Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
    Renderer: AMD Radeon(TM) R7 250
    Vendor:   ATI
    VRAM:     2028 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.074 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 60Hz; virtual: 4480x1440 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
\\felles.ds.nrk.no\ansatte\n13220\Documents
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.610838 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

\\felles.ds.nrk.no\ansatte\n13220\Documents
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 2506.
Total: 4.603059 ms (FindLiveObjects: 0.068423 ms CreateObjectMapping: 0.174791 ms MarkObjects: 3.774819 ms  DeleteObjects: 0.135292 ms)

UnloadTime: 0.302309 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 2620.
Total: 4.711604 ms (FindLiveObjects: 0.048207 ms CreateObjectMapping: 0.193141 ms MarkObjects: 4.041672 ms  DeleteObjects: 0.068734 ms)

UnloadTime: 0.653447 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 317 unused Assets to reduce memory usage. Loaded Objects now: 3238.
Total: 5.752579 ms (FindLiveObjects: 0.109789 ms CreateObjectMapping: 0.197496 ms MarkObjects: 4.718446 ms  DeleteObjects: 0.336831 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2456 unused Assets to reduce memory usage. Loaded Objects now: 11695.
Total: 13.463948 ms (FindLiveObjects: 0.693258 ms CreateObjectMapping: 0.756394 ms MarkObjects: 9.851790 ms  DeleteObjects: 1.732678 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Paratrooper Hangar
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: VP Capture Resources
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Victory: capture all VPs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: VP Capture Resources
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Graphics/Events/japtutorial2_outcome_2_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping AI
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

null texture passed to GUI.DrawTexture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 8.369170 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13040 unused Assets to reduce memory usage. Loaded Objects now: 3803.
Total: 74.775452 ms (FindLiveObjects: 1.767512 ms CreateObjectMapping: 6.207598 ms MarkObjects: 33.863899 ms  DeleteObjects: 32.503197 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

branch set to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added SCENARIO3 to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:/Slitherine/Order of Battle - Pacific/Order of Battle - Pacific_Data\Resources\Scenario\japtutorial3\ does not exist
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.457117 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 3905.
Total: 25.726437 ms (FindLiveObjects: 0.207137 ms CreateObjectMapping: 0.604307 ms MarkObjects: 23.966387 ms  DeleteObjects: 0.493273 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2122 unused Assets to reduce memory usage. Loaded Objects now: 11688.
Total: 23.732813 ms (FindLiveObjects: 0.642562 ms CreateObjectMapping: 0.638207 ms MarkObjects: 20.044765 ms  DeleteObjects: 2.061113 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Variable: Cruiser Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Scenario Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Survived Cruiser Message
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Torpedo Bomber Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Unlock DD & TB
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 14.727923 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7113 unused Assets to reduce memory usage. Loaded Objects now: 4888.
Total: 50.647648 ms (FindLiveObjects: 0.874892 ms CreateObjectMapping: 3.603137 ms MarkObjects: 31.688951 ms  DeleteObjects: 14.012583 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2172 unused Assets to reduce memory usage. Loaded Objects now: 13660.
Total: 32.730862 ms (FindLiveObjects: 0.664955 ms CreateObjectMapping: 0.931186 ms MarkObjects: 27.384159 ms  DeleteObjects: 3.374851 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 16.521872 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5731 unused Assets to reduce memory usage. Loaded Objects now: 5582.
Total: 52.042561 ms (FindLiveObjects: 0.998677 ms CreateObjectMapping: 4.394988 ms MarkObjects: 37.757526 ms  DeleteObjects: 8.422043 ms)

UnloadTime: 1.229452 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 5670.
Total: 49.123039 ms (FindLiveObjects: 0.310706 ms CreateObjectMapping: 1.151075 ms MarkObjects: 46.131672 ms  DeleteObjects: 0.885466 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 8324.
Total: 29.623173 ms (FindLiveObjects: 0.332166 ms CreateObjectMapping: 0.524064 ms MarkObjects: 28.175388 ms  DeleteObjects: 0.074022 ms)

