Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.5306]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     1990 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.112 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1200 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
C:\Users\Decaff\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.252859 ms
C:\Users\Decaff\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 2551.
Total: 5.635542 ms (FindLiveObjects: 0.095933 ms CreateObjectMapping: 0.225581 ms MarkObjects: 4.717280 ms  DeleteObjects: 0.138536 ms)

UnloadTime: 0.331015 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2584.
Total: 5.570565 ms (FindLiveObjects: 0.058234 ms CreateObjectMapping: 0.243664 ms MarkObjects: 4.840185 ms  DeleteObjects: 0.015324 ms)

SteamManager initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

User has Steam License
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.324272 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2585.
Total: 5.551869 ms (FindLiveObjects: 0.057927 ms CreateObjectMapping: 0.226807 ms MarkObjects: 4.836507 ms  DeleteObjects: 0.009501 ms)

UnloadTime: 0.353389 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2663.
Total: 8.987689 ms (FindLiveObjects: 0.061605 ms CreateObjectMapping: 0.227420 ms MarkObjects: 4.938570 ms  DeleteObjects: 3.331611 ms)

UnloadTime: 0.364730 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 2663.
Total: 5.655464 ms (FindLiveObjects: 0.061912 ms CreateObjectMapping: 0.232017 ms MarkObjects: 4.912518 ms  DeleteObjects: 0.058540 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2663.
Total: 5.007532 ms (FindLiveObjects: 0.111258 ms CreateObjectMapping: 0.220370 ms MarkObjects: 4.297687 ms  DeleteObjects: 0.007968 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2663.
Total: 5.096722 ms (FindLiveObjects: 0.110032 ms CreateObjectMapping: 0.222516 ms MarkObjects: 4.389023 ms  DeleteObjects: 0.007968 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.445338 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 3089.
Total: 7.808905 ms (FindLiveObjects: 0.086125 ms CreateObjectMapping: 0.247648 ms MarkObjects: 6.796242 ms  DeleteObjects: 0.156006 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3028.
Total: 6.925277 ms (FindLiveObjects: 0.115549 ms CreateObjectMapping: 0.235082 ms MarkObjects: 6.198575 ms  DeleteObjects: 0.007662 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60909 unused Assets to reduce memory usage. Loaded Objects now: 37170.
Total: 190.685272 ms (FindLiveObjects: 5.491182 ms CreateObjectMapping: 9.837296 ms MarkObjects: 49.258507 ms  DeleteObjects: 125.609741 ms)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.String]].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at RenamePanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

error: Unit btd_destroyer_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit btd_destroyer_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 29.690577 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 74540 unused Assets to reduce memory usage. Loaded Objects now: 6009.
Total: 384.343567 ms (FindLiveObjects: 4.351630 ms CreateObjectMapping: 11.315220 ms MarkObjects: 48.282932 ms  DeleteObjects: 319.797028 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5920.
Total: 49.896324 ms (FindLiveObjects: 1.404058 ms CreateObjectMapping: 0.597667 ms MarkObjects: 47.491867 ms  DeleteObjects: 0.019002 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61272 unused Assets to reduce memory usage. Loaded Objects now: 42878.
Total: 224.770081 ms (FindLiveObjects: 7.548077 ms CreateObjectMapping: 13.528121 ms MarkObjects: 75.823441 ms  DeleteObjects: 127.370255 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 23.663946 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6170 unused Assets to reduce memory usage. Loaded Objects now: 6030.
Total: 84.835037 ms (FindLiveObjects: 0.516445 ms CreateObjectMapping: 1.457388 ms MarkObjects: 46.100067 ms  DeleteObjects: 36.257866 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5943.
Total: 48.180870 ms (FindLiveObjects: 0.300366 ms CreateObjectMapping: 0.587859 ms MarkObjects: 46.883472 ms  DeleteObjects: 0.020535 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61271 unused Assets to reduce memory usage. Loaded Objects now: 43224.
Total: 227.447937 ms (FindLiveObjects: 7.509765 ms CreateObjectMapping: 14.792110 ms MarkObjects: 79.304924 ms  DeleteObjects: 125.340622 ms)

