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Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
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desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: G:\SteamLibrary\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 2.711766
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting the language to: EN
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Pushing SCENE SERIAL KEY VALIDATION at: 0.1648885
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Scene orchestrator loading time: 0.3364518
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamManager initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamUser.GetAuthSessionTicket(Ticket, 1024, out pcbTicket) - 6 -- 234
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SteamUser.BeginAuthSession(m_Ticket, 234, 76561197960420790) - k_EBeginAuthSessionResultOK
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 2313.
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Duration: 107.29
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Is ready to play: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/MainTheme.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MainPlaylist/MainTheme
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/NewsScreen.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MainPlaylist/NewsScreen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/RDResultsTheme.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MainPlaylist/RDResultsTheme
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/Mission Success.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MainPlaylist/Mission Success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/Mission Failed.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MainPlaylist/Mission Failed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MainMenu.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/NewsItems.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: NewsItems
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-GSA.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SpaceComplex-GSA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-NASA.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SpaceComplex-NASA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-Soviet.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SpaceComplex-Soviet
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/In-gameBasescreen.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: In-gameBasescreen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Assignments.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Assignments
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/ProgramCategories.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: ProgramCategories
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Programs.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Programs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurations.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionConfigurations
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionComponents.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionComponents
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Goals.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Goals
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/IconsAndButtons.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: IconsAndButtons
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResultsThumbnails.unity3d
 
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Adding asset bundle entry: RDResultsThumbnails
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults.unity3d
 
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Adding asset bundle entry: RDResults
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 2365.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 2670.
Total: 6.036564 ms (FindLiveObjects: 0.330003 ms CreateObjectMapping: 0.365786 ms MarkObjects: 4.077509 ms  DeleteObjects: 0.275785 ms)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
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Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
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Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
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Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
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Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for autosave files at: C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found 82 autosave files using the "AutoSave-*.xml" filter.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 4400.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4407.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4411.
Total: 9.159485 ms (FindLiveObjects: 0.525547 ms CreateObjectMapping: 0.443498 ms MarkObjects: 7.303082 ms  DeleteObjects: 0.021325 ms)

Loading slot C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM\AutoSave-2015-05-20-220634-1957-3.xml
 
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Unmarshalled player at C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_1.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_2.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_3.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_4.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_5.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_6.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_7.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_8.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_9.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 710 unused Assets to reduce memory usage. Loaded Objects now: 3256.
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Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 4562.
Total: 14.654237 ms (FindLiveObjects: 0.584463 ms CreateObjectMapping: 0.401208 ms MarkObjects: 12.447227 ms  DeleteObjects: 0.156868 ms)

Saving slot 0
 
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Saving file at C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saved game slot at C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 3305.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3307.
Total: 11.717823 ms (FindLiveObjects: 0.448197 ms CreateObjectMapping: 0.376268 ms MarkObjects: 10.055158 ms  DeleteObjects: 0.014819 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 3802.
Total: 13.058801 ms (FindLiveObjects: 0.560607 ms CreateObjectMapping: 0.405184 ms MarkObjects: 10.831188 ms  DeleteObjects: 0.410606 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 4081.
Total: 13.349044 ms (FindLiveObjects: 0.577595 ms CreateObjectMapping: 0.411329 ms MarkObjects: 11.181071 ms  DeleteObjects: 0.315183 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4085.
Total: 13.090608 ms (FindLiveObjects: 0.567836 ms CreateObjectMapping: 0.395786 ms MarkObjects: 11.293482 ms  DeleteObjects: 0.016626 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 3356.
Total: 12.139635 ms (FindLiveObjects: 0.516511 ms CreateObjectMapping: 0.391811 ms MarkObjects: 10.072145 ms  DeleteObjects: 0.308677 ms)

Ending season.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file at C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM/AutoSave-2015-05-20-221036-1957-3.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saved autosave info at C:/Users/pod2/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 3577.
Total: 9.611658 ms (FindLiveObjects: 0.357834 ms CreateObjectMapping: 0.285183 ms MarkObjects: 7.997426 ms  DeleteObjects: 0.366148 ms)

