Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4788]
    Renderer: NVIDIA GeForce GTX 550 Ti
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.093 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
C:\Users\Paul\Documents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamManager initialized
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

User has Steam License
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.541227 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2616.
Total: 8.774040 ms (FindLiveObjects: 0.096895 ms CreateObjectMapping: 0.378527 ms MarkObjects: 7.469419 ms  DeleteObjects: 0.147003 ms)

UnloadTime: 0.627558 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 2894.
Total: 9.835968 ms (FindLiveObjects: 0.111988 ms CreateObjectMapping: 0.389695 ms MarkObjects: 8.473090 ms  DeleteObjects: 0.132514 ms)

Start campaign
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

sanfernando_evacuated = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

scen added BATAAN to 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.952656 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 3241.
Total: 12.795362 ms (FindLiveObjects: 0.206167 ms CreateObjectMapping: 0.493232 ms MarkObjects: 10.223551 ms  DeleteObjects: 0.966843 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Order of Battle  Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2324 unused Assets to reduce memory usage. Loaded Objects now: 17573.
Total: 14.471566 ms (FindLiveObjects: 0.853346 ms CreateObjectMapping: 0.681892 ms MarkObjects: 10.784399 ms  DeleteObjects: 1.714540 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

ON SCENARIO START
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Setup
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 678.077307>668.735948
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Event: Bunker Lost
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Campaign: San Fernando Evac
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Air Attacks Begin
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Artillery Advance 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Bonus: Hold 2nd VP
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

