:0 

  at Pathfinding.MoveCost (.Unit unit, .UnitType unitType, .Hex hex1, .Hex hex2, Boolean startingHex, Boolean fow, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameMovement.GetUnitMoves (.Unit unit, .UnitType unitType, Boolean FoW, Int32 startMP, Boolean potential, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GameMovement.GetUnitMoves (.Unit unit, Boolean FoW, Boolean potential, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.InitialiseStateSetHeap () [0x00000] in <filename unknown>:0 

  at StateTree.Build () [0x00000] in <filename unknown>:0 

  at StateTree.Build (System.Int32& statesEvaluated) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetUnitsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetUnitsNullable (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at AITasks.KillEnemy.GetTargets (.Unit unit, .GameState gameState, .Hex hex) [0x00000] in <filename unknown>:0 

  at AITasks.KillEnemy.IsValidMove (System.Double& heuristic, .Unit unit, .Hex hex, .GameState gameState, System.Collections.Generic.List`1& replacement, Boolean incudeCulledActions, Boolean returnTargets, System.Collections.Generic.List`1& targetsToReturn) [0x00000] in <filename unknown>:0 

  at AITasks.KillEnemy.PreparePossibleActions (System.Collections.Generic.List`1 actions, .GameState gameState, .Unit unit) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.Perform (.GameState gameState) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargetsNullable (.Unit unit, .UnitType unitType, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly, Boolean ignoreAP) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState, .Hex unitLocation, Boolean ignoreVisibility, Boolean findOneOnly) [0x00000] in <filename unknown>:0 

  at GameTargetting.GetUnitTargets (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionManager.GetAllPossibleActions (.Unit unit, .GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.GetGenericPossibleActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic, System.Collections.Generic.List`1 subTasks, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITask.GetPossibleEnemyActions (.Unit unit, .GameState gameState, System.Double& bestUnitHeuristic) [0x00000] in <filename unknown>:0 

  at AITeam.GetGenericPossibleActions (IList`1 units, .GameState currentState, System.Double& heuristic, Boolean minimising) [0x00000] in <filename unknown>:0 

  at AITeam.GetPossibleEnemyActions (.SimulatedGameState currentState, System.Double& heuristic) [0x00000] in <filename unknown>:0 

  at MinimisingStateTree.EvaluatePossibleActionsAndHeuristic (.SimulatedGameState state) [0x00000] in <filename unknown>:0 

  at StateTree.BuildStateTreeWorker () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildStateTreeWorker()
StateTree:Build()
StateTree:Build(Int32&)
AITask:EvaluateFinalStateValue(SimulatedGameState, GameState, Int32&, Double, Int32)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Map.GetHex (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.GetDistanceToEnemy (.Hex hex, .Unit unit, .GameState gameState, System.Boolean& enemiesFound) [0x00000] in <filename unknown>:0 

  at AITasks.RetreatOption.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

UnloadTime: 7.264619 ms
NullReferenceException: Object reference not set to an instance of an object
  at AITasks.ProtectCapturePoints.PrepareKeyHexList (.GameState startingState) [0x00000] in <filename unknown>:0 

  at AITasks.ProtectCapturePoints.Initialise (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AITask.InitialisePhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at AllianceAI.RunTeamAI (.AITeam currentTeam) [0x00000] in <filename unknown>:0 