UnloadTime: 4.823259 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 6320.
Total: 52.454037 ms (FindLiveObjects: 0.734934 ms CreateObjectMapping: 2.386748 ms MarkObjects: 48.316570 ms  DeleteObjects: 0.607417 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 21658.
Total: 38.539425 ms (FindLiveObjects: 0.824196 ms CreateObjectMapping: 1.041908 ms MarkObjects: 35.781940 ms  DeleteObjects: 0.452841 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 21.549471 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2798 unused Assets to reduce memory usage. Loaded Objects now: 7035.
Total: 51.328465 ms (FindLiveObjects: 0.370421 ms CreateObjectMapping: 1.770311 ms MarkObjects: 43.374500 ms  DeleteObjects: 5.390244 ms)

UnloadTime: 3.244534 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 7239.
Total: 52.277378 ms (FindLiveObjects: 0.908482 ms CreateObjectMapping: 2.535414 ms MarkObjects: 47.221165 ms  DeleteObjects: 1.137391 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2175 unused Assets to reduce memory usage. Loaded Objects now: 16019.
Total: 44.939541 ms (FindLiveObjects: 0.837881 ms CreateObjectMapping: 1.152630 ms MarkObjects: 38.954010 ms  DeleteObjects: 3.637660 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at GameUILarge.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameUILarge.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 15.920674 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5506 unused Assets to reduce memory usage. Loaded Objects now: 8137.
Total: 62.039909 ms (FindLiveObjects: 1.884766 ms CreateObjectMapping: 3.814940 ms MarkObjects: 48.688236 ms  DeleteObjects: 7.233645 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2125 unused Assets to reduce memory usage. Loaded Objects now: 15884.
Total: 50.158104 ms (FindLiveObjects: 0.858097 ms CreateObjectMapping: 1.138324 ms MarkObjects: 44.141472 ms  DeleteObjects: 3.662542 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Variable: Cruiser Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Scenario Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Randomly Shift Minefields
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

error: Unit b5n2_kanko_t has too many (4) abilities
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Survived Cruiser Message
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Torpedo Bomber Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Unlock DD & TB
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2.342704>-2.2238
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 18.184572 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15264 unused Assets to reduce memory usage. Loaded Objects now: 7010.
Total: 107.919037 ms (FindLiveObjects: 2.072309 ms CreateObjectMapping: 7.167087 ms MarkObjects: 53.253040 ms  DeleteObjects: 45.023205 ms)

UnloadTime: 2.962441 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 7058.
Total: 61.086018 ms (FindLiveObjects: 0.706320 ms CreateObjectMapping: 2.536658 ms MarkObjects: 56.558533 ms  DeleteObjects: 0.825129 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 9127.
Total: 37.896236 ms (FindLiveObjects: 0.326257 ms CreateObjectMapping: 0.622968 ms MarkObjects: 36.466183 ms  DeleteObjects: 0.090195 ms)

UnloadTime: 5.572500 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 7124.
Total: 66.413124 ms (FindLiveObjects: 0.853121 ms CreateObjectMapping: 2.592642 ms MarkObjects: 61.705875 ms  DeleteObjects: 0.753595 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 22461.
Total: 43.543697 ms (FindLiveObjects: 0.841302 ms CreateObjectMapping: 1.098513 ms MarkObjects: 40.831001 ms  DeleteObjects: 0.376331 ms)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 20.070583 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3248 unused Assets to reduce memory usage. Loaded Objects now: 7035.
Total: 58.091232 ms (FindLiveObjects: 0.532150 ms CreateObjectMapping: 2.208846 ms MarkObjects: 47.557068 ms  DeleteObjects: 7.409681 ms)