Clicked MsnCmpID: X-15
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Clicked MsnCmpID: JUPITER-C
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Clicked MsnCmpID: REDSTONE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3539.
Total: 12.021802 ms (FindLiveObjects: 0.391811 ms CreateObjectMapping: 0.376991 ms MarkObjects: 10.411907 ms  DeleteObjects: 0.025301 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 29 / Dirty serialized files: 0)

Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 3103.
Total: 11.650594 ms (FindLiveObjects: 0.396148 ms CreateObjectMapping: 0.383497 ms MarkObjects: 9.728407 ms  DeleteObjects: 0.295304 ms)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissionAnimation: Loading script 26-00-02-S01-Mission-L1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissionAnimation: Loading script Explosion_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MissionAnimationsThemes/X-15 Mission.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/airport_ambience.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/engine_b52_takeoff.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/engine_atmo_jet_flyby3.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/us_cht_x15_4.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/us_cht_x15_7.unity3d
 
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Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/us_cht_x15_6.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/engine_x15_powerdown.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/landing_skid2.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MicroDiagramsBackgrounds/16.9/missionStepsLrg_G11-I2 - Earth ground High-speed flight+16.9.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionControl/MSC-NASA-002.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Music/MissionAnimationsThemes/X-15 Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Writing all texture paths into queue.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_01Flat.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/airport_ambience
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_b52_takeoff
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_x15_b52_idlelong
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/decouple5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_rocketlaunch
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_x15_flybylong
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_atmo_jet_flyby1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_atmo_jet_flyby3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/us_cht_x15_6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/engine_x15_powerdown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: SndFXs/landing_skid2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MicroDiagramsBackgrounds/16.9/missionStepsLrg_G11-I2 - Earth ground High-speed flight+16.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionControl/MSC-NASA-002
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_02aAlpha.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_02bFlat.unity3d
 
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Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_06aAlpha.unity3d
 
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Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_05bAlpha.unity3d
 
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxSunPhase05.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxSunPhase03.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxSmoke022Alpha.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading mission bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxSmoke004dAlpha.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 90 / Dirty serialized files: 0)

Unloading 1411 unused Assets to reduce memory usage. Loaded Objects now: 5022.
Total: 17.103779 ms (FindLiveObjects: 0.734826 ms CreateObjectMapping: 0.476028 ms MarkObjects: 13.971459 ms  DeleteObjects: 1.054708 ms)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionControl/MSC-NASA-003.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionControl/MSC-NASA-003
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 91 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5024.
Total: 15.595090 ms (FindLiveObjects: 0.653500 ms CreateObjectMapping: 0.392895 ms MarkObjects: 13.717722 ms  DeleteObjects: 0.016988 ms)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionControl/MSC-NASA-001.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionControl/MSC-NASA-001
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 92 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5025.
Total: 15.671355 ms (FindLiveObjects: 0.656391 ms CreateObjectMapping: 0.392895 ms MarkObjects: 13.778446 ms  DeleteObjects: 0.026024 ms)

Loading asset bundle from: file://G:/SteamLibrary/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionControl/MSC-NASA-004.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: MissionControl/MSC-NASA-004
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Play button clicked!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing airport_ambience at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing engine_b52_takeoff at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5035.
Total: 15.724487 ms (FindLiveObjects: 0.645548 ms CreateObjectMapping: 0.440968 ms MarkObjects: 13.786759 ms  DeleteObjects: 0.024578 ms)

Playing us_cht_x15_1 at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing engine_x15_b52_idlelong at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5045.
Total: 15.706778 ms (FindLiveObjects: 0.651331 ms CreateObjectMapping: 0.394341 ms MarkObjects: 13.804470 ms  DeleteObjects: 0.027108 ms)

Moving on to the next mission step.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fetching mission step: Takeoff
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Writing all texture paths into queue.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing us_cht_x15_2 at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5048.
Total: 16.513533 ms (FindLiveObjects: 0.654584 ms CreateObjectMapping: 0.396871 ms MarkObjects: 14.606887 ms  DeleteObjects: 0.028554 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5046.
Total: 15.648584 ms (FindLiveObjects: 0.656030 ms CreateObjectMapping: 0.397955 ms MarkObjects: 13.743024 ms  DeleteObjects: 0.028193 ms)