  at AllianceAI.AIMakeTurn () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
AllianceAI:AIMakeTurn()
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4474 unused Assets to reduce memory usage. Loaded Objects now: 4302.
Total: 52.012074 ms (FindLiveObjects: 0.375461 ms CreateObjectMapping: 1.023751 ms MarkObjects: 35.055164 ms  DeleteObjects: 15.147594 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4275.
Total: 33.735493 ms (FindLiveObjects: 0.286513 ms CreateObjectMapping: 0.336974 ms MarkObjects: 32.753651 ms  DeleteObjects: 0.019243 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2170 unused Assets to reduce memory usage. Loaded Objects now: 16361.
Total: 54.202835 ms (FindLiveObjects: 0.828751 ms CreateObjectMapping: 1.177699 ms MarkObjects: 48.116768 ms  DeleteObjects: 3.657967 ms)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Michael Turner'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe:Order of Battle - Pacific.exe (00360000), size: 12288000 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe', fileVersion: 4.6.5.47901
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77880000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18798
C:\Windows\syswow64\kernel32.dll:kernel32.dll (75980000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18798
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (75340000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18798
C:\Windows\system32\HID.DLL:HID.DLL (73DA0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (76430000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (757B0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (75890000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18532
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75210000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18798
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75200000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\SysWOW64\sechost.dll:sechost.dll (75500000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\NSI.dll:NSI.dll (76100000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USER32.dll:USER32.dll (75650000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (77160000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18778
C:\Windows\syswow64\LPK.dll:LPK.dll (77850000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\USP10.dll:USP10.dll (75D00000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18454
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (75280000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18247
C:\Windows\system32\VERSION.dll:VERSION.dll (74F80000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (761A0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (755F0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (76510000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18762
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (60410000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (729B0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (60320000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (72A00000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (75EC0000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (764E0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75800000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.18679
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (755D0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (71D80000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (725A0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MSACM32.dll:MSACM32.dll (74DF0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (771F0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (75DF0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.18731
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (72720000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (72880000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (72870000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (72810000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (727C0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
C:\Windows\system32\apphelp.dll:apphelp.dll (72040000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.17514
C:\Windows\AppPatch\AcLayers.DLL:AcLayers.DLL (5F1F0000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AcLayers.DLL', fileVersion: 6.1.7601.17974
C:\Windows\syswow64\USERENV.dll:USERENV.dll (755B0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\profapi.dll:profapi.dll (754E0000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINSPOOL.DRV:WINSPOOL.DRV (74F20000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINSPOOL.DRV', fileVersion: 6.1.7601.17514
C:\Windows\system32\MPR.dll:MPR.dll (72580000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (5EC70000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 2.91.71.80
C:\Windows\syswow64\psapi.dll:psapi.dll (75DD0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\psapi.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll'
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (72780000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
C:\Windows\system32\d3d9.dll:d3d9.dll (63DE0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (72950000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (56A50000), size: 16850944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.4448
C:\Windows\system32\nvspcap.dll:nvspcap.dll (06A10000), size: 2211840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 16.18.9.0
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (75DA0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76300000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (754F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\powrprof.dll:powrprof.dll (71600000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (6D5A0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.4448
C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (73840000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (738E0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (6D9C0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (72A40000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (72AF0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (73D40000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
C:\Windows\system32\msacm32.drv:msacm32.drv (6DB60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (6D6E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dsound.dll:dsound.dll (60000000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (75520000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll:CSteamworks.dll (5C950000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll', fileVersion: 1.20.0.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll:steam_api.dll (58A10000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll', fileVersion: 2.59.51.43
C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (581E0000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (580C0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (071F0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\Windows\system32\mscms.dll:mscms.dll (6BB60000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\icm32.dll:icm32.dll (58A50000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (72770000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\NLAapi.dll:NLAapi.dll (74DD0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.1.7601.18685
C:\Windows\system32\napinsp.dll:napinsp.dll (74DC0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (74B30000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\winrnr.dll:winrnr.dll (74DB0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wshbth.dll:wshbth.dll (74D90000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wshbth.dll', fileVersion: 6.1.7601.17514
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (74AF0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (74AE0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (72520000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
C:\Windows\system32\rsaenh.dll:rsaenh.dll (724E0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385

========== OUTPUTING STACK TRACE ==================

(0x1002B563) (mono): (filename not available): mono_gc_is_finalizer_thread + 0x3c
(0x1002B879) (mono): (filename not available): mono_gc_is_finalizer_thread + 0x352
(0x1002B948) (mono): (filename not available): mono_gc_is_finalizer_thread + 0x421
(0x1010B672) (mono): (filename not available): mono_gc_max_generation + 0x2646
(0x7599336A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x778B92B2) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x778B9285) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

========== END OF STACKTRACE ===========

**** Crash! ****