UnloadTime: 1.345150 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 7237.
Total: 65.660149 ms (FindLiveObjects: 0.943627 ms CreateObjectMapping: 2.671329 ms MarkObjects: 60.405510 ms  DeleteObjects: 1.141123 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2175 unused Assets to reduce memory usage. Loaded Objects now: 15885.
Total: 47.739632 ms (FindLiveObjects: 0.748930 ms CreateObjectMapping: 1.083585 ms MarkObjects: 42.041481 ms  DeleteObjects: 3.459447 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at GameUILarge.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameUILarge.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 14.154408 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5296 unused Assets to reduce memory usage. Loaded Objects now: 8123.
Total: 75.474617 ms (FindLiveObjects: 0.955445 ms CreateObjectMapping: 2.598862 ms MarkObjects: 65.840858 ms  DeleteObjects: 5.525537 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2125 unused Assets to reduce memory usage. Loaded Objects now: 15870.
Total: 52.744526 ms (FindLiveObjects: 0.857164 ms CreateObjectMapping: 1.571882 ms MarkObjects: 46.361828 ms  DeleteObjects: 3.550264 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Variable: Cruiser Spawn
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Scenario Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Randomly Shift Minefields
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Survived Cruiser Message
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 17.688499 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7758 unused Assets to reduce memory usage. Loaded Objects now: 8138.
Total: 62.722900 ms (FindLiveObjects: 0.783764 ms CreateObjectMapping: 1.744497 ms MarkObjects: 45.875084 ms  DeleteObjects: 13.913990 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2149 unused Assets to reduce memory usage. Loaded Objects now: 16629.
Total: 52.481094 ms (FindLiveObjects: 0.844101 ms CreateObjectMapping: 1.118730 ms MarkObjects: 46.803471 ms  DeleteObjects: 3.301450 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Torpedo Bomber Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Unlock DD & TB
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 2.348409>-2.237
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Double Envelopment
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: First Fleet Activated A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Commander unlock
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: First Fleet Activated B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Carrier North Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 33.252144>29.4366673333333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: Coastal Gun A Killed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: VP 1 Capture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at AITasks.KeepActive.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AITasks.KeepActive.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateStateValue (.GameState state, .GameState startingState) [0x00000] in <filename unknown>:0 

  at AITask.EvaluateFinalStateValue (.SimulatedGameState state, .GameState startingState, System.Int32& subTreeStates, Double targetScoreDrop, Int32 totalStatesToEvaluate) [0x00000] in <filename unknown>:0 

  at StateTree.BuildSubTreeWorker (Boolean oneOnly) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ErrorLogger:HandleThreadedException(Exception)
StateTree:BuildSubTreeWorker(Boolean)
StateTree:BuildSubTreeWorker()
 
(Filename:  Line: -1)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Carrier North Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Carrier North Retreats B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 30.3622>23.8386533333333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Carrier South Defends
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Sub S&D
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Carrier South Attacks A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Carrier South Attacks B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: VP 2 Capture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Third Fleet Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 14.629951 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 72577 unused Assets to reduce memory usage. Loaded Objects now: 8873.
Total: 453.029022 ms (FindLiveObjects: 4.358910 ms CreateObjectMapping: 14.227496 ms MarkObjects: 63.621120 ms  DeleteObjects: 370.369598 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2094 unused Assets to reduce memory usage. Loaded Objects now: 15845.
Total: 73.238091 ms (FindLiveObjects: 0.612393 ms CreateObjectMapping: 1.163205 ms MarkObjects: 67.171692 ms  DeleteObjects: 3.905446 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Third Fleet Attacks
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: VP 2 Capture
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Carrier South Retreats A
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 106.104625>98.913364
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 16.104625>8.913364
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bonus: Destroy Carriers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: Radar Kill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Executing trigger: AI: Carrier South Retreats B
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

!!!!!!!state.score > state.simpleScore: 29.2488566666667>24.31204
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 33.997944 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 37891 unused Assets to reduce memory usage. Loaded Objects now: 9495.
Total: 265.461243 ms (FindLiveObjects: 2.961819 ms CreateObjectMapping: 9.295691 ms MarkObjects: 85.209778 ms  DeleteObjects: 167.416992 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1931 unused Assets to reduce memory usage. Loaded Objects now: 15602.
Total: 89.872551 ms (FindLiveObjects: 0.970374 ms CreateObjectMapping: 1.217322 ms MarkObjects: 83.751419 ms  DeleteObjects: 3.585720 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 17.382147 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5169 unused Assets to reduce memory usage. Loaded Objects now: 10109.
Total: 117.319229 ms (FindLiveObjects: 1.876368 ms CreateObjectMapping: 5.412015 ms MarkObjects: 102.682739 ms  DeleteObjects: 6.961194 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1967 unused Assets to reduce memory usage. Loaded Objects now: 16368.
Total: 96.466125 ms (FindLiveObjects: 0.934296 ms CreateObjectMapping: 1.279837 ms MarkObjects: 89.901787 ms  DeleteObjects: 3.949300 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

start phase for 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