error: Unit btd_destroyer_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 29.572575 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 33765 unused Assets to reduce memory usage. Loaded Objects now: 5908.
Total: 264.783447 ms (FindLiveObjects: 1.866254 ms CreateObjectMapping: 5.492715 ms MarkObjects: 99.103348 ms  DeleteObjects: 157.835037 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5818.
Total: 104.374153 ms (FindLiveObjects: 0.595828 ms CreateObjectMapping: 0.587246 ms MarkObjects: 102.771797 ms  DeleteObjects: 0.022067 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61210 unused Assets to reduce memory usage. Loaded Objects now: 41927.
Total: 282.144928 ms (FindLiveObjects: 8.440594 ms CreateObjectMapping: 14.981833 ms MarkObjects: 129.659164 ms  DeleteObjects: 128.564972 ms)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Bay Fleet Attacks B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Airfield Captured
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Kamikaze 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Capture: Harbor 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Air West Reinforcements
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn D
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 7251.8734328>7203.6514328
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 7251.8734328>7203.6514328
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 7251.7774328>7203.5554328
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn B increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Event: Enter Tokyo Bay
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.String]].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at RenamePanel.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6506.976924>6505.46165
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6362048>6523.6362048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6342048>6523.6342048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6302048>6523.6302048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6342048>6523.6342048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6282048>6523.6282048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6282048>6523.6282048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6573.6282048>6523.6282048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn D
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Peninsula Counter Spawn A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5996.035064>5974.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5996.035064>5974.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6003.52117233333>5995.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5991.50410833333>5975.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5996.080436>5974.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 6003.52117233333>5995.38655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5812.21942426667>5812.02942426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.71357326667>5812.71357326667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.71357326667>5812.71357326667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.71357326667>5812.71357326667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70342426667>5812.70342426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 5912.70142426667>5812.70142426667
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Capture: Harbor 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn A increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn C increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AI: Peninsula Counter Spawn D increment trigger counter to 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Capture: Harbor 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Ports Secured
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 61.073933 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 168090 unused Assets to reduce memory usage. Loaded Objects now: 7762.
Total: 1915.674072 ms (FindLiveObjects: 11.788143 ms CreateObjectMapping: 29.527826 ms MarkObjects: 677.664307 ms  DeleteObjects: 1196.185913 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7677.
Total: 660.627075 ms (FindLiveObjects: 2.417334 ms CreateObjectMapping: 0.742333 ms MarkObjects: 657.033997 ms  DeleteObjects: 0.035553 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Decaff'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe:Order of Battle - Pacific.exe (00370000), size: 12288000 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific.exe', fileVersion: 4.6.5.47901
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77130000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18869
C:\Windows\syswow64\kernel32.dll:kernel32.dll (75910000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18869
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (74B00000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18869
C:\Windows\system32\HID.DLL:HID.DLL (5B3F0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (74D50000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (75300000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (754E0000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18532
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (74AA0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18869
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (74A90000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\SysWOW64\sechost.dll:sechost.dll (75D70000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7601.18869
C:\Windows\syswow64\NSI.dll:NSI.dll (75A50000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USER32.dll:USER32.dll (75C10000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (75AF0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18778
C:\Windows\syswow64\LPK.dll:LPK.dll (75AE0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\USP10.dll:USP10.dll (75D90000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18454
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (74E10000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18869
C:\Windows\system32\VERSION.dll:VERSION.dll (749C0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (755D0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (75A70000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75F90000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18762
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (56590000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (58CE0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (56100000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (6F650000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (75340000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (75F00000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75880000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.18679
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76D10000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (71480000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18796
C:\Windows\system32\WINMM.dll:WINMM.dll (74810000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MSACM32.dll:MSACM32.dll (58CC0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (74CC0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (74B50000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.18731
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (71BF0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (747F0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (747E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (71780000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (71700000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
C:\Windows\system32\apphelp.dll:apphelp.dll (71530000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.18777
C:\Windows\AppPatch\AcLayers.DLL:AcLayers.DLL (668D0000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AcLayers.DLL', fileVersion: 6.1.7601.17974
C:\Windows\syswow64\USERENV.dll:USERENV.dll (75ED0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\profapi.dll:profapi.dll (75EF0000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINSPOOL.DRV:WINSPOOL.DRV (74960000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINSPOOL.DRV', fileVersion: 6.1.7601.17514
C:\Windows\system32\MPR.dll:MPR.dll (679B0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (54340000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 2.81.34.6
C:\Windows\syswow64\psapi.dll:psapi.dll (75100000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\psapi.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Mono\mono.dll'
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (716C0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
C:\Windows\system32\uxtheme.dll:uxtheme.dll (714A0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\d3d9.dll:d3d9.dll (704D0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (6F670000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (5DA10000), size: 12836864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.5306
C:\Windows\system32\nvspcap.dll:nvspcap.dll (06F40000), size: 1327104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 2.4.5.28
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (75A20000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76BE0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (74CB0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\powrprof.dll:powrprof.dll (66690000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5D8E0000), size: 1236992 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.5306
C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (70240000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (70F90000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (55F50000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (71DC0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (726D0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (70200000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
C:\Windows\system32\msacm32.drv:msacm32.drv (5BBD0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (5B940000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dsound.dll:dsound.dll (5B370000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (75B80000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06360000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll:CSteamworks.dll (666C0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Plugins\CSteamworks.dll', fileVersion: 1.20.0.0
C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll:steam_api.dll (55A90000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\steam_api.dll', fileVersion: 2.59.51.43
C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 9617408 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 2.81.34.6
C:\Windows\syswow64\imagehlp.dll:imagehlp.dll (74D20000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\imagehlp.dll', fileVersion: 6.1.7601.18288
C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (572E0000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 2.81.34.6
C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (56660000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 2.81.34.6
C:\Windows\system32\Secur32.dll:Secur32.dll (71620000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18869
C:\Program Files (x86)\Steam\steam.dll:steam.dll (50130000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll'
C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (77A60000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (53C90000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\Windows\system32\mscms.dll:mscms.dll (70150000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\icm32.dll:icm32.dll (70110000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (70DA0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\NLAapi.dll:NLAapi.dll (72B60000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.1.7601.18685
C:\Windows\system32\napinsp.dll:napinsp.dll (72B50000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (72B30000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\winrnr.dll:winrnr.dll (72B20000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (6F620000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 7.250.4232.0
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (6F5E0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (6EFA0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (71BD0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
C:\Windows\system32\rsaenh.dll:rsaenh.dll (71B90000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll:comctl32.dll (C2080000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll', fileVersion: 6.10.7601.18837