Moving on to the next mission step.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fetching mission step: Pre-launch
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Writing all texture paths into queue.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing us_cht_x15_3 at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing decouple5 at volume 0.6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5058.
Total: 15.667379 ms (FindLiveObjects: 0.665789 ms CreateObjectMapping: 0.435907 ms MarkObjects: 13.814952 ms  DeleteObjects: 0.032530 ms)

Playing us_cht_x15_5 at volume 0.9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5054.
Total: 15.637740 ms (FindLiveObjects: 0.651331 ms CreateObjectMapping: 0.403377 ms MarkObjects: 13.739770 ms  DeleteObjects: 0.028554 ms)

Playing engine_rocketlaunch at volume 0.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing engine_x15_flybylong at volume 0.7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5053.
Total: 15.658705 ms (FindLiveObjects: 0.646994 ms CreateObjectMapping: 0.400485 ms MarkObjects: 13.761819 ms  DeleteObjects: 0.029277 ms)

Playing engine_atmo_jet_flyby1 at volume 0.6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 93 / Dirty serialized files: 0)

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 5050.
Total: 12.182286 ms (FindLiveObjects: 0.610126 ms CreateObjectMapping: 0.294942 ms MarkObjects: 10.491064 ms  DeleteObjects: 0.156507 ms)

Moving on to the next mission step.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Processing mission failed.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating mission component: X-15
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating mission component X-15. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5006.
Total: 15.785212 ms (FindLiveObjects: 0.676271 ms CreateObjectMapping: 0.393618 ms MarkObjects: 13.858687 ms  DeleteObjects: 0.026747 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5006.
Total: 15.706778 ms (FindLiveObjects: 0.682416 ms CreateObjectMapping: 0.394702 ms MarkObjects: 13.778084 ms  DeleteObjects: 0.024578 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5006.
Total: 15.834007 ms (FindLiveObjects: 0.658560 ms CreateObjectMapping: 0.395064 ms MarkObjects: 13.933146 ms  DeleteObjects: 0.025662 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 13.514949 ms (FindLiveObjects: 0.569282 ms CreateObjectMapping: 0.280123 ms MarkObjects: 10.431787 ms  DeleteObjects: 1.622907 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 11.781438 ms (FindLiveObjects: 0.573619 ms CreateObjectMapping: 0.295665 ms MarkObjects: 10.297688 ms  DeleteObjects: 0.025301 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 12.163490 ms (FindLiveObjects: 0.581210 ms CreateObjectMapping: 0.281207 ms MarkObjects: 10.693838 ms  DeleteObjects: 0.026385 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 11.798426 ms (FindLiveObjects: 0.565668 ms CreateObjectMapping: 0.281207 ms MarkObjects: 10.349015 ms  DeleteObjects: 0.019156 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 12.617832 ms (FindLiveObjects: 0.654223 ms CreateObjectMapping: 0.284460 ms MarkObjects: 11.057455 ms  DeleteObjects: 0.022048 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 11.676256 ms (FindLiveObjects: 0.569282 ms CreateObjectMapping: 0.292412 ms MarkObjects: 10.205521 ms  DeleteObjects: 0.019518 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4986.
Total: 12.491325 ms (FindLiveObjects: 0.600005 ms CreateObjectMapping: 0.279400 ms MarkObjects: 11.013359 ms  DeleteObjects: 0.013373 ms)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.GetRandomMissionFailure (.MissionStep missionStep, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.ComputeMissionFailureMessageToDisplay (MissionOutcomeT missionOutcome) [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayMissionOutcomeStartFadingOut () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.DisplayingMissionOutcome () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.RunUpdateMissionStarted () [0x00000] in <filename unknown>:0 

  at MissionSimBaseScreen.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Changing state to SimMsnResults.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at MissionFailures.GetRandomMissionFailureInner (System.Collections.Generic.Dictionary`2 failures, System.String missionStepTypeID, MissionStepOutcomeT missionStepOutcome, .SPMRandom spmRandom) [0x00000] in <filename unknown>:0 

  at MissionFailures.G