Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4144]
    Renderer: NVIDIA GeForce GTX 260
    Vendor:   NVIDIA
    VRAM:     879 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.108 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x1200 85Hz; virtual: 1600x1200 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

C:\Users\Doug\Documents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 13.318226 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2537.
Total: 7.385247 ms (FindLiveObjects: 0.180759 ms CreateObjectMapping: 0.267858 ms MarkObjects: 6.471247 ms  DeleteObjects: 0.071793 ms)

UnloadTime: 0.449711 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 2621.
Total: 15.870353 ms (FindLiveObjects: 0.085277 ms CreateObjectMapping: 0.362247 ms MarkObjects: 8.030659 ms  DeleteObjects: 6.768625 ms)

UnloadTime: 0.807220 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 3156.
Total: 16.507748 ms (FindLiveObjects: 0.236881 ms CreateObjectMapping: 0.754013 ms MarkObjects: 14.283975 ms  DeleteObjects: 0.615528 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10931 unused Assets to reduce memory usage. Loaded Objects now: 35333.
Total: 67.191353 ms (FindLiveObjects: 2.569621 ms CreateObjectMapping: 6.294497 ms MarkObjects: 44.361408 ms  DeleteObjects: 13.341914 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

IOException: Sharing violation on path C:\Users\Doug\Documents\My Games\Order of Battle - Pacific\Screenshots\Screenshot 1.png
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 

  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 

  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

  at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 

  at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0 

  at LoadAsset.LoadTexture (System.String url) [0x00000] in <filename unknown>:0 

  at FinishScreenshot.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IOException: Sharing violation on path C:\Users\Doug\Documents\My Games\Order of Battle - Pacific\Screenshots\Screenshot 2.png
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 

  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 

  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

  at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 

  at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0 

  at LoadAsset.LoadTexture (System.String url) [0x00000] in <filename unknown>:0 

  at FinishScreenshot.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 2097152B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in 
Memory overview


[ ALLOC_DEFAULT ] used: 220361878B | peak: 0B | reserved: 249461264B 

[ ALLOC_GFX ] used: 324725735B | peak: 0B | reserved: 336470420B 

[ ALLOC_CACHEOBJECTS ] used: 321560B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 3283164B | peak: 0B | reserved: 10485760B 
Could not allocate memory: System out of memory!
Trying to allocate: 2097152B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in 
Memory overview


[ ALLOC_DEFAULT ] used: 220361878B | peak: 0B | reserved: 249461264B 

[ ALLOC_GFX ] used: 324725735B | peak: 0B | reserved: 336470420B 

[ ALLOC_CACHEOBJECTS ] used: 321560B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 3283164B | peak: 0B | reserved: 10485760B 

 
(Filename:  Line: 909)

Crash!!!
  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****