========== OUTPUTING STACK TRACE ==================

(0x74B1322C) (KERNELBASE): (filename not available): DebugBreak + 0x2
(0x1010A2E6) (mono): (filename not available): mono_gc_max_generation + 0x12ba
(0x1010A82C) (mono): (filename not available): mono_gc_max_generation + 0x1800
(0x101097DA) (mono): (filename not available): mono_gc_max_generation + 0x7ae
(0x10109A18) (mono): (filename not available): mono_gc_max_generation + 0x9ec
(0x10109AFC) (mono): (filename not available): mono_gc_max_generation + 0xad0
(0x1005EF39) (mono): (filename not available): mono_array_new_specific + 0x6b
(0x100601D1) (mono): (filename not available): mono_array_new + 0x4c
(0x00483DF8) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28c28
(0x005B81B0) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x15cfe0
(0x005BB749) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x160579
(0x170E7C54) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.Mesh:get_uv () + 0x2c (170E7C28 170E7C91) [05504E70 - Unity Root Domain] + 0x0
(0x1711C80A) (Mono JIT code): (filename not available):  CreateWater:CreateWaterAdvanced () + 0x492 (1711C378 1711C8EE) [05504E70 - Unity Root Domain] + 0x0
(0x1711C363) (Mono JIT code): (filename not available):  CreateWater:Init () + 0xb (1711C358 1711C365) [05504E70 - Unity Root Domain] + 0x0
(0x17108E22) (Mono JIT code): (filename not available):  Map3DGenerator:Update () + 0x1a (17108E08 17108E73) [05504E70 - Unity Root Domain] + 0x0
(0x059EF0C9) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (059EF088 059EF11D) [05504E70 - Unity Root Domain] + 0x0
(0x100F0548) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D7FA) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00483D6E) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28b9e
(0x0052532A) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xca15a
(0x00525115) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc9f45
(0x00476331) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b161
(0x00476364) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b194
(0x004EF400) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x94230
(0x0056BC7B) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x110aab
(0x0056D765) (Order of Battle - Pacific): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x112595
(0x007DFEE8) (Order of Battle - Pacific): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123098
(0x00814DD0) (Order of Battle - Pacific): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x157f80
(0x7592337A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x771692E2) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x771692B5) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

========== END OF STACKTRACE ===========

**** Crash! ****
