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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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actionsPlayedCount 21 actionsInReplay 40
 
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Look rotation viewing vector is zero
 
(Filename:  Line: 70)

actionsPlayedCount 22 actionsInReplay 40
 
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actionsPlayedCount 23 actionsInReplay 40
 
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actionsPlayedCount 24 actionsInReplay 40
 
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actionsPlayedCount 25 actionsInReplay 40
 
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actionsPlayedCount 26 actionsInReplay 40
 
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actionsPlayedCount 27 actionsInReplay 40
 
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actionsPlayedCount 28 actionsInReplay 40
 
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actionsPlayedCount 29 actionsInReplay 40
 
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actionsPlayedCount 30 actionsInReplay 40
 
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actionsPlayedCount 31 actionsInReplay 40
 
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actionsPlayedCount 32 actionsInReplay 40
 
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actionsPlayedCount 33 actionsInReplay 40
 
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actionsPlayedCount 34 actionsInReplay 40
 
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actionsPlayedCount 35 actionsInReplay 40
 
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actionsPlayedCount 36 actionsInReplay 40
 
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actionsPlayedCount 37 actionsInReplay 40
 
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actionsPlayedCount 38 actionsInReplay 40
 
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actionsPlayedCount 39 actionsInReplay 40
 
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actionsPlayedCount 40 actionsInReplay 40
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Replay set inactive
 
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cutting data from buffer
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Points: Prim VP 2 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 2 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 3 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 5 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 8 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 9 USA
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Resources Point 10 USA
 
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start phase for 3
 
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NullReferenceException: Object reference not set to an instance of an object
  at UnitType.CanEnterHex (.Hex hex, .Hex fromhex) [0x00000] in <filename unknown>:0 

  at UnitType.CanEnterHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at RetreatHex.FindInRange (.Unit unit, .Hex attackHex, Int32 range, System.Int32& efficiencyLoss, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveSingleCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.AttackUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, System.Collections.Generic.List`1 units) [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, .Unit unit) [0x00000] in <filename unknown>:0 

  at Actions.AttackUnit (.Unit unit, .Hex hex) [0x00000] in <filename unknown>:0 

  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitType.CanEnterHex (.Hex hex, .Hex fromhex) [0x00000] in <filename unknown>:0 

  at UnitType.CanEnterHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at RetreatHex.FindInRange (.Unit unit, .Hex attackHex, Int32 range, System.Int32& efficiencyLoss, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveSingleCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.AttackUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, System.Collections.Generic.List`1 units) [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, .Unit unit) [0x00000] in <filename unknown>:0 

  at Actions.AttackUnit (.Unit unit, .Hex hex) [0x00000] in <filename unknown>:0 

  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitType.CanEnterHex (.Hex hex, .Hex fromhex) [0x00000] in <filename unknown>:0 

  at UnitType.CanEnterHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at RetreatHex.FindInRange (.Unit unit, .Hex attackHex, Int32 range, System.Int32& efficiencyLoss, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveSingleCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.AttackUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, System.Collections.Generic.List`1 units) [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, .Unit unit) [0x00000] in <filename unknown>:0 

  at Actions.AttackUnit (.Unit unit, .Hex hex) [0x00000] in <filename unknown>:0 

  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnitType.CanEnterHex (.Hex hex, .Hex fromhex) [0x00000] in <filename unknown>:0 

  at UnitType.CanEnterHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at RetreatHex.FindInRange (.Unit unit, .Hex attackHex, Int32 range, System.Int32& efficiencyLoss, .GameState gameState) [0x00000] in <filename unknown>:0 

  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveSingleCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at Combat.ResolveCombat (.Unit attacker, .Unit defender, .Hex location, Boolean ambush, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.AttackUnitAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, System.Collections.Generic.List`1 units) [0x00000] in <filename unknown>:0 

  at Actions.AddActionAndExecuteInstantly (System.Collections.Generic.List`1 data, .Unit unit) [0x00000] in <filename unknown>:0 

  at Actions.AttackUnit (.Unit unit, .Hex hex) [0x00000] in <filename unknown>:0 

  at CursorActions.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

